Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/Layout/BuildLayout.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

370 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build.Layout
{
/// <summary>
/// A storage class used to gather data about an Addressable build.
/// </summary>
[Serializable]
public class BuildLayout
{
/// <summary>
/// Information about the AssetBundleObject
/// </summary>
[Serializable]
public class AssetBundleObjectInfo
{
/// <summary>
/// The size, in bytes, of the AssetBundleObject
/// </summary>
public ulong Size;
}
/// <summary>
/// Data about the AddressableAssetGroup that gets processed during a build.
/// </summary>
[Serializable]
public class Group
{
/// <summary>
/// The Name of the AdressableAssetGroup
/// </summary>
public string Name;
/// <summary>
/// The Guid of the AddressableAssetGroup
/// </summary>
public string Guid;
/// <summary>
/// The packing mode as defined by the BundledAssetGroupSchema on the AddressableAssetGroup
/// </summary>
public string PackingMode;
/// <summary>
/// A list of the AssetBundles associated with the Group
/// </summary>
[SerializeReference]
public List<Bundle> Bundles = new List<Bundle>();
/// <summary>
/// Data about the AddressableAssetGroupSchemas associated with the Group
/// </summary>
[SerializeReference]
public List<SchemaData> Schemas = new List<SchemaData>();
}
/// <summary>
/// Data container for AddressableAssetGroupSchemas
/// </summary>
[Serializable]
public class SchemaData
{
/// <summary>
/// The Guid of the AddressableAssetGroupSchema
/// </summary>
public string Guid;
/// <summary>
/// The class type of the AddressableAssetGroupSchema
/// </summary>
public string Type;
/// <summary>
/// These key-value-pairs include data about the AddressableAssetGroupSchema, such as PackingMode and Compression.
/// </summary>
[SerializeReference]
public List<Tuple<string, string>> KvpDetails = new List<Tuple<string, string>>();
}
/// <summary>
/// Data store for AssetBundle information.
/// </summary>
[Serializable]
public class Bundle
{
/// <summary>
/// The name of the AssetBundle
/// </summary>
public string Name;
/// <summary>
/// The file size of the AssetBundle on disk, in bytes
/// </summary>
public ulong FileSize;
/// <summary>
/// The Compression method used for the AssetBundle.
/// </summary>
public string Compression;
/// <summary>
/// A reference to the Group data that this AssetBundle was generated from
/// </summary>
[SerializeReference]
public Group Group;
/// <summary>
/// List of the Files referenced by the AssetBundle
/// </summary>
[SerializeReference]
public List<File> Files = new List<File>();
/// <summary>
/// A list of the direct dependencies of the AssetBundle
/// </summary>
[SerializeReference]
public List<Bundle> Dependencies;
/// <summary>
/// The full dependency list, flattened into a list
/// </summary>
[SerializeReference]
public List<Bundle> ExpandedDependencies;
}
/// <summary>
/// Data store for resource files generated by the build pipeline and referenced by a main File
/// </summary>
[Serializable]
public class SubFile
{
/// <summary>
/// The name of the sub-file
/// </summary>
public string Name;
/// <summary>
/// If the main File is a serialized file, this will be true.
/// </summary>
public bool IsSerializedFile;
/// <summary>
/// The size of the sub-file, in bytes
/// </summary>
public ulong Size;
}
/// <summary>
/// Data store for the main File created for the AssetBundle
/// </summary>
[Serializable]
public class File
{
/// <summary>
/// The name of the File.
/// </summary>
public string Name;
/// <summary>
/// The AssetBundle data that relates to a built file.
/// </summary>
[SerializeReference]
public Bundle Bundle;
/// <summary>
/// List of the resource files created by the build pipeline that a File references
/// </summary>
[SerializeReference]
public List<SubFile> SubFiles = new List<SubFile>();
/// <summary>
/// A list of the explicit asset defined in the AssetBundle
/// </summary>
[SerializeReference]
public List<ExplicitAsset> Assets = new List<ExplicitAsset>();
/// <summary>
/// A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined.
/// </summary>
[SerializeReference]
public List<DataFromOtherAsset> OtherAssets = new List<DataFromOtherAsset>();
/// <summary>
/// The final filename of the AssetBundle file
/// </summary>
public string WriteResultFilename;
/// <summary>
/// Data about the AssetBundleObject
/// </summary>
public AssetBundleObjectInfo BundleObjectInfo;
/// <summary>
/// The size of the data that needs to be preloaded for this File.
/// </summary>
public int PreloadInfoSize;
/// <summary>
/// The number of Mono scripts referenced by the File
/// </summary>
public int MonoScriptCount;
/// <summary>
/// The size of the Mono scripts referenced by the File
/// </summary>
public ulong MonoScriptSize;
}
/// <summary>
/// Data store for Assets explicitly defined in an AssetBundle
/// </summary>
[Serializable]
public class ExplicitAsset
{
/// <summary>
/// The Asset Guid.
