9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
542 lines
24 KiB
C#
542 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests.Helpers
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{
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[Flags]
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internal enum DataRange
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{
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// Standard Test (Zero, Minus100To100, Inf, Nan)
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Standard = Zero | Minus100To100 | Inf | NaN | HighIntRange,
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// Standard Test (Zero, ZeroExclusiveTo100, Inf, Nan)
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StandardPositive = Zero | ZeroExclusiveTo100 | Inf | NaN,
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// Standard Between -1 and 1 (Zero, MinusOneInclusiveToOneInclusive, Inf, Nan)
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Standard11 = Zero | MinusOneInclusiveToOneInclusive | Inf | NaN,
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Zero = 1 << 1,
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ZeroExclusiveToOneInclusive = 1 << 2,
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MinusOneInclusiveToOneInclusive = 1 << 3,
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Minus100To100 = 1 << 4,
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ZeroExclusiveTo100 = 1 << 5,
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Inf = 1 << 6,
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NaN = 1 << 7,
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HighIntRange = 1 << 8,
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}
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internal static class DataRangeExtensions
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{
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private const int VectorsCount = 6;
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private static bool IsIntegerType(Type type)
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{
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if (type == typeof(byte)) return true;
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if (type == typeof(sbyte)) return true;
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if (type == typeof(short)) return true;
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if (type == typeof(ushort)) return true;
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if (type == typeof(int)) return true;
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if (type == typeof(uint)) return true;
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if (type == typeof(long)) return true;
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if (type == typeof(ulong)) return true;
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return false;
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}
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private static bool IsSignedIntegerType(Type type)
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{
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if (type == typeof(sbyte)) return true;
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if (type == typeof(short)) return true;
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if (type == typeof(int)) return true;
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if (type == typeof(long)) return true;
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return false;
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}
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public static IEnumerable<object> ExpandRange(this DataRange dataRange, Type type, int seed)
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{
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if (IsIntegerType(type))
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{
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var isSigned = IsSignedIntegerType(type);
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foreach (var value in ExpandRange(dataRange & ~(DataRange.Inf | DataRange.NaN), typeof(double), seed))
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{
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var d = (double)value;
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if (!isSigned && (d < 0.0))
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{
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continue;
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}
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yield return Convert.ChangeType(d, type);
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}
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if (0 != (dataRange & DataRange.HighIntRange))
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{
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double rangeLow = 100;
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double rangeHigh = 101;
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if (type == typeof(byte)) rangeHigh = byte.MaxValue;
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if (type == typeof(sbyte)) rangeHigh = sbyte.MaxValue;
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if (type == typeof(short)) rangeHigh = short.MaxValue;
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if (type == typeof(ushort)) rangeHigh = ushort.MaxValue;
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if (type == typeof(int)) rangeHigh = int.MaxValue;
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if (type == typeof(uint)) rangeHigh = uint.MaxValue;
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if (type == typeof(long)) rangeHigh = long.MaxValue;
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if (type == typeof(ulong)) rangeHigh = ulong.MaxValue;
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var random = new System.Random(seed);
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int total = 8;
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if (!isSigned)
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{
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total *= 2;
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}
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for (int i = 0; i < total; i++)
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{
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var next = random.NextDouble();
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var d = rangeLow + (rangeHigh - rangeLow) * next;
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yield return Convert.ChangeType(d, type);
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if (isSigned)
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{
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yield return Convert.ChangeType(-d, type);
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}
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}
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}
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}
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else if (type == typeof(bool))
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{
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yield return true;
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yield return false;
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}
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else if (type == typeof(float))
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{
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foreach (var value in ExpandRange(dataRange, typeof(double), seed))
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{
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var d = (double)value;
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if (double.IsNaN(d))
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{
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yield return float.NaN;
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}
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else if (double.IsPositiveInfinity(d))
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{
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yield return float.PositiveInfinity;
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}
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else if (double.IsNegativeInfinity(d))
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{
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yield return float.NegativeInfinity;
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}
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else
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{
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yield return (float)(double)value;
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}
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}
