Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/Helpers/DataRange.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

542 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests.Helpers
{
[Flags]
internal enum DataRange
{
// Standard Test (Zero, Minus100To100, Inf, Nan)
Standard = Zero | Minus100To100 | Inf | NaN | HighIntRange,
// Standard Test (Zero, ZeroExclusiveTo100, Inf, Nan)
StandardPositive = Zero | ZeroExclusiveTo100 | Inf | NaN,
// Standard Between -1 and 1 (Zero, MinusOneInclusiveToOneInclusive, Inf, Nan)
Standard11 = Zero | MinusOneInclusiveToOneInclusive | Inf | NaN,
Zero = 1 << 1,
ZeroExclusiveToOneInclusive = 1 << 2,
MinusOneInclusiveToOneInclusive = 1 << 3,
Minus100To100 = 1 << 4,
ZeroExclusiveTo100 = 1 << 5,
Inf = 1 << 6,
NaN = 1 << 7,
HighIntRange = 1 << 8,
}
internal static class DataRangeExtensions
{
private const int VectorsCount = 6;
private static bool IsIntegerType(Type type)
{
if (type == typeof(byte)) return true;
if (type == typeof(sbyte)) return true;
if (type == typeof(short)) return true;
if (type == typeof(ushort)) return true;
if (type == typeof(int)) return true;
if (type == typeof(uint)) return true;
if (type == typeof(long)) return true;
if (type == typeof(ulong)) return true;
return false;
}
private static bool IsSignedIntegerType(Type type)
{
if (type == typeof(sbyte)) return true;
if (type == typeof(short)) return true;
if (type == typeof(int)) return true;
if (type == typeof(long)) return true;
return false;
}
public static IEnumerable<object> ExpandRange(this DataRange dataRange, Type type, int seed)
{
if (IsIntegerType(type))
{
var isSigned = IsSignedIntegerType(type);
foreach (var value in ExpandRange(dataRange & ~(DataRange.Inf | DataRange.NaN), typeof(double), seed))
{
var d = (double)value;
if (!isSigned && (d < 0.0))
{
continue;
}
yield return Convert.ChangeType(d, type);
}
if (0 != (dataRange & DataRange.HighIntRange))
{
double rangeLow = 100;
double rangeHigh = 101;
if (type == typeof(byte)) rangeHigh = byte.MaxValue;
if (type == typeof(sbyte)) rangeHigh = sbyte.MaxValue;
if (type == typeof(short)) rangeHigh = short.MaxValue;
if (type == typeof(ushort)) rangeHigh = ushort.MaxValue;
if (type == typeof(int)) rangeHigh = int.MaxValue;
if (type == typeof(uint)) rangeHigh = uint.MaxValue;
if (type == typeof(long)) rangeHigh = long.MaxValue;
if (type == typeof(ulong)) rangeHigh = ulong.MaxValue;
var random = new System.Random(seed);
int total = 8;
if (!isSigned)
{
total *= 2;
}
for (int i = 0; i < total; i++)
{
var next = random.NextDouble();
var d = rangeLow + (rangeHigh - rangeLow) * next;
yield return Convert.ChangeType(d, type);
if (isSigned)
{
yield return Convert.ChangeType(-d, type);
}
}
}
}
else if (type == typeof(bool))
{
yield return true;
yield return false;
}
else if (type == typeof(float))
{
foreach (var value in ExpandRange(dataRange, typeof(double), seed))
{
var d = (double)value;
if (double.IsNaN(d))
{
yield return float.NaN;
}
else if (double.IsPositiveInfinity(d))
{
yield return float.PositiveInfinity;
}
else if (double.IsNegativeInfinity(d))
{
yield return float.NegativeInfinity;
}
else
{
yield return (float)(double)value;
}
}
}
else if (type == typeof(double))
{
if ((dataRange & (DataRange.Minus100To100)) != 0)
{
yield return -100.0;
yield return -77.9;
yield return -50.0;
yield return -36.5;
yield return -9.1;
if ((dataRange & (DataRange.Zero)) != 0)
{
yield return 0.0;
}
yield return 5.1;
yield return 43.5;
yield return 50.0;
yield return 76.8;
yield return 100.0;
if ((dataRange & (DataRange.NaN)) != 0)
{
yield return double.NaN;
}
if ((dataRange & (DataRange.Inf)) != 0)
{
yield return double.PositiveInfinity;
yield return double.NegativeInfinity;
}
}
else if ((dataRange & DataRange.ZeroExclusiveTo100) != 0)
{
foreach (var value in ExpandRange(dataRange | DataRange.Minus100To100, typeof(double), seed))
{
var d = (double)value;
if (double.IsNaN(d) || double.IsInfinity(d))
{
yield return d;
}
else if (d != 0.0)
{
d = d * 0.5 + 50.1;
if (d > 100.0)
{
d = 100.0;
}
yield return d;
}
}
if ((dataRange & (DataRange.Zero)) != 0)
{
yield return 0.0;
}
}
else if ((dataRange & (DataRange.MinusOneInclusiveToOneInclusive)) != 0)
{
foreach (var value in ExpandRange(dataRange | DataRange.Minus100To100, typeof(double), seed))
{
var d = (double) value;
// Return nan/inf as-is
if (double.IsNaN(d) || double.IsInfinity(d) || d == 0.0)
{
yield return d;
}
else
{
yield return d / 100.0;
}
}
}
else if ((dataRange & (DataRange.ZeroExclusiveToOneInclusive)) != 0)
{
foreach (var value in ExpandRange(dataRange | DataRange.ZeroExclusiveTo100, typeof(double), seed))