/// </summary>
public string Guid;
/// <summary>
/// The Asset path on disk
/// </summary>
public string AssetPath;
/// <summary>
/// The Addressable address defined in the Addressable Group window for an Asset.
/// </summary>
public string AddressableName;
/// <summary>
/// The size of the file on disk.
/// </summary>
public ulong SerializedSize;
/// <summary>
/// The size of the streamed Asset.
/// </summary>
public ulong StreamedSize;
/// <summary>
/// The file that the Asset was added to
/// </summary>
[SerializeReference]
public File File;
/// <summary>
/// List of data from other Assets referenced by an Asset in the File
/// </summary>
[SerializeReference]
public List<DataFromOtherAsset> InternalReferencedOtherAssets = new List<DataFromOtherAsset>();
/// <summary>
/// List of explicit Assets in the File
/// </summary>
[SerializeReference]
public List<ExplicitAsset> InternalReferencedExplicitAssets = new List<ExplicitAsset>();
/// <summary>
/// List of Assets referenced by the File, but not included in the File.
/// </summary>
[SerializeReference]
public List<ExplicitAsset> ExternallyReferencedAssets = new List<ExplicitAsset>();
}
/// <summary>
/// Data store for implicit Asset references
/// </summary>
[Serializable]
public class DataFromOtherAsset
{
/// <summary>
/// The Guid of the Asset
/// </summary>
public string AssetGuid;
/// <summary>
/// The Asset path on disk
/// </summary>
public string AssetPath;
/// <summary>
/// A list of Assets that reference this data
/// </summary>
[SerializeReference]
public List<ExplicitAsset> ReferencingAssets = new List<ExplicitAsset>();
/// <summary>
/// The number of Objects in the data
/// </summary>
public int ObjectCount;
/// <summary>
/// The size of the data on disk
/// </summary>
public ulong SerializedSize;
/// <summary>
/// The size of the streamed data
/// </summary>
public ulong StreamedSize;
}
/// <summary>
/// The Addressable Groups that reference this data
/// </summary>
[SerializeReference]
public List<Group> Groups = new List<Group>();
/// <summary>
/// List of AssetBundles this data was built into
/// </summary>
[SerializeReference]
public List<Bundle> BuiltInBundles = new List<Bundle>();
}
/// <summary>
/// Utility used to quickly reference data built with the build pipeline
/// </summary>
public class LayoutLookupTables
{
/// <summary>
/// The AssetBundle name to the Bundle data map.
/// </summary>
public Dictionary<string, BuildLayout.Bundle> Bundles = new Dictionary<string, BuildLayout.Bundle>();
/// <summary>
/// File name to File data map.
/// </summary>
public Dictionary<string, BuildLayout.File> Files = new Dictionary<string, BuildLayout.File>();
/// <summary>
/// Guid to ExplicitAsset data map.
/// </summary>
public Dictionary<string, BuildLayout.ExplicitAsset> GuidToExplicitAsset = new Dictionary<string, BuildLayout.ExplicitAsset>();
/// <summary>
/// Group name to Group data map.
/// </summary>
public Dictionary<string, BuildLayout.Group> GroupLookup = new Dictionary<string, BuildLayout.Group>();
}
/// <summary>
/// Helper methods for gathering data about a build layout.
/// </summary>
public class BuildLayoutHelpers
{
/// <summary>
/// Gather a list of Explicit Assets defined in a BuildLayout
/// </summary>
/// <param name="layout">The BuildLayout generated during a build</param>
/// <returns>A list of ExplicitAsset data.</returns>
public static IEnumerable<BuildLayout.ExplicitAsset> EnumerateAssets(BuildLayout layout)
{
return EnumerateBundles(layout).SelectMany(b => b.Files).SelectMany(f => f.Assets);
}
/// <summary>
/// Gather a list of Explicit Assets defined in a Bundle
/// </summary>
/// <param name="bundle">The Bundle data generated during a build</param>
/// <returns>A list of ExplicitAssets defined in the Bundle</returns>
public static IEnumerable<BuildLayout.ExplicitAsset> EnumerateAssets(BuildLayout.Bundle bundle)
{
return bundle.Files.SelectMany(f => f.Assets);
}
/// <summary>
/// Gather a list of Bundle data defined in a BuildLayout
/// </summary>
/// <param name="layout">The BuildLayout generated during a build</param>
/// <returns>A list of the Bundle data defined in a BuildLayout</returns>
public static IEnumerable<BuildLayout.Bundle> EnumerateBundles(BuildLayout layout)
{
foreach (BuildLayout.Bundle b in layout.BuiltInBundles)
yield return b;
foreach (BuildLayout.Bundle b in layout.Groups.SelectMany(g => g.Bundles))
yield return b;
}
/// <summary>
/// Gather a list of File data defined in a BuildLayout
/// </summary>
/// <param name="layout">The BuildLayout generated during a build</param>
/// <returns>A list of File data</returns>
public static IEnumerable<BuildLayout.File> EnumerateFiles(BuildLayout layout)
{
return EnumerateBundles(layout).SelectMany(b => b.Files);
}
}
}