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}
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else if (type == typeof(double))
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{
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if ((dataRange & (DataRange.Minus100To100)) != 0)
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{
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yield return -100.0;
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yield return -77.9;
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yield return -50.0;
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yield return -36.5;
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yield return -9.1;
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if ((dataRange & (DataRange.Zero)) != 0)
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{
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yield return 0.0;
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}
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yield return 5.1;
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yield return 43.5;
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yield return 50.0;
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yield return 76.8;
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yield return 100.0;
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if ((dataRange & (DataRange.NaN)) != 0)
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{
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yield return double.NaN;
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}
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if ((dataRange & (DataRange.Inf)) != 0)
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{
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yield return double.PositiveInfinity;
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yield return double.NegativeInfinity;
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}
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}
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else if ((dataRange & DataRange.ZeroExclusiveTo100) != 0)
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{
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foreach (var value in ExpandRange(dataRange | DataRange.Minus100To100, typeof(double), seed))
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{
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var d = (double)value;
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if (double.IsNaN(d) || double.IsInfinity(d))
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{
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yield return d;
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}
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else if (d != 0.0)
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{
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d = d * 0.5 + 50.1;
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if (d > 100.0)
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{
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d = 100.0;
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}
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yield return d;
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}
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}
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if ((dataRange & (DataRange.Zero)) != 0)
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{
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yield return 0.0;
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}
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}
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else if ((dataRange & (DataRange.MinusOneInclusiveToOneInclusive)) != 0)
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{
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foreach (var value in ExpandRange(dataRange | DataRange.Minus100To100, typeof(double), seed))
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{
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var d = (double) value;
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// Return nan/inf as-is
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if (double.IsNaN(d) || double.IsInfinity(d) || d == 0.0)
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{
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yield return d;
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}
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else
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{
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yield return d / 100.0;
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}
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}
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}
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else if ((dataRange & (DataRange.ZeroExclusiveToOneInclusive)) != 0)
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{
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foreach (var value in ExpandRange(dataRange | DataRange.ZeroExclusiveTo100, typeof(double), seed))
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{
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var d = (double) value;
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if (double.IsNaN(d) || double.IsInfinity(d) || d == 0.0)
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{
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yield return d;
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}
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else
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{
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yield return d / 100.0;
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}
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}
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}
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else
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{
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throw new NotSupportedException($"Invalid datarange `{dataRange}`: missing either Minus100To100 | MinusOneInclusiveToOneInclusive | ZeroExclusiveToOneInclusive`");
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}
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}
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else if (type.Namespace == "Unity.Mathematics")
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{
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if (type.IsByRef)
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{
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type = type.GetElementType();
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}
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if (type.Name.StartsWith("bool"))
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{
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var size = (uint)(type.Name["bool".Length] - '0');
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var bools = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(bool), seed).OfType<bool>().ToArray();
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var indices = Enumerable.Range(0, bools.Length).ToList();
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var originalIndices = new List<int>(indices);
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var random = new System.Random(seed);
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switch (size)
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{
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case 2:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = bools[NextIndex(random, indices, originalIndices)];
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var y = bools[NextIndex(random, indices, originalIndices)];
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yield return new bool2(x, y);
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}
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break;
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case 3:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = bools[NextIndex(random, indices, originalIndices)];
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var y = bools[NextIndex(random, indices, originalIndices)];
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var z = bools[NextIndex(random, indices, originalIndices)];
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yield return new bool3(x, y, z);
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}
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break;
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case 4:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = bools[NextIndex(random, indices, originalIndices)];
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var y = bools[NextIndex(random, indices, originalIndices)];
