7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
716 lines
28 KiB
C#
716 lines
28 KiB
C#
#if UNITY_2022_1_OR_NEWER
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#define UNLOAD_BUNDLE_ASYNC
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#endif
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using UnityEngine.Networking;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.Exceptions;
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using UnityEngine.ResourceManagement.ResourceLocations;
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using UnityEngine.ResourceManagement.Util;
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using UnityEngine.Serialization;
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namespace UnityEngine.ResourceManagement.ResourceProviders
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{
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internal class DownloadOnlyLocation : LocationWrapper
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{
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public DownloadOnlyLocation(IResourceLocation location) : base(location) {}
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}
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/// <summary>
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/// Used to indication how Assets are loaded from the AssetBundle on the first load request.
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/// </summary>
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public enum AssetLoadMode
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{
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/// <summary>
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/// Only load the requested Asset and Dependencies
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/// </summary>
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RequestedAssetAndDependencies = 0,
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/// <summary>
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/// Load all assets inside the AssetBundle
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/// </summary>
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AllPackedAssetsAndDependencies,
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}
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/// <summary>
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/// Wrapper for asset bundles.
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/// </summary>
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public interface IAssetBundleResource
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{
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/// <summary>
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/// Retrieves the asset bundle.
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/// </summary>
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/// <returns>Returns the asset bundle.</returns>
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AssetBundle GetAssetBundle();
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}
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/// <summary>
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/// Contains cache information to be used by the AssetBundleProvider
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/// </summary>
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[Serializable]
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public class AssetBundleRequestOptions : ILocationSizeData
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{
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[FormerlySerializedAs("m_hash")]
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[SerializeField]
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string m_Hash = "";
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/// <summary>
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/// Hash value of the asset bundle.
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/// </summary>
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public string Hash { get { return m_Hash; } set { m_Hash = value; } }
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[FormerlySerializedAs("m_crc")]
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[SerializeField]
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uint m_Crc;
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/// <summary>
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/// CRC value of the bundle.
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/// </summary>
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public uint Crc { get { return m_Crc; } set { m_Crc = value; } }
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[FormerlySerializedAs("m_timeout")]
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[SerializeField]
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int m_Timeout;
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/// <summary>
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/// Attempt to abort after the number of seconds in timeout have passed, where the UnityWebRequest has received no data.
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/// </summary>
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public int Timeout { get { return m_Timeout; } set { m_Timeout = value; } }
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[FormerlySerializedAs("m_chunkedTransfer")]
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[SerializeField]
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bool m_ChunkedTransfer;
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/// <summary>
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/// Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.
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/// </summary>
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public bool ChunkedTransfer { get { return m_ChunkedTransfer; } set { m_ChunkedTransfer = value; } }
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[FormerlySerializedAs("m_redirectLimit")]
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[SerializeField]
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int m_RedirectLimit = -1;
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/// <summary>
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/// Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.
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/// </summary>
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public int RedirectLimit { get { return m_RedirectLimit; } set { m_RedirectLimit = value; } }
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[FormerlySerializedAs("m_retryCount")]
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[SerializeField]
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int m_RetryCount;
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/// <summary>
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/// Indicates the number of times the request will be retried.
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/// </summary>
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public int RetryCount { get { return m_RetryCount; } set { m_RetryCount = value; } }
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[SerializeField]
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string m_BundleName = null;
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/// <summary>
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/// The name of the original bundle. This does not contain the appended hash.
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/// </summary>
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public string BundleName { get { return m_BundleName; } set { m_BundleName = value; } }
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[SerializeField]
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AssetLoadMode m_AssetLoadMode = AssetLoadMode.RequestedAssetAndDependencies;
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/// <summary>
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/// Determines how Assets are loaded when accessed.
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/// </summary>
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/// <remarks>
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/// Requested Asset And Dependencies, will only load the requested Asset (Recommended).
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/// All Packed Assets And Dependencies, will load all Assets that are packed together. Best used when loading all Assets into memory is required.
