9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System;
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using static Unity.Burst.CompilerServices.Hint;
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namespace Burst.Compiler.IL.Tests
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{
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internal class Hint
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{
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[TestCompiler(42)]
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public static unsafe double CheckLikely(int val)
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{
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if (Likely(val < 42))
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{
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return Math.Pow(Math.Tan(val), 42.42);
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}
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else
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{
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return Math.Cos(val);
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}
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}
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[TestCompiler(42)]
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public static unsafe double CheckUnlikely(int val)
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{
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if (Unlikely(val < 42))
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{
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return Math.Pow(Math.Tan(val), 42.42);
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}
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else
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{
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return Math.Cos(val);
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}
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}
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[TestCompiler(42)]
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public static unsafe double CheckAssume(int val)
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{
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Assume(val >= 42);
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if (val < 42)
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{
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return Math.Pow(Math.Tan(val), 42.42);
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}
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else
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{
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return Math.Cos(val);
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}
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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public static int CheckLikelyMatches(int val)
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{
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var cond = val == 0;
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return cond == Likely(cond) ? 1 : 0;
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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public static int CheckUnlikelyMatches(int val)
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{
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var cond = val == 0;
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return cond == Unlikely(cond) ? 1 : 0;
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}
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}
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}
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