9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
853 lines
21 KiB
C#
853 lines
21 KiB
C#
using System;
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using NUnit.Framework;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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internal class ControlFlows
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{
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[TestCompiler]
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public static int For()
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{
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var counter = 0;
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for (var i = 0; i < 10; i++)
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counter++;
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return counter;
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}
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[TestCompiler(10)]
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public static int ForBreak(int a)
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{
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int result = 0;
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for (int i = 0; i < a; i++)
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{
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if (i == 5)
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{
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break;
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}
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result += 2;
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}
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return result;
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}
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[TestCompiler(10, 5)]
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public static int ForContinue(int a, int b)
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{
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int result = 0;
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for (int i = 0; i < a; i++)
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{
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if (i == b)
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{
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continue;
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}
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result += i;
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}
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return result;
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}
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[TestCompiler]
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public static int ForBreak2()
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{
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int i = 0;
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while (true)
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{
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if (i == 5)
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{
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break;
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}
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i++;
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}
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return i;
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}
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[TestCompiler(10)]
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public static float ForDynamicCondition(ref int b)
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{
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var counter = 0.0f;
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for (var i = 0; i < b; i++)
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counter++;
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return counter;
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}
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[TestCompiler(5, 5)]
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public static int ForNestedIf(int a, int b)
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{
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var counter = 0;
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for (var i = 0; i < a; i++)
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for (var i2 = 0; i != b; i++)
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{
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counter += i;
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counter += i2;
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}
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return counter;
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}
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[TestCompiler(5, 5)]
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public static int DoWhileNested(int a, int b)
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{
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var total = 0;
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var counter2 = 0;
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do
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{
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var counter1 = 0;
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do
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{
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total++;
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counter1++;
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} while (counter1 < a);
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counter2++;
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} while (counter2 < b);
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return total;
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}
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[TestCompiler(5)]
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public static int While(int a)
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{
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var i = 0;
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var counter = 0;
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while (i < a)
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{
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i++;
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counter += i;
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}
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return counter;
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}
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[TestCompiler(5)]
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public static int ForForIf(int a)
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{
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var counter = 0;
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for (var i = 0; i != a; i++)
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for (var j = 0; j < 4; j++)
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if (j > 2)
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counter = counter + i;
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return counter;
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}
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[TestCompiler(5)]
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public static int ForNestedComplex1(int a)
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{
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var x = 0;
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var y = 0;
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for (var i = 0; i < a; i++)
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{
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y = y + 1;
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for (var j = 0; j < 4; j++)
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{
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if (y > 1)
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{
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x = x + i;
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if (x > 2)
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{
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for (int k = 0; k < 3; k++)
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{
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y = y + 1;
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if (y > 3)
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{
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x = x + 1;
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}
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else if (x > 6)
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{
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y = 1;
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break;
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}
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}
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}
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else
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{
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continue;
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}
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}
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else
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{
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x--;
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}
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x++;
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}
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if (y > 2)
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{
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x = x + 1;
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}
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}
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return x;
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}
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[TestCompiler(5)]
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public static int ForNestedComplex2(int a)
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{
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var x = 0;
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for (var i = 0; i < a; i++)
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{
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var insideLoop1 = 0;
