9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Burst.Compiler.IL.Tests.Helpers;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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internal partial class VectorsDoubles
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{
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// ---------------------------------------------------
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// double4
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// ---------------------------------------------------
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[TestCompiler(DataRange.Standard)]
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public static double Double4Int(int a)
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{
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return Vectors.ConvertToDouble(new double4(a));
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}
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[TestCompiler(DataRange.Standard)]
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public static double Double4Double3Double(double x)
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{
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return Vectors.ConvertToDouble(new double4(new double3(x), 5.0f));
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}
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[TestCompiler(DataRange.Standard)]
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public static double Double4Double2Double2(double x)
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{
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return Vectors.ConvertToDouble(new double4(new double2(x), new double2(5.0f)));
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}
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[TestCompiler(DataRange.Standard)]
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public static double Double44Doubles(double a)
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{
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return Vectors.ConvertToDouble(new double4(1.0f, 2.0f, 3.0f + a, 4.0f));
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}
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[TestCompiler(DataRange.Standard)]
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public static double Double4Double(double a)
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{
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return Vectors.ConvertToDouble(new double4(a));
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}
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[TestCompiler(DataRange.Standard)]
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public static double Double4Int4(ref int4 a)
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{
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return Vectors.ConvertToDouble(new double4(a));
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}
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}
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} |