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///</remarks>
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public AssetLoadMode AssetLoadMode { get { return m_AssetLoadMode; } set { m_AssetLoadMode = value; } }
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[SerializeField]
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long m_BundleSize;
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/// <summary>
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/// The size of the bundle, in bytes.
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/// </summary>
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public long BundleSize { get { return m_BundleSize; } set { m_BundleSize = value; } }
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[SerializeField]
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bool m_UseCrcForCachedBundles;
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/// <summary>
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/// If false, the CRC will not be used when loading bundles from the cache.
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/// </summary>
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public bool UseCrcForCachedBundle { get { return m_UseCrcForCachedBundles; } set { m_UseCrcForCachedBundles = value; } }
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[SerializeField]
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bool m_UseUWRForLocalBundles;
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/// <summary>
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/// If true, UnityWebRequest will be used even if the bundle is stored locally.
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/// </summary>
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public bool UseUnityWebRequestForLocalBundles { get { return m_UseUWRForLocalBundles; } set { m_UseUWRForLocalBundles = value; } }
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[SerializeField]
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bool m_ClearOtherCachedVersionsWhenLoaded;
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/// <summary>
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/// If false, the CRC will not be used when loading bundles from the cache.
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/// </summary>
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public bool ClearOtherCachedVersionsWhenLoaded { get { return m_ClearOtherCachedVersionsWhenLoaded; } set { m_ClearOtherCachedVersionsWhenLoaded = value; } }
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/// <summary>
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/// Computes the amount of data needed to be downloaded for this bundle.
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/// </summary>
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/// <param name="location">The location of the bundle.</param>
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/// <param name="resourceManager">The object that contains all the resource locations.</param>
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/// <returns>The size in bytes of the bundle that is needed to be downloaded. If the local cache contains the bundle or it is a local bundle, 0 will be returned.</returns>
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public virtual long ComputeSize(IResourceLocation location, ResourceManager resourceManager)
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{
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var id = resourceManager == null ? location.InternalId : resourceManager.TransformInternalId(location);
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if (!ResourceManagerConfig.IsPathRemote(id))
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return 0;
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var locHash = Hash128.Parse(Hash);
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#if ENABLE_CACHING
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if (locHash.isValid) //If we have a hash, ensure that our desired version is cached.
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{
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if (Caching.IsVersionCached(new CachedAssetBundle(BundleName, locHash)))
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return 0;
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return BundleSize;
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}
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#endif //ENABLE_CACHING
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return BundleSize;
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}
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}
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internal class AssetBundleResource : IAssetBundleResource, IUpdateReceiver
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{
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internal enum LoadType
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{
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None,
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Local,
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Web
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}
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AssetBundle m_AssetBundle;
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DownloadHandlerAssetBundle m_downloadHandler;
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AsyncOperation m_RequestOperation;
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WebRequestQueueOperation m_WebRequestQueueOperation;
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internal ProvideHandle m_ProvideHandle;
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internal AssetBundleRequestOptions m_Options;
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[NonSerialized]
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bool m_WebRequestCompletedCallbackCalled = false;
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int m_Retries;
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long m_BytesToDownload;
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long m_DownloadedBytes;
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bool m_Completed = false;
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#if UNLOAD_BUNDLE_ASYNC
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AssetBundleUnloadOperation m_UnloadOperation;
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#endif
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const int k_WaitForWebRequestMainThreadSleep = 1;
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string m_TransformedInternalId;
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AssetBundleRequest m_PreloadRequest;
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bool m_PreloadCompleted = false;
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ulong m_LastDownloadedByteCount = 0;
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float m_TimeoutTimer = 0;
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int m_TimeoutOverFrames = 0;
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private bool HasTimedOut => m_TimeoutTimer >= m_Options.Timeout && m_TimeoutOverFrames > 5;
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internal long BytesToDownload
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{
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get