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for (var j = 0; j < 4; j++)
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{
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x = x + i;
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if (x > 2)
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{
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insideLoop1++;
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for (int k = 0; k < 3; k++)
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{
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if (insideLoop1 > 3)
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{
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x = x + 1;
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}
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else if (x > 6)
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{
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break;
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}
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}
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}
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}
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if (insideLoop1 > 2)
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{
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x = x + 1 + insideLoop1;
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}
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}
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return x;
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}
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[TestCompiler(5)]
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[TestCompiler(-5)]
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public static int IfReturn(int a)
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{
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if (a < 0)
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return 55;
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return 111;
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}
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[TestCompiler(5)]
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[TestCompiler(-5)]
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public static int IfElseReturn(int a)
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{
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int b = 0;
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if (a < 0)
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{
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b = 1;
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}
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else
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{
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b = 2;
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}
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return b;
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}
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[TestCompiler(5)]
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[TestCompiler(-5)]
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public static int IfElseReturnDynamic(int a)
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{
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int b;
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if (a < 0)
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{
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b = a;
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}
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else
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{
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b = a + 1;
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}
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return b;
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}
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[TestCompiler(10)]
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public static int WhileFunction(int a)
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{
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while (condition_helper(a))
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{
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a--;
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}
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return a;
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}
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[TestCompiler(10)]
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public static int WhileDynamic(ref int a)
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{
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while (a > 2)
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{
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a--;
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}
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return a;
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}
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[TestCompiler(5, 6, 7)]
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[TestCompiler(-5, -6, -7)]
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public static int IfDeep(int a, int b, int c)
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{
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int result = 0;
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if (a < 0)
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{
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if (b > 1)
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{
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if (c < 2)
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{
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result = 55;
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}
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else
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{
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result = 66;
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}
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}
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else
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{
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result = 77;
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}
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}
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else
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{
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if (b < 0)
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{
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if (c < -2)
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{
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result = 88;
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}
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else
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{
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result = 99;
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}
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}
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else
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{
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result = 100;
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}
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}
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return result;
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}
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[TestCompiler(5)]
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public static int CallRecursive(int n)
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{
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return InternalCallRecursive(n);
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}
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private static int InternalCallRecursive(int n)
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{
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if (n <= 1)
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return 1;
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return n * InternalCallRecursive(n - 1);
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}
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[TestCompiler(3f, 8f)]
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[TestCompiler(6f, 8f)]
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public static float IfCompareFloat(float a, float b)
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{
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if (a > 5f)
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return 10f;
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return b;
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}
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[TestCompiler(10)]
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[TestCompiler(0)]
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public static float TernaryCompareFloat(int input)
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{
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return input > 5 ? 2.5f : 1.2F;
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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public static int TernaryMask(int a)
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{
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return (a & 1) != 0 ? 5 : 4;
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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public static int IfElseMash(int a)
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{
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if ((a & 1) != 0)
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return 5;
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else
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return 4;
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}
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[TestCompiler(0)]
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public static int IfCallCondition(int a)
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{
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if (a > 0 && condition_helper(++a))
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{
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return a;
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}
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return -10 + a;
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}
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[TestCompiler(1)]
