Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/FileRegistry.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

79 lines
2.5 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// Use to contain files created during a build.
/// </summary>
public class FileRegistry
{
private readonly HashSet<string> m_FilePaths;
/// <summary>
/// Initializes a new file registry instance.
/// </summary>
public FileRegistry()
{
m_FilePaths = new HashSet<string>();
}
/// <summary>
/// Retrieves all the stored file paths.
/// </summary>
/// <returns>Returns all file paths as an IEnumerable.</returns>
public IEnumerable<string> GetFilePaths()
{
return new HashSet<string>(m_FilePaths);
}
/// <summary>
/// Adds a file path to our set of file paths.
/// </summary>
/// <param name="path">The file path.</param>
public void AddFile(string path)
{
m_FilePaths.Add(path);
}
/// <summary>
/// Removes a file path from our set of file paths.
/// </summary>
/// <param name="path">The file path.</param>
public void RemoveFile(string path)
{
m_FilePaths.Remove(path);
}
/// <summary>
/// Given a bundle name, determine the file path for the bundle.
/// </summary>
/// <param name="bundleName">The name of the bundle.</param>
/// <returns>The full file path.</returns>
public string GetFilePathForBundle(string bundleName)
{
bundleName = Path.GetFileNameWithoutExtension(bundleName);
return m_FilePaths.FirstOrDefault((entry) => entry.Contains(bundleName));
}
/// <summary>
/// Replace an entry in the File Registry with a new bundle name.
/// </summary>
/// <param name="bundleName">The bundle name to replace.</param>
/// <param name="newFileRegistryEntry">The new file registry bundle name.</param>
/// <returns>Returns true if a successful replacement occured.</returns>
public bool ReplaceBundleEntry(string bundleName, string newFileRegistryEntry)
{
if (!m_FilePaths.Contains(newFileRegistryEntry))
{
m_FilePaths.RemoveWhere((entry) => entry.Contains(bundleName));
AddFile(newFileRegistryEntry);
return true;
}
return false;
}
}
}