{
var d = (double) value;
if (double.IsNaN(d) || double.IsInfinity(d) || d == 0.0)
{
yield return d;
}
else
{
yield return d / 100.0;
}
}
}
else
{
throw new NotSupportedException($"Invalid datarange `{dataRange}`: missing either Minus100To100 | MinusOneInclusiveToOneInclusive | ZeroExclusiveToOneInclusive`");
}
}
else if (type.Namespace == "Unity.Mathematics")
{
if (type.IsByRef)
{
type = type.GetElementType();
}
if (type.Name.StartsWith("bool"))
{
var size = (uint)(type.Name["bool".Length] - '0');
var bools = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(bool), seed).OfType<bool>().ToArray();
var indices = Enumerable.Range(0, bools.Length).ToList();
var originalIndices = new List<int>(indices);
var random = new System.Random(seed);
switch (size)
{
case 2:
for (int i = 0; i < VectorsCount; i++)
{
var x = bools[NextIndex(random, indices, originalIndices)];
var y = bools[NextIndex(random, indices, originalIndices)];
yield return new bool2(x, y);
}
break;
case 3:
for (int i = 0; i < VectorsCount; i++)
{
var x = bools[NextIndex(random, indices, originalIndices)];
var y = bools[NextIndex(random, indices, originalIndices)];
var z = bools[NextIndex(random, indices, originalIndices)];
yield return new bool3(x, y, z);
}
break;
case 4:
for (int i = 0; i < VectorsCount; i++)
{
var x = bools[NextIndex(random, indices, originalIndices)];
var y = bools[NextIndex(random, indices, originalIndices)];
var z = bools[NextIndex(random, indices, originalIndices)];
var w = bools[NextIndex(random, indices, originalIndices)];
yield return new bool4(x, y, z, w);
}
break;
default:
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else if (type.Name.StartsWith("int"))
{
var size = (uint) (type.Name["int".Length] - '0');
var ints = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(int), seed).OfType<int>().ToArray();
var indices = Enumerable.Range(0, ints.Length).ToList();
var originalIndices = new List<int>(indices);
var random = new System.Random(seed);
switch (size)
{
case 2:
for (int i = 0; i < VectorsCount; i++)
{
var x = ints[NextIndex(random, indices, originalIndices)];
var y = ints[NextIndex(random, indices, originalIndices)];
yield return new int2(x, y);
}
break;
case 3:
for (int i = 0; i < VectorsCount; i++)
{
var x = ints[NextIndex(random, indices, originalIndices)];
var y = ints[NextIndex(random, indices, originalIndices)];
var z = ints[NextIndex(random, indices, originalIndices)];
yield return new int3(x, y, z);
}
break;
case 4:
for (int i = 0; i < VectorsCount; i++)
{
var x = ints[NextIndex(random, indices, originalIndices)];
var y = ints[NextIndex(random, indices, originalIndices)];
var z = ints[NextIndex(random, indices, originalIndices)];
var w = ints[NextIndex(random, indices, originalIndices)];
yield return new int4(x, y, z, w);
}
break;
default:
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else if (type.Name.StartsWith("uint"))
{
var size = (uint)(type.Name["uint".Length] - '0');
var uints = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(uint), seed).OfType<uint>().ToArray();
var indices = Enumerable.Range(0, uints.Length).ToList();
var originalIndices = new List<int>(indices);
var random = new System.Random(seed);
switch (size)
{
case 2:
for (int i = 0; i < VectorsCount; i++)
{
var x = uints[NextIndex(random, indices, originalIndices)];
var y = uints[NextIndex(random, indices, originalIndices)];
yield return new uint2(x, y);
}
break;
case 3:
for (int i = 0; i < VectorsCount; i++)
{
var x = uints[NextIndex(random, indices, originalIndices)];
var y = uints[NextIndex(random, indices, originalIndices)];
var z = uints[NextIndex(random, indices, originalIndices)];
yield return new uint3(x, y, z);
}
break;
case 4:
for (int i = 0; i < VectorsCount; i++)
{
var x = uints[NextIndex(random, indices, originalIndices)];
var y = uints[NextIndex(random, indices, originalIndices)];
var z = uints[NextIndex(random, indices, originalIndices)];
var w = uints[NextIndex(random, indices, originalIndices)];
yield return new uint4(x, y, z, w);
}
break;
default:
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else if (type.Name.StartsWith("half"))
{
var size = (uint)(type.Name["half".Length] - '0');
var floats = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(float), seed).OfType<float>().ToList();
var originalIndices = Enumerable.Range(0, floats.Count).ToList();
var indices = new List<int>(originalIndices);
// We only put NaN and Inf in the first set of values
if ((dataRange & DataRange.NaN) != 0)
{
indices.Add(floats.Count);
