7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
370 lines
13 KiB
C#
370 lines
13 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.AddressableAssets.Build.Layout
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{
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/// <summary>
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/// A storage class used to gather data about an Addressable build.
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/// </summary>
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[Serializable]
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public class BuildLayout
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{
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/// <summary>
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/// Information about the AssetBundleObject
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/// </summary>
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[Serializable]
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public class AssetBundleObjectInfo
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{
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/// <summary>
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/// The size, in bytes, of the AssetBundleObject
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/// </summary>
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public ulong Size;
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}
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/// <summary>
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/// Data about the AddressableAssetGroup that gets processed during a build.
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/// </summary>
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[Serializable]
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public class Group
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{
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/// <summary>
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/// The Name of the AdressableAssetGroup
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/// </summary>
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public string Name;
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/// <summary>
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/// The Guid of the AddressableAssetGroup
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/// </summary>
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public string Guid;
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/// <summary>
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/// The packing mode as defined by the BundledAssetGroupSchema on the AddressableAssetGroup
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/// </summary>
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public string PackingMode;
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/// <summary>
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/// A list of the AssetBundles associated with the Group
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/// </summary>
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[SerializeReference]
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public List<Bundle> Bundles = new List<Bundle>();
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/// <summary>
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/// Data about the AddressableAssetGroupSchemas associated with the Group
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/// </summary>
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[SerializeReference]
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public List<SchemaData> Schemas = new List<SchemaData>();
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}
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/// <summary>
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/// Data container for AddressableAssetGroupSchemas
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/// </summary>
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[Serializable]
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public class SchemaData
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{
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/// <summary>
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/// The Guid of the AddressableAssetGroupSchema
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/// </summary>
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public string Guid;
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/// <summary>
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/// The class type of the AddressableAssetGroupSchema
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/// </summary>
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public string Type;
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/// <summary>
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/// These key-value-pairs include data about the AddressableAssetGroupSchema, such as PackingMode and Compression.
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/// </summary>
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[SerializeReference]
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public List<Tuple<string, string>> KvpDetails = new List<Tuple<string, string>>();
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}
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/// <summary>
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/// Data store for AssetBundle information.
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/// </summary>
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[Serializable]
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public class Bundle
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{
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/// <summary>
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/// The name of the AssetBundle
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/// </summary>
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public string Name;
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/// <summary>
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/// The file size of the AssetBundle on disk, in bytes
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/// </summary>
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public ulong FileSize;
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/// <summary>
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/// The Compression method used for the AssetBundle.
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/// </summary>
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public string Compression;
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/// <summary>
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/// A reference to the Group data that this AssetBundle was generated from
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/// </summary>
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[SerializeReference]
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public Group Group;
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/// <summary>
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/// List of the Files referenced by the AssetBundle
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/// </summary>
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[SerializeReference]
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public List<File> Files = new List<File>();
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/// <summary>
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/// A list of the direct dependencies of the AssetBundle
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/// </summary>
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[SerializeReference]
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public List<Bundle> Dependencies;
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/// <summary>
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/// The full dependency list, flattened into a list
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/// </summary>
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[SerializeReference]
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public List<Bundle> ExpandedDependencies;
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}
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/// <summary>
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/// Data store for resource files generated by the build pipeline and referenced by a main File
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/// </summary>
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[Serializable]
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public class SubFile
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{
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/// <summary>
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/// The name of the sub-file
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/// </summary>
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public string Name;
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/// <summary>
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/// If the main File is a serialized file, this will be true.
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/// </summary>
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public bool IsSerializedFile;
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/// <summary>
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/// The size of the sub-file, in bytes
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/// </summary>
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public ulong Size;
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}
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/// <summary>
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/// Data store for the main File created for the AssetBundle
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/// </summary>
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[Serializable]
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public class File
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{
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/// <summary>
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/// The name of the File.
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/// </summary>
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public string Name;
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/// <summary>
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/// The AssetBundle data that relates to a built file.
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/// </summary>
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[SerializeReference]
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public Bundle Bundle;
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/// <summary>
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/// List of the resource files created by the build pipeline that a File references
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/// </summary>
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[SerializeReference]
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public List<SubFile> SubFiles = new List<SubFile>();
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/// <summary>
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/// A list of the explicit asset defined in the AssetBundle
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/// </summary>
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[SerializeReference]
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public List<ExplicitAsset> Assets = new List<ExplicitAsset>();
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/// <summary>
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/// A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined.
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/// </summary>
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[SerializeReference]
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public List<DataFromOtherAsset> OtherAssets = new List<DataFromOtherAsset>();
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/// <summary>
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/// The final filename of the AssetBundle file
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/// </summary>
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public string WriteResultFilename;
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/// <summary>
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/// Data about the AssetBundleObject
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/// </summary>
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public AssetBundleObjectInfo BundleObjectInfo;
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/// <summary>
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/// The size of the data that needs to be preloaded for this File.
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/// </summary>
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public int PreloadInfoSize;
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/// <summary>
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/// The number of Mono scripts referenced by the File
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/// </summary>
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public int MonoScriptCount;
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/// <summary>
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/// The size of the Mono scripts referenced by the File
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/// </summary>
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public ulong MonoScriptSize;
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}
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/// <summary>
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/// Data store for Assets explicitly defined in an AssetBundle
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/// </summary>
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[Serializable]
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public class ExplicitAsset
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{
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/// <summary>
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/// The Asset Guid.
