9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
174 lines
4.6 KiB
C#
174 lines
4.6 KiB
C#
using System;
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using System.Threading;
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namespace Burst.Compiler.IL.Tests
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{
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/// <summary>
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/// Tests of the <see cref="Interlocked"/> functions.
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/// </summary>
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internal class TestAtomics
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{
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[TestCompiler(1)]
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[TestCompiler(-1)]
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public static int test_atomic_increment_int(ref int value)
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{
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return Interlocked.Increment(ref value);
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}
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[TestCompiler(1L)]
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[TestCompiler(-1L)]
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public static long test_atomic_increment_long(ref long value)
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{
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return Interlocked.Increment(ref value);
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}
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[TestCompiler(1)]
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[TestCompiler(-1)]
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public static int test_atomic_add_int(ref int value)
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{
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return Interlocked.Add(ref value, 2);
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}
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[TestCompiler(1L)]
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[TestCompiler(-1L)]
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public static long test_atomic_add_long(ref long value)
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{
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return Interlocked.Add(ref value, 2);
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}
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[TestCompiler(1, 2, 1)]
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[TestCompiler(1, 10, 1)]
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[TestCompiler(1, 2, 2)]
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[TestCompiler(7, 2, 1)]
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[TestCompiler(7, 10, 1)]
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[TestCompiler(7, 2, 2)]
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public static int test_atomic_compare_and_exchange_int(ref int location, int value, int compareAnd)
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{
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return Interlocked.CompareExchange(ref location, value, compareAnd);
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}
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[TestCompiler(1L, 2L, 1L)]
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[TestCompiler(1L, 10L, 1L)]
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[TestCompiler(1L, 2L, 2L)]
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[TestCompiler(7L, 2L, 1L)]
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[TestCompiler(7L, 10L, 1L)]
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[TestCompiler(7L, 2L, 2L)]
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public static long test_atomic_compare_and_exchange_long(ref long location, long value, long compareAnd)
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{
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return Interlocked.CompareExchange(ref location, value, compareAnd);
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}
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[TestCompiler(1)]
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[TestCompiler(-1)]
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public static int test_atomic_decrement_int(ref int value)
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{
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return Interlocked.Decrement(ref value);
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}
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[TestCompiler(1L)]
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[TestCompiler(-1L)]
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public static long test_atomic_decrement_long(ref long value)
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{
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return Interlocked.Decrement(ref value);
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}
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[TestCompiler(1)]
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public static int test_atomic_exchange_int(ref int value)
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{
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return Interlocked.Exchange(ref value, 5);
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}
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[TestCompiler(1L)]
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public static long test_atomic_exchange_long(ref long value)
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{
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return Interlocked.Exchange(ref value, 5);
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}
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[TestCompiler(1)]
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public static IntPtr ExchangeIntPtr(IntPtr value)
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{
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return Interlocked.Exchange(ref value, new IntPtr(5));
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}
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[TestCompiler(1, 2, 1)]
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[TestCompiler(1, 10, 1)]
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[TestCompiler(1, 2, 2)]
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public static IntPtr CompareExchangeIntPtr(IntPtr location, IntPtr value, IntPtr compareAnd)
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{
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return Interlocked.CompareExchange(ref location, value, compareAnd);
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}
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[TestCompiler]
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public static void test_atomic_memorybarrier()
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{
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Interlocked.MemoryBarrier();
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}
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[TestCompiler(0)]
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public static int Case1111040(int val)
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{
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int test = val;
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Interlocked.Increment(ref test);
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Interlocked.Decrement(ref test);
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return test;
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}
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[TestCompiler(42.0f)]
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public static float ExchangeFloat(ref float f)
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{
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if (Interlocked.Exchange(ref f, 13) == 42)
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{
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return f;
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}
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return 0;
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}
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[TestCompiler(42.0)]
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public static double ExchangeDouble(ref double d)
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{
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if (Interlocked.Exchange(ref d, 13) == 42)
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{
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return d;
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}
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return 0;
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}
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#if !BURST_APPLE_SILICON_TESTING // https://jira.unity3d.com/browse/UUM-9159
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[TestCompiler(42.0f)]
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public static float CompareExchangeFloat(ref float f)
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{
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if (Interlocked.CompareExchange(ref f, 13, 42) == 42)
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{
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return f;
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}
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return 0;
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}
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#endif
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[TestCompiler(42.0)]
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public static double CompareExchangeDouble(ref double d)
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{
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if (Interlocked.CompareExchange(ref d, 13, 42) == 42)
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{
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return d;
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}
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return 0;
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}
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[TestCompiler(42L)]
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public static double Read(ref long l)
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{
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if (Interlocked.Read(ref l) == 42)
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{
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return l;
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}
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return 0;
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}
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}
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}
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