9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
266 lines
7.4 KiB
C#
266 lines
7.4 KiB
C#
using System;
|
|
using Burst.Compiler.IL.Tests.Helpers;
|
|
|
|
namespace Burst.Compiler.IL.Tests
|
|
{
|
|
/// <summary>
|
|
/// Tests of the <see cref="System.Math"/> functions.
|
|
/// </summary>
|
|
internal class TestSystemMath
|
|
{
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestCos(float value)
|
|
{
|
|
return Math.Cos(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestSin(float value)
|
|
{
|
|
return Math.Sin(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static float TestTan(float value)
|
|
{
|
|
return (float) Math.Tan(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard11)]
|
|
public static double TestAcos(float value)
|
|
{
|
|
return Math.Acos(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard11)]
|
|
public static double TestAsin(float value)
|
|
{
|
|
return Math.Asin(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard11)]
|
|
public static float TestAtan(float value)
|
|
{
|
|
return (float)Math.Atan(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.ZeroExclusiveToOneInclusive, DataRange.ZeroExclusiveToOneInclusive)]
|
|
public static float TestAtan2(float y, float x)
|
|
{
|
|
return (float)Math.Atan2(y, x);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestCosh(float value)
|
|
{
|
|
return Math.Cosh(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestSinh(float value)
|
|
{
|
|
return Math.Sinh(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static float TestTanh(float value)
|
|
{
|
|
return (float)Math.Tanh(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.StandardPositive)]
|
|
public static double TestSqrt(float value)
|
|
{
|
|
return Math.Sqrt(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.StandardPositive & ~DataRange.Zero)]
|
|
public static double TestLog(float value)
|
|
{
|
|
return Math.Log(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.StandardPositive & ~DataRange.Zero)]
|
|
public static double TestLog10(float value)
|
|
{
|
|
return Math.Log10(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.StandardPositive)]
|
|
public static double TestExp(float value)
|
|
{
|
|
return Math.Exp(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard & ~(DataRange.Zero|DataRange.NaN), DataRange.Standard)]
|
|
[TestCompiler(DataRange.Standard & ~DataRange.Zero, DataRange.Standard & ~DataRange.Zero)]
|
|
public static double TestPow(float value, float power)
|
|
{
|
|
return Math.Pow(value, power);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static sbyte TestAbsSByte(sbyte value)
|
|
{
|
|
return Math.Abs(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static short TestAbsShort(short value)
|
|
{
|
|
return Math.Abs(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static int TestAbsInt(int value)
|
|
{
|
|
return Math.Abs(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static long TestAbsLong(long value)
|
|
{
|
|
return Math.Abs(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static float TestAbsFloat(float value)
|
|
{
|
|
return Math.Abs(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestAbsDouble(double value)
|
|
{
|
|
return Math.Abs(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int TestMaxInt(int left, int right)
|
|
{
|
|
return Math.Max(left, right);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int TestMinInt(int left, int right)
|
|
{
|
|
return Math.Min(left, right);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static double TestMaxDouble(double left, double right)
|
|
{
|
|
return Math.Max(left, right);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static double TestMinDouble(double left, double right)
|
|
{
|
|
return Math.Min(left, right);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static int TestSignInt(int value)
|
|
{
|
|
return Math.Sign(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard & ~DataRange.NaN)]
|
|
public static int TestSignFloat(float value)
|
|
{
|
|
return Math.Sign(value);
|
|
}
|
|
|
|
[TestCompiler(float.NaN, ExpectedException = typeof(ArithmeticException))]
|
|
[MonoOnly(".NET CLR does not support burst.abort correctly")]
|
|
public static int TestSignException(float value)
|
|
{
|
|
return Math.Sign(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard & ~DataRange.NaN)]
|
|
public static int TestSignDouble(double value)
|
|
{
|
|
return Math.Sign(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestCeilingDouble(double value)
|
|
{
|
|
return Math.Ceiling(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestFloorDouble(double value)
|
|
{
|
|
return Math.Floor(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestRoundDouble(double value)
|
|
{
|
|
return Math.Round(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static double TestTruncateDouble(double value)
|
|
{
|
|
return Math.Truncate(value);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard & ~DataRange.Zero)]
|
|
public static int TestDivRemInt(int a, int b)
|
|
{
|
|
int remResult;
|
|
var divResult = Math.DivRem(a, b, out remResult);
|
|
return divResult + remResult * 7;
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
[TestCompiler(int.MaxValue, DataRange.Standard)]
|
|
public static long TestBigMulInt(int a, int b)
|
|
{
|
|
return Math.BigMul(a, b);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard & ~DataRange.Zero, DataRange.Standard & ~DataRange.Zero)]
|
|
public static double TestLogWithBaseDouble(double a, double newBase)
|
|
{
|
|
return Math.Log(a, newBase);
|
|
}
|
|
|
|
//[TestCompiler(1.0, 2.0)]
|
|
//[TestCompiler(10.0, 3.0)]
|
|
//[TestCompiler(15.0, 4.0)]
|
|
//[Ignore("Not yet supported")]
|
|
//public static double TestIEEERemainder(double a, double newBase)
|
|
//{
|
|
// return Math.IEEERemainder(a, newBase);
|
|
//}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static bool TestIsNanDouble(double a)
|
|
{
|
|
return double.IsNaN(a);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static bool TestIsNanFloat(float a)
|
|
{
|
|
return float.IsNaN(a);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static bool TestIsInfinityDouble(double a)
|
|
{
|
|
return double.IsInfinity(a);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static bool TestIsInfinityFloat(float a)
|
|
{
|
|
return float.IsInfinity(a);
|
|
}
|
|
}
|
|
}
|