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[TestCompiler(0)]
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[TestCompiler(-1)]
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public static int IfIncrementCondition(int a)
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{
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if (a < 0 || condition_helper(++a))
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{
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return a;
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}
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return -10 + a;
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}
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private static bool condition_helper(int value)
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{
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return value > 2;
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}
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[TestCompiler(1, 8)]
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public static int IfWhileGotoForward(int a, int b)
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{
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if (a > 0)
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{
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while (a < 10)
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{
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a++;
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if (a == b)
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{
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a--;
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goto TestLabel;
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}
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}
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a++;
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}
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TestLabel:
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a--;
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return a;
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}
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[TestCompiler(1, 5)]
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public static int IfWhileGotoBackward(int a, int b)
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{
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RewindLabel:
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if (a > 0)
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{
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while (a < 10)
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{
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a++;
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if (a == b)
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{
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a++;
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goto RewindLabel;
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}
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}
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a++;
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}
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a--;
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return a;
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}
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[TestCompiler(-1, 0)]
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[TestCompiler(0, 0)]
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[TestCompiler(0, -1)]
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public static int IfAssignCondition(int a, int b)
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{
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int result = 0;
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if (++a > 0 && ++b > 0)
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{
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result = a + b;
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}
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else
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{
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result = a * 10 + b;
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}
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return result;
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}
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private static bool ProcessFirstInt(int a, out float b)
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{
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b = a + 1;
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return b < 10;
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}
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private static bool ProcessNextInt(int a, ref float b)
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{
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b = a + 2;
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return b < 20;
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}
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[TestCompiler(1, 10)]
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public static float ForWhileNestedCall(int a, int b)
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{
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float value = 0;
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for (int i = 0; i < b * 3; i++)
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{
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var flag = ProcessFirstInt(a, out value);
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int num2 = 0;
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while (flag && num2 < 2)
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{
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bool flag2 = i == a;
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if (flag2)
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{
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flag = ProcessNextInt(a + i, ref value);
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}
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else
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{
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value++;
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flag = ProcessNextInt(a + b + i, ref value);
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}
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num2++;
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}
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}
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return value;
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}
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#if BURST_TESTS_ONLY
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[TestCompiler(true)]
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[TestCompiler(false)]
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public static bool CheckDup(bool value)
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{
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return ILTestsHelper.CheckDupBeforeJump(value);
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}
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#endif
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[TestCompiler(1)]
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public static int WhileIfContinue(int a)
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{
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while (a > 10)
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{
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if (a < 5)
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{
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a++;
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if (a == 8)
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{
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continue;
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}
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}
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a++;
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}
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return a;
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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[TestCompiler(3)]
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[TestCompiler(4)]
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public static int SwitchReturn(int a)
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{
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switch (a)
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{
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case 1:
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return 100;
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case 2:
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return 200;
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case 3:
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return 300;
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case 10:
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return 300;
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default:
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return 1000;
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}
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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[TestCompiler(3)]
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[TestCompiler(4)]
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public static int SwitchBreak(int a)
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{
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switch (a)
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{
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case 1:
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return 100;
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case 2:
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break;
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default:
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return 1000;
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}
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return 200;
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}
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[TestCompiler((byte)0)]
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[TestCompiler((byte)1)]
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[TestCompiler((byte)2)]
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[TestCompiler((byte)3)]
