9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
193 lines
5.1 KiB
C#
193 lines
5.1 KiB
C#
using System;
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using System.Threading;
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using UnityBenchShared;
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namespace Burst.Compiler.IL.Tests
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{
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/// <summary>
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/// Tests of the <see cref="System.Threading"/> functions.
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/// </summary>
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internal class TestSystemThreading
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{
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[TestCompiler]
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public static void TestMemoryBarrier()
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{
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Thread.MemoryBarrier();
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}
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[TestCompiler]
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public static int TestReadBool()
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{
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var data = false;
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return (Volatile.Read(ref data) ? 1 : 0) + (Volatile.Read(ref data) ? 1 : 0);
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}
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[TestCompiler((byte)42)]
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public static int TestReadByte(ref byte data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler((sbyte)42)]
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public static int TestReadSByte(ref sbyte data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler((short)42)]
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public static int TestReadShort(ref short data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler((ushort)42)]
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public static int TestReadUShort(ref ushort data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler(42)]
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public static int TestReadInt(ref int data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler(42u)]
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public static uint TestReadUInt(ref uint data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler((long)42)]
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public static long TestReadLong(ref long data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler((ulong)42)]
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public static ulong TestReadULong(ref ulong data)
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{
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return Volatile.Read(ref data) + Volatile.Read(ref data);
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}
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[TestCompiler(42.0f)]
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public static float TestReadFloat(ref float data)
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{
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return Volatile.Read(ref data);
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}
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[TestCompiler(42.0)]
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public static double TestReadDouble(ref double data)
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{
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return Volatile.Read(ref data);
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}
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public struct UIntPtrProvider : IArgumentProvider
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{
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public object Value => UIntPtr.Zero;
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}
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[TestCompiler(typeof(UIntPtrProvider))]
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public static UIntPtr TestReadUIntPtr(ref UIntPtr data)
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{
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return Volatile.Read(ref data);
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}
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[TestCompiler]
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public static int TestWriteBool()
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{
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var data = false;
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Volatile.Write(ref data, true);
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return data ? 1 : 0;
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}
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[TestCompiler((byte)42)]
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public static int TestWriteByte(ref byte data)
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{
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var result = data;
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Volatile.Write(ref data, 1);
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return result + data;
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}
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[TestCompiler((sbyte)42)]
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public static int TestWriteSByte(ref sbyte data)
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{
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var result = data;
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Volatile.Write(ref data, 2);
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return result + data;
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}
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[TestCompiler((short)42)]
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public static int TestWriteShort(ref short data)
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{
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var result = data;
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Volatile.Write(ref data, 3);
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return result + data;
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}
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[TestCompiler((ushort)42)]
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public static int TestWriteUShort(ref ushort data)
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{
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var result = data;
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Volatile.Write(ref data, 4);
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return result + data;
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}
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[TestCompiler(42)]
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public static int TestWriteInt(ref int data)
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{
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var result = data;
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Volatile.Write(ref data, 5);
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return result + data;
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}
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[TestCompiler(42u)]
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public static uint TestWriteUInt(ref uint data)
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{
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var result = data;
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Volatile.Write(ref data, 6);
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return result + data;
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}
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[TestCompiler((long)42)]
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public static long TestWriteLong(ref long data)
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{
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var result = data;
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Volatile.Write(ref data, 7);
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return result + data;
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}
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[TestCompiler((ulong)42)]
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public static ulong TestWriteULong(ref ulong data)
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{
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var result = data;
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Volatile.Write(ref data, 8);
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return result + data;
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}
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[TestCompiler(42.0f)]
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public static float TestWriteFloat(ref float data)
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{
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var result = data;
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Volatile.Write(ref data, 9);
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return result + data;
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}
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[TestCompiler(42.0)]
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public static double TestWriteDouble(ref double data)
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{
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var result = data;
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Volatile.Write(ref data, 10);
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return result + data;
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}
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[TestCompiler(typeof(UIntPtrProvider))]
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public static UIntPtr TestWriteUIntPtr(ref UIntPtr data)
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{
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var result = data;
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Volatile.Write(ref data, new UIntPtr(11));
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return result;
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}
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}
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}
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