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var z = bools[NextIndex(random, indices, originalIndices)];
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var w = bools[NextIndex(random, indices, originalIndices)];
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yield return new bool4(x, y, z, w);
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}
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break;
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default:
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throw new NotSupportedException($"Unsupported DataRange type `{type}`");
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}
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}
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else if (type.Name.StartsWith("int"))
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{
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var size = (uint) (type.Name["int".Length] - '0');
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var ints = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(int), seed).OfType<int>().ToArray();
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var indices = Enumerable.Range(0, ints.Length).ToList();
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var originalIndices = new List<int>(indices);
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var random = new System.Random(seed);
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switch (size)
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{
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case 2:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = ints[NextIndex(random, indices, originalIndices)];
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var y = ints[NextIndex(random, indices, originalIndices)];
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yield return new int2(x, y);
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}
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break;
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case 3:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = ints[NextIndex(random, indices, originalIndices)];
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var y = ints[NextIndex(random, indices, originalIndices)];
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var z = ints[NextIndex(random, indices, originalIndices)];
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yield return new int3(x, y, z);
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}
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break;
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case 4:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = ints[NextIndex(random, indices, originalIndices)];
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var y = ints[NextIndex(random, indices, originalIndices)];
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var z = ints[NextIndex(random, indices, originalIndices)];
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var w = ints[NextIndex(random, indices, originalIndices)];
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yield return new int4(x, y, z, w);
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}
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break;
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default:
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throw new NotSupportedException($"Unsupported DataRange type `{type}`");
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}
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}
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else if (type.Name.StartsWith("uint"))
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{
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var size = (uint)(type.Name["uint".Length] - '0');
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var uints = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(uint), seed).OfType<uint>().ToArray();
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var indices = Enumerable.Range(0, uints.Length).ToList();
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var originalIndices = new List<int>(indices);
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var random = new System.Random(seed);
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switch (size)
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{
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case 2:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = uints[NextIndex(random, indices, originalIndices)];
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var y = uints[NextIndex(random, indices, originalIndices)];
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yield return new uint2(x, y);
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}
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break;
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case 3:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = uints[NextIndex(random, indices, originalIndices)];
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var y = uints[NextIndex(random, indices, originalIndices)];
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var z = uints[NextIndex(random, indices, originalIndices)];
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yield return new uint3(x, y, z);
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}
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break;
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case 4:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = uints[NextIndex(random, indices, originalIndices)];
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var y = uints[NextIndex(random, indices, originalIndices)];
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var z = uints[NextIndex(random, indices, originalIndices)];
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var w = uints[NextIndex(random, indices, originalIndices)];
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yield return new uint4(x, y, z, w);
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}
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break;
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default:
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throw new NotSupportedException($"Unsupported DataRange type `{type}`");
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}
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}
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else if (type.Name.StartsWith("half"))
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{
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var size = (uint)(type.Name["half".Length] - '0');
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var floats = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(float), seed).OfType<float>().ToList();
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var originalIndices = Enumerable.Range(0, floats.Count).ToList();
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var indices = new List<int>(originalIndices);
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// We only put NaN and Inf in the first set of values
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if ((dataRange & DataRange.NaN) != 0)
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{
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indices.Add(floats.Count);
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floats.Add(float.NaN);
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}
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if ((dataRange & DataRange.Inf) != 0)
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{
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indices.Add(floats.Count);
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floats.Add(float.PositiveInfinity);
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}
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var random = new System.Random(seed);
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switch (size)
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{
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case 2:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = floats[NextIndex(random, indices, originalIndices)];
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var y = floats[NextIndex(random, indices, originalIndices)];
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yield return new half2(new float2(x, y));
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}
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break;
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case 3:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = floats[NextIndex(random, indices, originalIndices)];
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var y = floats[NextIndex(random, indices, originalIndices)];