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{
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if (m_BytesToDownload == -1)
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{
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if (m_Options != null)
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m_BytesToDownload = m_Options.ComputeSize(m_ProvideHandle.Location, m_ProvideHandle.ResourceManager);
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else
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m_BytesToDownload = 0;
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}
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return m_BytesToDownload;
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}
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}
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internal UnityWebRequest CreateWebRequest(IResourceLocation loc)
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{
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var url = m_ProvideHandle.ResourceManager.TransformInternalId(loc);
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return CreateWebRequest(url);
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}
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internal UnityWebRequest CreateWebRequest(string url)
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{
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if (m_Options == null)
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return UnityWebRequestAssetBundle.GetAssetBundle(url);
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UnityWebRequest webRequest;
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if (!string.IsNullOrEmpty(m_Options.Hash))
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{
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CachedAssetBundle cachedBundle = new CachedAssetBundle(m_Options.BundleName, Hash128.Parse(m_Options.Hash));
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#if ENABLE_CACHING
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if (m_Options.UseCrcForCachedBundle || !Caching.IsVersionCached(cachedBundle))
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webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url, cachedBundle, m_Options.Crc);
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else
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webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url, cachedBundle);
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#else
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webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url, cachedBundle, m_Options.Crc);
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#endif
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}
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else
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webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url, m_Options.Crc);
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if (m_Options.RedirectLimit > 0)
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webRequest.redirectLimit = m_Options.RedirectLimit;
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if (m_ProvideHandle.ResourceManager.CertificateHandlerInstance != null)
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{
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webRequest.certificateHandler = m_ProvideHandle.ResourceManager.CertificateHandlerInstance;
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webRequest.disposeCertificateHandlerOnDispose = false;
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}
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m_ProvideHandle.ResourceManager.WebRequestOverride?.Invoke(webRequest);
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return webRequest;
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}
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internal AssetBundleRequest GetAssetPreloadRequest()
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{
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if (m_PreloadCompleted || GetAssetBundle() == null)
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return null;
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if (m_Options.AssetLoadMode == AssetLoadMode.AllPackedAssetsAndDependencies)
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{
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#if !UNITY_2021_1_OR_NEWER
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if (AsyncOperationHandle.IsWaitingForCompletion)
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{
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m_AssetBundle.LoadAllAssets();
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m_PreloadCompleted = true;
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return null;
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}
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#endif
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if (m_PreloadRequest == null)
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{
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m_PreloadRequest = m_AssetBundle.LoadAllAssetsAsync();
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m_PreloadRequest.completed += operation => m_PreloadCompleted = true;
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}
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return m_PreloadRequest;
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}
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return null;
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}
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float PercentComplete() { return m_RequestOperation != null ? m_RequestOperation.progress : 0.0f; }
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DownloadStatus GetDownloadStatus()
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{
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if (m_Options == null)
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return default;
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var status = new DownloadStatus() { TotalBytes = BytesToDownload, IsDone = PercentComplete() >= 1f };
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if (BytesToDownload > 0)
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{
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if (m_WebRequestQueueOperation != null && string.IsNullOrEmpty(m_WebRequestQueueOperation.m_WebRequest.error))
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m_DownloadedBytes = (long)(m_WebRequestQueueOperation.m_WebRequest.downloadedBytes);
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else if (m_RequestOperation != null && m_RequestOperation is UnityWebRequestAsyncOperation operation && string.IsNullOrEmpty(operation.webRequest.error))
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m_DownloadedBytes = (long)operation.webRequest.downloadedBytes;
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}
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status.DownloadedBytes = m_DownloadedBytes;
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return status;
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}
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/// <summary>
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/// Get the asset bundle object managed by this resource. This call may force the bundle to load if not already loaded.