floats.Add(float.NaN);
}
if ((dataRange & DataRange.Inf) != 0)
{
indices.Add(floats.Count);
floats.Add(float.PositiveInfinity);
}
var random = new System.Random(seed);
switch (size)
{
case 2:
for (int i = 0; i < VectorsCount; i++)
{
var x = floats[NextIndex(random, indices, originalIndices)];
var y = floats[NextIndex(random, indices, originalIndices)];
yield return new half2(new float2(x, y));
}
break;
case 3:
for (int i = 0; i < VectorsCount; i++)
{
var x = floats[NextIndex(random, indices, originalIndices)];
var y = floats[NextIndex(random, indices, originalIndices)];
var z = floats[NextIndex(random, indices, originalIndices)];
yield return new half3(new float3(x, y, z));
}
break;
case 4:
for (int i = 0; i < VectorsCount; i++)
{
var x = floats[NextIndex(random, indices, originalIndices)];
var y = floats[NextIndex(random, indices, originalIndices)];
var z = floats[NextIndex(random, indices, originalIndices)];
var w = floats[NextIndex(random, indices, originalIndices)];
yield return new half4(new float4(x, y, z, w));
}
break;
default:
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else if (type.Name.StartsWith("float"))
{
var size = (uint) (type.Name["float".Length] - '0');
var floats = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(float), seed).OfType<float>().ToList();
var originalIndices = Enumerable.Range(0, floats.Count).ToList();
var indices = new List<int>(originalIndices);
// We only put NaN and Inf in the first set of values
if ((dataRange & DataRange.NaN) != 0)
{
indices.Add(floats.Count);
floats.Add(float.NaN);
}
if ((dataRange & DataRange.Inf) != 0)
{
indices.Add(floats.Count);
floats.Add(float.PositiveInfinity);
}
var random = new System.Random(seed);
switch (size)
{
case 2:
for (int i = 0; i < VectorsCount; i++)
{
var x = floats[NextIndex(random, indices, originalIndices)];
var y = floats[NextIndex(random, indices, originalIndices)];
yield return new float2(x, y);
}
break;
case 3:
for (int i = 0; i < VectorsCount; i++)
{
var x = floats[NextIndex(random, indices, originalIndices)];
var y = floats[NextIndex(random, indices, originalIndices)];
var z = floats[NextIndex(random, indices, originalIndices)];
yield return new float3(x, y, z);
}
break;
case 4:
for (int i = 0; i < VectorsCount; i++)
{
var x = floats[NextIndex(random, indices, originalIndices)];
var y = floats[NextIndex(random, indices, originalIndices)];
var z = floats[NextIndex(random, indices, originalIndices)];
var w = floats[NextIndex(random, indices, originalIndices)];
yield return new float4(x, y, z, w);
}
break;
default:
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else if (type.Name.StartsWith("double"))
{
var size = (uint)(type.Name["double".Length] - '0');
var doubles = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(double), seed).OfType<double>().ToList();
var originalIndices = Enumerable.Range(0, doubles.Count).ToList();
var indices = new List<int>(originalIndices);
// We only put NaN and Inf in the first set of values
if ((dataRange & DataRange.NaN) != 0)
{
indices.Add(doubles.Count);
doubles.Add(double.NaN);
}
if ((dataRange & DataRange.Inf) != 0)
{
indices.Add(doubles.Count);
doubles.Add(double.PositiveInfinity);
}
var random = new System.Random(seed);
switch (size)
{
case 2:
for (int i = 0; i < VectorsCount; i++)
{
var x = doubles[NextIndex(random, indices, originalIndices)];
var y = doubles[NextIndex(random, indices, originalIndices)];
yield return new double2(x, y);
}
break;
case 3:
for (int i = 0; i < VectorsCount; i++)
{
var x = doubles[NextIndex(random, indices, originalIndices)];
var y = doubles[NextIndex(random, indices, originalIndices)];
var z = doubles[NextIndex(random, indices, originalIndices)];
yield return new double3(x, y, z);
}
break;
case 4:
for (int i = 0; i < VectorsCount; i++)
{
var x = doubles[NextIndex(random, indices, originalIndices)];
var y = doubles[NextIndex(random, indices, originalIndices)];
var z = doubles[NextIndex(random, indices, originalIndices)];
var w = doubles[NextIndex(random, indices, originalIndices)];
yield return new double4(x, y, z, w);
}
break;
default:
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else
{
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
else
{
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
}
}
private static int NextIndex(System.Random random, List<int> indices, List<int> originalIndices)
{
var id = random.Next(0, indices.Count - 1);
var index = indices[id];
indices.RemoveAt(id);
if (indices.Count == 0)
{
indices.AddRange(originalIndices);
}
return index;
}
}
}