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var z = floats[NextIndex(random, indices, originalIndices)];
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yield return new half3(new float3(x, y, z));
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}
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break;
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case 4:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = floats[NextIndex(random, indices, originalIndices)];
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var y = floats[NextIndex(random, indices, originalIndices)];
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var z = floats[NextIndex(random, indices, originalIndices)];
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var w = floats[NextIndex(random, indices, originalIndices)];
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yield return new half4(new float4(x, y, z, w));
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}
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break;
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default:
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throw new NotSupportedException($"Unsupported DataRange type `{type}`");
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}
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}
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else if (type.Name.StartsWith("float"))
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{
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var size = (uint) (type.Name["float".Length] - '0');
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var floats = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(float), seed).OfType<float>().ToList();
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var originalIndices = Enumerable.Range(0, floats.Count).ToList();
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var indices = new List<int>(originalIndices);
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// We only put NaN and Inf in the first set of values
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if ((dataRange & DataRange.NaN) != 0)
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{
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indices.Add(floats.Count);
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floats.Add(float.NaN);
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}
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if ((dataRange & DataRange.Inf) != 0)
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{
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indices.Add(floats.Count);
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floats.Add(float.PositiveInfinity);
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}
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var random = new System.Random(seed);
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switch (size)
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{
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case 2:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = floats[NextIndex(random, indices, originalIndices)];
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var y = floats[NextIndex(random, indices, originalIndices)];
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yield return new float2(x, y);
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}
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break;
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case 3:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = floats[NextIndex(random, indices, originalIndices)];
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var y = floats[NextIndex(random, indices, originalIndices)];
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var z = floats[NextIndex(random, indices, originalIndices)];
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yield return new float3(x, y, z);
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}
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break;
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case 4:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = floats[NextIndex(random, indices, originalIndices)];
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var y = floats[NextIndex(random, indices, originalIndices)];
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var z = floats[NextIndex(random, indices, originalIndices)];
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var w = floats[NextIndex(random, indices, originalIndices)];
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yield return new float4(x, y, z, w);
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}
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break;
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default:
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throw new NotSupportedException($"Unsupported DataRange type `{type}`");
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}
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}
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else if (type.Name.StartsWith("double"))
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{
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var size = (uint)(type.Name["double".Length] - '0');
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var doubles = ExpandRange(dataRange & ~(DataRange.NaN | DataRange.Inf), typeof(double), seed).OfType<double>().ToList();
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var originalIndices = Enumerable.Range(0, doubles.Count).ToList();
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var indices = new List<int>(originalIndices);
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// We only put NaN and Inf in the first set of values
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if ((dataRange & DataRange.NaN) != 0)
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{
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indices.Add(doubles.Count);
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doubles.Add(double.NaN);
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}
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if ((dataRange & DataRange.Inf) != 0)
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{
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indices.Add(doubles.Count);
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doubles.Add(double.PositiveInfinity);
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}
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var random = new System.Random(seed);
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switch (size)
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{
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case 2:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = doubles[NextIndex(random, indices, originalIndices)];
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var y = doubles[NextIndex(random, indices, originalIndices)];
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yield return new double2(x, y);
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}
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break;
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case 3:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = doubles[NextIndex(random, indices, originalIndices)];
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var y = doubles[NextIndex(random, indices, originalIndices)];
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var z = doubles[NextIndex(random, indices, originalIndices)];
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yield return new double3(x, y, z);
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}
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break;
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case 4:
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for (int i = 0; i < VectorsCount; i++)
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{
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var x = doubles[NextIndex(random, indices, originalIndices)];
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var y = doubles[NextIndex(random, indices, originalIndices)];
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var z = doubles[NextIndex(random, indices, originalIndices)];
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var w = doubles[NextIndex(random, indices, originalIndices)];
|
|
yield return new double4(x, y, z, w);
|
|
}
|
|
break;
|
|
default:
|
|
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
throw new NotSupportedException($"Unsupported DataRange type `{type}`");
|
|
}
|
|
}
|
|
|
|
private static int NextIndex(System.Random random, List<int> indices, List<int> originalIndices)
|
|
{
|
|
var id = random.Next(0, indices.Count - 1);
|
|
var index = indices[id];
|
|
indices.RemoveAt(id);
|
|
if (indices.Count == 0)
|
|
{
|
|
indices.AddRange(originalIndices);
|
|
}
|
|
return index;
|
|
}
|
|
}
|
|
} |