9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
237 lines
8.3 KiB
C#
237 lines
8.3 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using AOT;
|
|
using NUnit.Framework;
|
|
using Unity.Burst;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
#if UNITY_2021_2_OR_NEWER
|
|
using System.Runtime.CompilerServices;
|
|
using Unity.Collections;
|
|
using Unity.Collections.LowLevel.Unsafe;
|
|
using Unity.Jobs;
|
|
#if UNITY_EDITOR
|
|
using OverloadedFunctionPointers;
|
|
#endif
|
|
#endif
|
|
|
|
[TestFixture, BurstCompile]
|
|
public class FunctionPointerTests
|
|
{
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
private static T StaticFunctionNoArgsGenericReturnType<T>()
|
|
{
|
|
return default;
|
|
}
|
|
|
|
private delegate int DelegateNoArgsIntReturnType();
|
|
|
|
[Test]
|
|
public void TestCompileFunctionPointerNoArgsGenericReturnType()
|
|
{
|
|
Assert.Throws<InvalidOperationException>(
|
|
() => BurstCompiler.CompileFunctionPointer<DelegateNoArgsIntReturnType>(StaticFunctionNoArgsGenericReturnType<int>),
|
|
"The method `Int32 StaticFunctionNoArgsGenericReturnType[Int32]()` must be a non-generic method");
|
|
}
|
|
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
private static int StaticFunctionConcreteReturnType()
|
|
{
|
|
return default;
|
|
}
|
|
|
|
private delegate T DelegateGenericReturnType<T>();
|
|
|
|
[Test]
|
|
public void TestCompileFunctionPointerDelegateNoArgsGenericReturnType()
|
|
{
|
|
Assert.Throws<InvalidOperationException>(
|
|
() => BurstCompiler.CompileFunctionPointer<DelegateGenericReturnType<int>>(StaticFunctionConcreteReturnType),
|
|
"The delegate type `FunctionPointerTests+DelegateGenericReturnType`1[System.Int32]` must be a non-generic type");
|
|
}
|
|
|
|
private static class GenericClass<T>
|
|
{
|
|
public delegate int DelegateNoArgsIntReturnType();
|
|
}
|
|
|
|
[Test]
|
|
public void TestCompileFunctionPointerDelegateNoArgsGenericDeclaringType()
|
|
{
|
|
Assert.Throws<InvalidOperationException>(
|
|
() => BurstCompiler.CompileFunctionPointer<GenericClass<int>.DelegateNoArgsIntReturnType>(StaticFunctionConcreteReturnType),
|
|
"The delegate type `FunctionPointerTests+GenericClass`1+DelegateNoArgsIntReturnType[System.Int32]` must be a non-generic type");
|
|
}
|
|
|
|
// Doesn't work with IL2CPP yet - waiting for Unity fix to land. Once it does, remove `&& UNITY_EDITOR`
|
|
#if UNITY_2021_2_OR_NEWER && UNITY_EDITOR
|
|
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
|
|
[BurstCompile]
|
|
private static int CSharpFunctionPointerCallback(int value) => value * 2;
|
|
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
public unsafe struct StructWithCSharpFunctionPointer : IJob
|
|
{
|
|
[NativeDisableUnsafePtrRestriction]
|
|
[ReadOnly]
|
|
public IntPtr Callback;
|
|
|
|
[ReadOnly]
|
|
public NativeArray<int> Input;
|
|
|
|
[WriteOnly]
|
|
public NativeArray<int> Output;
|
|
|
|
public void Execute()
|
|
{
|
|
delegate* unmanaged[Cdecl]<int, int> callback = (delegate* unmanaged[Cdecl]<int, int>)Callback;
|
|
Output[0] = callback(Input[0]);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public unsafe void CSharpFunctionPointerInsideJobStructTest()
|
|
{
|
|
using (var input = new NativeArray<int>(new int[1] { 40 }, Allocator.Persistent))
|
|
using (var output = new NativeArray<int>(new int[1], Allocator.Persistent))
|
|
{
|
|
delegate* unmanaged[Cdecl]<int, int> callback = &CSharpFunctionPointerCallback;
|
|
|
|
var job = new StructWithCSharpFunctionPointer
|
|
{
|
|
Callback = (IntPtr)callback,
|
|
Input = input,
|
|
Output = output
|
|
};
|
|
|
|
job.Run();
|
|
|
|
Assert.AreEqual(40 * 2, output[0]);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public unsafe void CSharpFunctionPointerInStaticMethodSignature()
|
|
{
|
|
var fp = BurstCompiler.CompileFunctionPointer<DelegateWithCSharpFunctionPointerParameter>(EntryPointWithCSharpFunctionPointerParameter);
|
|
delegate* unmanaged[Cdecl]<int, int> callback = &CSharpFunctionPointerCallback;
|
|
|
|
var result = fp.Invoke((IntPtr)callback);
|
|
|
|
Assert.AreEqual(10, result);
|
|
}
|
|
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
private static unsafe int EntryPointWithCSharpFunctionPointerParameter(IntPtr callback)