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/// </summary>
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/// <returns>The asset bundle.</returns>
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public AssetBundle GetAssetBundle()
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{
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if (m_AssetBundle == null)
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{
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if (m_downloadHandler != null)
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{
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m_AssetBundle = m_downloadHandler.assetBundle;
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m_downloadHandler.Dispose();
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m_downloadHandler = null;
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}
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else if (m_RequestOperation is AssetBundleCreateRequest)
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{
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m_AssetBundle = (m_RequestOperation as AssetBundleCreateRequest).assetBundle;
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}
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}
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return m_AssetBundle;
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}
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#if UNLOAD_BUNDLE_ASYNC
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void OnUnloadOperationComplete(AsyncOperation op)
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{
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m_UnloadOperation = null;
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BeginOperation();
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}
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#endif
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#if UNLOAD_BUNDLE_ASYNC
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internal void Start(ProvideHandle provideHandle, AssetBundleUnloadOperation unloadOp)
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#else
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internal void Start(ProvideHandle provideHandle)
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#endif
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{
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m_Retries = 0;
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m_AssetBundle = null;
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m_downloadHandler = null;
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m_RequestOperation = null;
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m_WebRequestCompletedCallbackCalled = false;
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m_ProvideHandle = provideHandle;
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m_Options = m_ProvideHandle.Location.Data as AssetBundleRequestOptions;
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m_BytesToDownload = -1;
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m_ProvideHandle.SetProgressCallback(PercentComplete);
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m_ProvideHandle.SetDownloadProgressCallbacks(GetDownloadStatus);
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m_ProvideHandle.SetWaitForCompletionCallback(WaitForCompletionHandler);
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#if UNLOAD_BUNDLE_ASYNC
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m_UnloadOperation = unloadOp;
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if (m_UnloadOperation != null && !m_UnloadOperation.isDone)
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m_UnloadOperation.completed += OnUnloadOperationComplete;
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else
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#endif
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BeginOperation();
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}
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private bool WaitForCompletionHandler()
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{
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#if UNLOAD_BUNDLE_ASYNC
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if (m_UnloadOperation != null && !m_UnloadOperation.isDone)
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{
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m_UnloadOperation.completed -= OnUnloadOperationComplete;
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m_UnloadOperation.WaitForCompletion();
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m_UnloadOperation = null;
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BeginOperation();
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}
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#endif
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if (m_RequestOperation == null)
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{
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if (m_WebRequestQueueOperation == null)
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return false;
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else
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WebRequestQueue.WaitForRequestToBeActive(m_WebRequestQueueOperation, k_WaitForWebRequestMainThreadSleep);
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}
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//We don't want to wait for request op to complete if it's a LoadFromFileAsync. Only UWR will complete in a tight loop like this.
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if (m_RequestOperation is UnityWebRequestAsyncOperation op)
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{
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while (!UnityWebRequestUtilities.IsAssetBundleDownloaded(op))
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System.Threading.Thread.Sleep(k_WaitForWebRequestMainThreadSleep);
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}
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if (m_RequestOperation is UnityWebRequestAsyncOperation && !m_WebRequestCompletedCallbackCalled)
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{