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[TestCompiler((byte)4)]
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public static int SwitchBreakByte(byte a)
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{
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switch (a)
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{
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case 1:
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return 100;
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case 2:
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break;
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default:
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return 1000;
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}
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return 200;
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}
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public static byte GetValueAsByte(int a)
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{
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return (byte)a;
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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[TestCompiler(3)]
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public static byte SwitchByteReturnFromFunction(int a)
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{
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switch (GetValueAsByte(a))
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{
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case 0:
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return 1;
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case 1:
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return 2;
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case 2:
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return 3;
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default:
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return 0;
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}
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}
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[TestCompiler(long.MaxValue)]
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[TestCompiler(long.MinValue)]
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[TestCompiler(0)]
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public static byte SwitchOnLong(long a)
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{
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switch (a)
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{
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case long.MaxValue:
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return 1;
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case long.MinValue:
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return 2;
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default:
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return 0;
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}
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}
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public static byte TestSwitchByteReturn(NativeArray<byte> _results, int a)
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{
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if (_results.Length > a)
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{
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switch (_results[a])
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{
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case 0:
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return 1;
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case 1:
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return 2;
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case 2:
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return 3;
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default:
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return 0;
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}
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}
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return 99;
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}
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[TestCompiler(EnumSwitch.Case1)]
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[TestCompiler(EnumSwitch.Case2)]
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[TestCompiler(EnumSwitch.Case3)]
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public static int SwitchEnum(EnumSwitch a)
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{
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switch (a)
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{
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case EnumSwitch.Case1:
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return 100;
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case EnumSwitch.Case3:
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break;
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default:
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return 1000;
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}
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return 200;
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}
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public enum EnumSwitch
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{
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Case1,
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Case2,
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Case3,
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}
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[TestCompiler(long.MaxValue)]
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[TestCompiler(long.MinValue)]
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[TestCompiler(0)]
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public static byte SwitchExpression(long a)
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{
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return a switch
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{
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long.MaxValue => 1,
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long.MinValue => 2,
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_ => 0,
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};
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}
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[TestCompiler(ExpectedException = typeof(InvalidOperationException), ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
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[MonoOnly(".NET CLR does not support burst.abort correctly")]
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public static int ExceptionReachedReturn()
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{
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throw new InvalidOperationException("This is bad 1");
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}
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[TestCompiler(ExpectedException = typeof(InvalidOperationException), ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
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|
[MonoOnly(".NET CLR does not support burst.abort correctly")]
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|
public static void ExceptionReached()
|
|
{
|
|
throw new InvalidOperationException("This is bad 2");
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|
}
|
|
|
|
[TestCompiler(1, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
[TestCompiler(2, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
public static void ExceptionNotReached(int a)
|
|
{
|
|
if (a > 10)
|
|
{
|
|
throw new InvalidOperationException("This is bad 2");
|
|
}
|
|
}
|
|
|
|
[TestCompiler(1, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
[TestCompiler(2, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
public static void ExceptionMultipleNotReached(int a)
|
|
{
|
|
if (a > 10)
|
|
{
|
|
if (a > 15)
|
|
{
|
|
throw new InvalidOperationException("This is bad 2");
|
|
}
|
|
else
|
|
{
|
|
if (a < 8)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
else
|
|
{
|
|
a = a + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private struct SmallStruct
|
|
{
|
|
public int I;
|
|
public float F;
|
|
}
|
|
|
|
private static SmallStruct UnreachedException(bool b)
|
|
{
|
|
if (b)
|
|
{
|
|
throw new Exception("Never here!");
|
|
}
|
|
|
|
return new SmallStruct { I = 42, F = 42.0f };
|
|
}
|
|
|
|
[TestCompiler(0, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
public static double UnreachedExceptionInCalledFunction(int a)
|
|
{
|
|
var result = UnreachedException(a != 0);
|
|
|
|
return result.I + result.F;
|
|
}
|
|
|
|
[TestCompiler(1, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
public static int ExceptionNotReachedReturn(int a)
|
|
{
|
|
int b = a;
|
|
if (a > 10)
|
|
{
|
|
b = 5;
|
|
throw new InvalidOperationException("This is bad 2");
|
|
}
|
|
return b;
|
|
}
|
|
|
|
|
|
[TestCompiler(13, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
[TestCompiler(1, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
|
|
public static int ExceptionMultipleNotReachedReturn(int a)
|
|
{
|
|
if (a > 10)
|
|
{
|
|
if (a > 15)
|
|
{
|
|
throw new InvalidOperationException("This is bad 2");
|
|
}
|
|
else
|
|
{
|
|
if (a < 12)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
else
|
|
{
|
|
a = a + 1;
|
|
}
|
|
}
|
|
}
|
|
return a;
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static void TestInternalError()
|
|
{
|
|
var job = new InternalErrorVariableNotFound();
|
|
job.Execute();
|
|
}
|
|
|
|
public struct InternalErrorVariableNotFound : IJob
|
|
{
|
|
public void Execute()
|
|
{
|
|
CausesError(3);
|
|
}
|
|
|
|
static int CausesError(int x)
|
|
{
|
|
int y = 0;
|
|
while (y != 0 && y != 1)
|
|
{
|
|
if (x > 0)
|
|
x = y++;
|
|
}
|
|
return y;
|
|
}
|
|
}
|
|
|
|
[TestCompiler(true)]
|
|
public static int TestPopNonInitialTrailingPush(bool x)
|
|
{
|
|
return (x ? 1 : -1) * math.min(16, 1);
|
|
}
|
|
|
|
[TestCompiler]
|
|
// Check unsigned ternary comparison (Bxx_Un) opcodes
|
|
public static ulong TestUnsignedTernary()
|
|
{
|
|
ulong a = 0;
|
|
ulong b = ~0UL;
|
|
ulong c = (a < b) ? 1UL : 0;
|
|
ulong d = (a <= b) ? 1UL : 0;
|
|
ulong e = (a > b) ? 0: 1UL;
|
|
ulong f = (a >= b) ? 0: 1UL;
|
|
|
|
return c + d + e + f;
|
|
}
|
|
|
|
[TestCompiler((byte)0)]
|
|
[TestCompiler((byte) 1)]
|
|
public static int TestByteAndIntFlow(byte value)
|
|
{
|
|
var position = value == 0 ? -1 : value;
|
|
if (position < 0)
|
|
{
|
|
position = 17;
|
|
}
|
|
return position;
|
|
}
|
|
}
|
|
}
|