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/// </summary>
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public string Guid;
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/// <summary>
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/// The Asset path on disk
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/// </summary>
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public string AssetPath;
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/// <summary>
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/// The Addressable address defined in the Addressable Group window for an Asset.
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/// </summary>
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public string AddressableName;
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/// <summary>
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/// The size of the file on disk.
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/// </summary>
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public ulong SerializedSize;
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/// <summary>
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/// The size of the streamed Asset.
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/// </summary>
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public ulong StreamedSize;
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/// <summary>
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/// The file that the Asset was added to
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/// </summary>
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[SerializeReference]
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public File File;
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/// <summary>
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/// List of data from other Assets referenced by an Asset in the File
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/// </summary>
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[SerializeReference]
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public List<DataFromOtherAsset> InternalReferencedOtherAssets = new List<DataFromOtherAsset>();
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/// <summary>
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/// List of explicit Assets in the File
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/// </summary>
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[SerializeReference]
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public List<ExplicitAsset> InternalReferencedExplicitAssets = new List<ExplicitAsset>();
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/// <summary>
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/// List of Assets referenced by the File, but not included in the File.
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/// </summary>
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[SerializeReference]
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public List<ExplicitAsset> ExternallyReferencedAssets = new List<ExplicitAsset>();
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}
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/// <summary>
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/// Data store for implicit Asset references
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/// </summary>
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[Serializable]
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public class DataFromOtherAsset
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{
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/// <summary>
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/// The Guid of the Asset
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/// </summary>
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public string AssetGuid;
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/// <summary>
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/// The Asset path on disk
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/// </summary>
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public string AssetPath;
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/// <summary>
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/// A list of Assets that reference this data
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/// </summary>
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[SerializeReference]
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public List<ExplicitAsset> ReferencingAssets = new List<ExplicitAsset>();
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/// <summary>
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/// The number of Objects in the data
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/// </summary>
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public int ObjectCount;
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/// <summary>
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/// The size of the data on disk
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/// </summary>
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public ulong SerializedSize;
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/// <summary>
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/// The size of the streamed data
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/// </summary>
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public ulong StreamedSize;
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}
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/// <summary>
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/// The Addressable Groups that reference this data
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/// </summary>
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[SerializeReference]
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public List<Group> Groups = new List<Group>();
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/// <summary>
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/// List of AssetBundles this data was built into
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/// </summary>
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[SerializeReference]
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public List<Bundle> BuiltInBundles = new List<Bundle>();
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}
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/// <summary>
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/// Utility used to quickly reference data built with the build pipeline
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/// </summary>
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public class LayoutLookupTables
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{
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/// <summary>
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/// The AssetBundle name to the Bundle data map.
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/// </summary>
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public Dictionary<string, BuildLayout.Bundle> Bundles = new Dictionary<string, BuildLayout.Bundle>();
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/// <summary>
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/// File name to File data map.
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/// </summary>
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public Dictionary<string, BuildLayout.File> Files = new Dictionary<string, BuildLayout.File>();
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/// <summary>
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/// Guid to ExplicitAsset data map.
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/// </summary>
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public Dictionary<string, BuildLayout.ExplicitAsset> GuidToExplicitAsset = new Dictionary<string, BuildLayout.ExplicitAsset>();
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/// <summary>
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/// Group name to Group data map.
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/// </summary>
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public Dictionary<string, BuildLayout.Group> GroupLookup = new Dictionary<string, BuildLayout.Group>();
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}
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/// <summary>
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/// Helper methods for gathering data about a build layout.
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/// </summary>
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public class BuildLayoutHelpers
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{
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/// <summary>
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/// Gather a list of Explicit Assets defined in a BuildLayout
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/// </summary>
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/// <param name="layout">The BuildLayout generated during a build</param>
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/// <returns>A list of ExplicitAsset data.</returns>
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public static IEnumerable<BuildLayout.ExplicitAsset> EnumerateAssets(BuildLayout layout)
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{
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return EnumerateBundles(layout).SelectMany(b => b.Files).SelectMany(f => f.Assets);
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}
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/// <summary>
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/// Gather a list of Explicit Assets defined in a Bundle
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/// </summary>
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/// <param name="bundle">The Bundle data generated during a build</param>
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/// <returns>A list of ExplicitAssets defined in the Bundle</returns>
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public static IEnumerable<BuildLayout.ExplicitAsset> EnumerateAssets(BuildLayout.Bundle bundle)
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{
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return bundle.Files.SelectMany(f => f.Assets);
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}
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/// <summary>
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/// Gather a list of Bundle data defined in a BuildLayout
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/// </summary>
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/// <param name="layout">The BuildLayout generated during a build</param>
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/// <returns>A list of the Bundle data defined in a BuildLayout</returns>
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public static IEnumerable<BuildLayout.Bundle> EnumerateBundles(BuildLayout layout)
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{
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foreach (BuildLayout.Bundle b in layout.BuiltInBundles)
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yield return b;
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foreach (BuildLayout.Bundle b in layout.Groups.SelectMany(g => g.Bundles))
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yield return b;
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}
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/// <summary>
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/// Gather a list of File data defined in a BuildLayout
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/// </summary>
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/// <param name="layout">The BuildLayout generated during a build</param>
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/// <returns>A list of File data</returns>
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public static IEnumerable<BuildLayout.File> EnumerateFiles(BuildLayout layout)
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{
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return EnumerateBundles(layout).SelectMany(b => b.Files);
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}
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}
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}
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