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WebRequestOperationCompleted(m_RequestOperation);
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m_RequestOperation.completed -= WebRequestOperationCompleted;
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}
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var assetBundle = GetAssetBundle();
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if (!m_Completed && m_RequestOperation.isDone)
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{
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m_ProvideHandle.Complete(this, m_AssetBundle != null, null);
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m_Completed = true;
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}
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return m_Completed;
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}
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void AddCallbackInvokeIfDone(AsyncOperation operation, Action<AsyncOperation> callback)
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{
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if (operation.isDone)
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callback(operation);
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else
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operation.completed += callback;
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}
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internal static void GetLoadInfo(ProvideHandle handle, out LoadType loadType, out string path)
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{
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GetLoadInfo(handle.Location, handle.ResourceManager, out loadType, out path);
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}
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internal static void GetLoadInfo(IResourceLocation location, ResourceManager resourceManager, out LoadType loadType, out string path)
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{
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var options = location?.Data as AssetBundleRequestOptions;
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if (options == null)
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{
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loadType = LoadType.None;
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path = null;
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return;
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}
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path = resourceManager.TransformInternalId(location);
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if (Application.platform == RuntimePlatform.Android && path.StartsWith("jar:"))
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loadType = options.UseUnityWebRequestForLocalBundles ? LoadType.Web : LoadType.Local;
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else if (ResourceManagerConfig.ShouldPathUseWebRequest(path))
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loadType = LoadType.Web;
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else if (options.UseUnityWebRequestForLocalBundles)
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{
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path = "file:///" + Path.GetFullPath(path);
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loadType = LoadType.Web;
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}
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else
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loadType = LoadType.Local;
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}
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private void BeginOperation()
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{
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m_DownloadedBytes = 0;
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GetLoadInfo(m_ProvideHandle, out LoadType loadType, out m_TransformedInternalId);
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if (loadType == LoadType.Local)
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{
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#if !UNITY_2021_1_OR_NEWER
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if (AsyncOperationHandle.IsWaitingForCompletion)
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CompleteBundleLoad(AssetBundle.LoadFromFile(m_TransformedInternalId, m_Options == null ? 0 : m_Options.Crc));
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else
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#endif
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{
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m_RequestOperation = AssetBundle.LoadFromFileAsync(m_TransformedInternalId, m_Options == null ? 0 : m_Options.Crc);
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AddCallbackInvokeIfDone(m_RequestOperation, LocalRequestOperationCompleted);
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}
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}
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else if (loadType == LoadType.Web)
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{
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m_WebRequestCompletedCallbackCalled = false;
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var req = CreateWebRequest(m_TransformedInternalId);
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#if ENABLE_ASYNC_ASSETBUNDLE_UWR
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((DownloadHandlerAssetBundle)req.downloadHandler).autoLoadAssetBundle = !(m_ProvideHandle.Location is DownloadOnlyLocation);
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#endif
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req.disposeDownloadHandlerOnDispose = false;
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m_WebRequestQueueOperation = WebRequestQueue.QueueRequest(req);
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if (m_WebRequestQueueOperation.IsDone)
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BeginWebRequestOperation(m_WebRequestQueueOperation.Result);
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else
