959e80cf72
assets upload description.
80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using XNode;
|
|
using RPGCreationKit.BehaviourTree;
|
|
|
|
namespace RPGCreationKit.BehaviourTree
|
|
{
|
|
[CreateNodeMenu("RPGCK_BehaviourTree/Reset Below", order = 1)]
|
|
[System.Serializable]
|
|
public class ResetBelowNode : BTNode
|
|
{
|
|
protected override void Init()
|
|
{
|
|
base.Init();
|
|
}
|
|
|
|
// Return the correct value of an output port when requested
|
|
public override object GetValue(NodePort port)
|
|
{
|
|
return null; // Replace this
|
|
}
|
|
|
|
|
|
public int sortbyindex(BTNode a, BTNode b)
|
|
{
|
|
return a.indexInSequence.CompareTo(b.indexInSequence);
|
|
}
|
|
|
|
public override NodeState Execute()
|
|
{
|
|
if (m_NodeState == NodeState.Success || m_NodeState == NodeState.Failure)
|
|
if (hasEvaluated == true)
|
|
return m_NodeState;
|
|
|
|
if (!STARTED)
|
|
OnStart();
|
|
|
|
List<NodePort> endPorts = GetInputPort("input").GetConnection(0).node.GetOutputPort("outputs").GetConnections();
|
|
|
|
List<BTNode> nodes = new List<BTNode>();
|
|
|
|
for (int i = 0; i < endPorts.Count; i++)
|
|
nodes.Add((endPorts[i].node as BTNode));
|
|
|
|
nodes.Sort(sortbyindex);
|
|
|
|
for (int i = indexInSequence+1; i < nodes.Count; i++)
|
|
{
|
|
//Debug.Log("Resetting: " + ((nodes[i]) as BTNode) + " | " + ((nodes[i]) as BTNode).name);
|
|
((nodes[i]) as BTNode).m_NodeState = NodeState.Failure;
|
|
((nodes[i]) as BTNode).hasEvaluated = true;
|
|
((nodes[i]) as BTNode).ReEvaluate();
|
|
}
|
|
|
|
|
|
m_NodeState = NodeState.Success;
|
|
hasEvaluated = true;
|
|
return m_NodeState;
|
|
}
|
|
|
|
public override void ReEvaluate()
|
|
{
|
|
if (m_NodeState != NodeState.Running)
|
|
base.ReEvaluate();
|
|
}
|
|
|
|
|
|
public override void OnRemoveConnection(NodePort port)
|
|
{
|
|
base.OnRemoveConnection(port);
|
|
indexInSequence = -1;
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
STARTED = true;
|
|
}
|
|
}
|
|
} |