Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/AnalyzeRules/BuildBundleLayout.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

62 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor.AddressableAssets.Settings;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
{
class BuildBundleLayout : BundleRuleBase
{
public override bool CanFix { get { return false; } }
public override string ruleName { get { return "Bundle Layout Preview"; } }
public override List<AnalyzeResult> RefreshAnalysis(AddressableAssetSettings settings)
{
ClearAnalysis();
if (!BuildUtility.CheckModifiedScenesAndAskToSave())
{
Debug.LogError("Cannot run Analyze with unsaved scenes");
m_Results.Add(new AnalyzeResult { resultName = ruleName + "Cannot run Analyze with unsaved scenes" });
return m_Results;
}
CalculateInputDefinitions(settings);
var context = GetBuildContext(settings);
RefreshBuild(context);
ConvertBundleNamesToGroupNames(context);
m_Results = (from bundleBuild in m_AllBundleInputDefs
let bundleName = bundleBuild.assetBundleName
from asset in bundleBuild.assetNames
select new AnalyzeResult { resultName = bundleName + kDelimiter + "Explicit" + kDelimiter + asset }).ToList();
if (m_ExtractData.WriteData != null)
{
m_Results.AddRange((from fileToBundle in m_ExtractData.WriteData.FileToBundle
from guid in GetImplicitGuidsForBundle(fileToBundle.Key)
let bundleName = fileToBundle.Value
let assetPath = AssetDatabase.GUIDToAssetPath(guid.ToString())
where AddressableAssetUtility.IsPathValidForEntry(assetPath)
select new AnalyzeResult
{resultName = bundleName + kDelimiter + "Implicit" + kDelimiter + assetPath}).ToList());
}
if (m_Results.Count == 0)
m_Results.Add(noErrors);
return m_Results;
}
[InitializeOnLoad]
class RegisterBuildBundleLayout
{
static RegisterBuildBundleLayout()
{
AnalyzeSystem.RegisterNewRule<BuildBundleLayout>();
}
}
}
}