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m_WebRequestQueueOperation.OnComplete += asyncOp => BeginWebRequestOperation(asyncOp);
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}
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else
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{
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m_RequestOperation = null;
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m_ProvideHandle.Complete<AssetBundleResource>(null, false, new RemoteProviderException(string.Format("Invalid path in AssetBundleProvider: '{0}'.", m_TransformedInternalId), m_ProvideHandle.Location));
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m_Completed = true;
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}
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}
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private void BeginWebRequestOperation(AsyncOperation asyncOp)
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{
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m_TimeoutTimer = 0;
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m_TimeoutOverFrames = 0;
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m_LastDownloadedByteCount = 0;
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m_RequestOperation = asyncOp;
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if (m_RequestOperation == null || m_RequestOperation.isDone)
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WebRequestOperationCompleted(m_RequestOperation);
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else
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{
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if (m_Options.Timeout > 0)
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m_ProvideHandle.ResourceManager.AddUpdateReceiver(this);
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m_RequestOperation.completed += WebRequestOperationCompleted;
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}
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}
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public void Update(float unscaledDeltaTime)
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{
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if (m_RequestOperation != null && m_RequestOperation is UnityWebRequestAsyncOperation operation && !operation.isDone)
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{
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if (m_LastDownloadedByteCount != operation.webRequest.downloadedBytes)
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{
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m_TimeoutTimer = 0;
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m_TimeoutOverFrames = 0;
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m_LastDownloadedByteCount = operation.webRequest.downloadedBytes;
|
|
}
|
|
else
|
|
{
|
|
m_TimeoutTimer += unscaledDeltaTime;
|
|
if (HasTimedOut)
|
|
operation.webRequest.Abort();
|
|
m_TimeoutOverFrames++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LocalRequestOperationCompleted(AsyncOperation op)
|
|
{
|
|
CompleteBundleLoad((op as AssetBundleCreateRequest).assetBundle);
|
|
}
|
|
|
|
private void CompleteBundleLoad(AssetBundle bundle)
|
|
{
|
|
m_AssetBundle = bundle;
|
|
if (m_AssetBundle != null)
|
|
m_ProvideHandle.Complete(this, true, null);
|
|
else
|
|
m_ProvideHandle.Complete<AssetBundleResource>(null, false, new RemoteProviderException(string.Format("Invalid path in AssetBundleProvider: '{0}'.", m_TransformedInternalId), m_ProvideHandle.Location));
|
|
m_Completed = true;
|
|
}
|
|
|
|
private void WebRequestOperationCompleted(AsyncOperation op)
|
|
{
|
|
if (m_WebRequestCompletedCallbackCalled)
|
|
return;
|
|
|
|
if (m_Options.Timeout > 0)
|
|
m_ProvideHandle.ResourceManager.RemoveUpdateReciever(this);
|
|
|
|
m_WebRequestCompletedCallbackCalled = true;
|
|
UnityWebRequestAsyncOperation remoteReq = op as UnityWebRequestAsyncOperation;
|
|
var webReq = remoteReq?.webRequest;
|
|
m_downloadHandler = webReq?.downloadHandler as DownloadHandlerAssetBundle;
|
|
UnityWebRequestResult uwrResult = null;
|
|
if (webReq != null && !UnityWebRequestUtilities.RequestHasErrors(webReq, out uwrResult))
|
|
{
|
|
if (!m_Completed)
|
|
{
|
|
m_ProvideHandle.Complete(this, true, null);
|
|
m_Completed = true;
|
|
}
|
|
#if ENABLE_CACHING
|
|
if (!string.IsNullOrEmpty(m_Options.Hash) && m_Options.ClearOtherCachedVersionsWhenLoaded)
|
|
Caching.ClearOtherCachedVersions(m_Options.BundleName, Hash128.Parse(m_Options.Hash));
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (HasTimedOut)
|
|
uwrResult.Error = "Request timeout";
|
|
webReq = m_WebRequestQueueOperation.m_WebRequest;
|
|
if (uwrResult == null)
|
|
uwrResult = new UnityWebRequestResult(m_WebRequestQueueOperation.m_WebRequest);
|
|
|
|
m_downloadHandler = webReq.downloadHandler as DownloadHandlerAssetBundle;
|
|
m_downloadHandler.Dispose();
|
|
m_downloadHandler = null;
|
|
bool forcedRetry = false;
|
|
string message = $"Web request failed, retrying ({m_Retries}/{m_Options.RetryCount})...\n{uwrResult}";
|
|
#if ENABLE_CACHING
|
|
if (!string.IsNullOrEmpty(m_Options.Hash))
|
|
{
|
|
CachedAssetBundle cab = new CachedAssetBundle(m_Options.BundleName, Hash128.Parse(m_Options.Hash));
|
|
if (Caching.IsVersionCached(cab))
|
|
{
|
|
message = $"Web request failed to load from cache. The cached AssetBundle will be cleared from the cache and re-downloaded. Retrying...\n{uwrResult}";
|
|
Caching.ClearCachedVersion(cab.name, cab.hash);
|
|
if (m_Options.RetryCount == 0 && m_Retries == 0)
|
|
{
|
|
Debug.LogFormat(message);
|
|
BeginOperation();
|
|
m_Retries++; //Will prevent us from entering an infinite loop of retrying if retry count is 0
|
|
forcedRetry = true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (!forcedRetry)
|
|
{
|
|
if (m_Retries < m_Options.RetryCount && uwrResult.ShouldRetryDownloadError())
|
|
{
|
|
m_Retries++;
|
|
Debug.LogFormat(message);
|
|
BeginOperation();
|
|
}
|
|
else
|
|
{
|
|
var exception = new RemoteProviderException($"Unable to load asset bundle from : {webReq.url}", m_ProvideHandle.Location, uwrResult);
|
|
m_ProvideHandle.Complete<AssetBundleResource>(null, false, exception);
|
|
m_Completed = true;
|
|
}
|
|
}
|
|
}
|
|
webReq.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unloads all resources associated with this asset bundle.