|
|
{
|
|
delegate* unmanaged[Cdecl]<int, int> typedCallback = (delegate* unmanaged[Cdecl]<int, int>)callback;
|
|
return typedCallback(5);
|
|
}
|
|
|
|
private unsafe delegate int DelegateWithCSharpFunctionPointerParameter(IntPtr callback);
|
|
|
|
[Test]
|
|
public unsafe void FunctionPointerReturnedFromBurstFunction()
|
|
{
|
|
var fp = BurstCompiler.CompileFunctionPointer<DelegateWithCSharpFunctionPointerReturn>(EntryPointWithCSharpFunctionPointerReturn);
|
|
|
|
var fpInner = fp.Invoke();
|
|
|
|
delegate* unmanaged[Cdecl]<float, float, float, float, float, float, float> callback = (delegate* unmanaged[Cdecl]<float, float, float, float, float, float, float>)fpInner;
|
|
|
|
var result = callback(1, 2, 4, 8, 16, 32);
|
|
|
|
Assert.AreEqual((float)(1 + 2 + 4 + 8 + 16 + 32), result);
|
|
}
|
|
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
private static unsafe IntPtr EntryPointWithCSharpFunctionPointerReturn()
|
|
{
|
|
delegate* unmanaged[Cdecl]<float, float, float, float, float, float, float> fp = &EntryPointWithCSharpFunctionPointerReturnHelper;
|
|
return (IntPtr)fp;
|
|
}
|
|
|
|
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
private static unsafe float EntryPointWithCSharpFunctionPointerReturnHelper(float p1, float p2, float p3, float p4, float p5, float p6)
|
|
{
|
|
return p1 + p2 + p3 + p4 + p5 + p6;
|
|
}
|
|
|
|
[BurstCompile]
|
|
[UnmanagedCallersOnly(CallConvs = new [] {typeof(CallConvCdecl)})]
|
|
static long UnmanagedFunction(long burstCount) => 1;
|
|
|
|
[BurstCompile]
|
|
static unsafe void GetUnmanagedCallableWithReturn(out Callable fn)
|
|
{
|
|
fn = Callable.Create<long, long>(&UnmanagedFunction);
|
|
}
|
|
|
|
[Test]
|
|
[UnityPlatform(RuntimePlatform.WindowsEditor, RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor)]
|
|
|
|
public void CallOverloadedFunctionWithFpArg()
|
|
{
|
|
GetUnmanagedCallableWithReturn(out var a);
|
|
Assert.AreEqual(3, a.Value);
|
|
}
|
|
|
|
private delegate int Doer(int x);
|
|
|
|
static int DoCompileFunctionPointerNestedStaticMethod(int x)
|
|
{
|
|
[BurstCompile]
|
|
static int DoIt(int x) => x * 2 - 1;
|
|
|
|
return BurstCompiler.CompileFunctionPointer<Doer>(DoIt).Invoke(x);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCompileFunctionPointerNestedStaticMethod()
|
|
{
|
|
Assert.AreEqual(3, DoCompileFunctionPointerNestedStaticMethod(2));
|
|
}
|
|
|
|
private unsafe delegate IntPtr DelegateWithCSharpFunctionPointerReturn();
|
|
|
|
// Note that there are 6 float parameters to try to catch any issues with calling conventions.
|
|
private unsafe delegate float DelegateWithCSharpFunctionPointerReturnHelper(float p1, float p2, float p3, float p4, float p5, float p6);
|
|
#endif
|
|
|
|
[Test]
|
|
public void TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttribute()
|
|
{
|
|
var fp = BurstCompiler.CompileFunctionPointer<TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeDelegate>(TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeHelper);
|
|
|
|
var result = fp.Invoke(42);
|
|
|
|
Assert.AreEqual(43, result);
|
|
}
|
|
[BurstCompile(CompileSynchronously = true)]
|
|
private static int TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeHelper(int x) => x + 1;
|
|
|
|
[MyCustomAttribute("Foo")]
|
|
private delegate int TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeDelegate(int x);
|
|
|
|
private sealed class MyCustomAttributeAttribute : Attribute
|
|
{
|
|
public MyCustomAttributeAttribute(string param) { }
|
|
}
|
|
}
|
|
|
|
#if UNITY_2021_2_OR_NEWER
|
|
// UnmanagedCallersOnlyAttribute is new in .NET 5.0. This attribute is required
|
|
// when you declare an unmanaged function pointer with an explicit calling convention.
|
|
// Fortunately, Roslyn lets us declare the attribute class ourselves, and it will be used.
|
|
// Users will need this same declaration in their own projects, in order to use
|
|
// C# 9.0 function pointers.
|
|
namespace System.Runtime.InteropServices
|
|
{
|
|
[AttributeUsage(System.AttributeTargets.Method, Inherited = false)]
|
|
public sealed class UnmanagedCallersOnlyAttribute : Attribute
|
|
{
|
|
public Type[] CallConvs;
|
|
}
|
|
}
|
|
#endif |