|
|
/// </summary>
|
|
#if UNLOAD_BUNDLE_ASYNC
|
|
public bool Unload(out AssetBundleUnloadOperation unloadOp)
|
|
#else
|
|
public void Unload()
|
|
#endif
|
|
{
|
|
#if UNLOAD_BUNDLE_ASYNC
|
|
unloadOp = null;
|
|
if (m_AssetBundle != null)
|
|
{
|
|
unloadOp = m_AssetBundle.UnloadAsync(true);
|
|
m_AssetBundle = null;
|
|
}
|
|
#else
|
|
if (m_AssetBundle != null)
|
|
{
|
|
m_AssetBundle.Unload(true);
|
|
m_AssetBundle = null;
|
|
}
|
|
#endif
|
|
if (m_downloadHandler != null)
|
|
{
|
|
m_downloadHandler.Dispose();
|
|
m_downloadHandler = null;
|
|
}
|
|
m_RequestOperation = null;
|
|
#if UNLOAD_BUNDLE_ASYNC
|
|
return unloadOp != null;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// IResourceProvider for asset bundles. Loads bundles via UnityWebRequestAssetBundle API if the internalId starts with "http". If not, it will load the bundle via AssetBundle.LoadFromFileAsync.
|
|
/// </summary>
|
|
[DisplayName("AssetBundle Provider")]
|
|
public class AssetBundleProvider : ResourceProviderBase
|
|
{
|
|
#if UNLOAD_BUNDLE_ASYNC
|
|
static Dictionary<string, AssetBundleUnloadOperation> m_UnloadingBundles = new Dictionary<string, AssetBundleUnloadOperation>();
|
|
internal static int UnloadingAssetBundleCount => m_UnloadingBundles.Count;
|
|
internal static int AssetBundleCount => AssetBundle.GetAllLoadedAssetBundles().Count() - UnloadingAssetBundleCount;
|
|
internal static void WaitForAllUnloadingBundlesToComplete()
|
|
{
|
|
if (UnloadingAssetBundleCount > 0)
|
|
{
|
|
var bundles = m_UnloadingBundles.Values.ToArray();
|
|
foreach(var b in bundles)
|
|
b.WaitForCompletion();
|
|
}
|
|
}
|
|
#else
|
|
internal static void WaitForAllUnloadingBundlesToComplete() { }
|
|
#endif
|
|
|
|
/// <inheritdoc/>
|
|
public override void Provide(ProvideHandle providerInterface)
|
|
{
|
|
#if UNLOAD_BUNDLE_ASYNC
|
|
if (m_UnloadingBundles.TryGetValue(providerInterface.Location.InternalId, out var unloadOp))
|
|
{
|
|
if (unloadOp.isDone)
|
|
unloadOp = null;
|
|
}
|
|
new AssetBundleResource().Start(providerInterface, unloadOp);
|
|
#else
|
|
new AssetBundleResource().Start(providerInterface);
|
|
#endif
|
|
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override Type GetDefaultType(IResourceLocation location)
|
|
{
|
|
return typeof(IAssetBundleResource);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the asset bundle via AssetBundle.Unload(true).
|
|
/// </summary>
|
|
/// <param name="location">The location of the asset to release</param>
|
|
/// <param name="asset">The asset in question</param>
|
|
public override void Release(IResourceLocation location, object asset)
|
|
{
|
|
if (location == null)
|
|
throw new ArgumentNullException("location");
|
|
if (asset == null)
|
|
{
|
|
Debug.LogWarningFormat("Releasing null asset bundle from location {0}. This is an indication that the bundle failed to load.", location);
|
|
return;
|
|
}
|
|
var bundle = asset as AssetBundleResource;
|
|
if (bundle != null)
|
|
{
|
|
#if UNLOAD_BUNDLE_ASYNC
|
|
if (bundle.Unload(out var unloadOp))
|
|
{
|
|
m_UnloadingBundles.Add(location.InternalId, unloadOp);
|
|
unloadOp.completed += op => m_UnloadingBundles.Remove(location.InternalId);
|
|
}
|
|
#else
|
|
bundle.Unload();
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|