Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/FastModeInitializationOpera...
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

113 lines
5.4 KiB
C#

using System.Collections.Generic;
using UnityEditor.AddressableAssets.Build;
using UnityEditor.AddressableAssets.Build.DataBuilders;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.AddressableAssets.ResourceProviders;
using UnityEngine.AddressableAssets.Utility;
using UnityEngine.ResourceManagement;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.ResourceManagement.Util;
namespace UnityEditor.AddressableAssets.Settings
{
internal class FastModeInitializationOperation : AsyncOperationBase<IResourceLocator>
{
AddressablesImpl m_addressables;
AddressableAssetSettings m_settings;
internal ResourceManagerDiagnostics m_Diagnostics;
AsyncOperationHandle<IList<AsyncOperationHandle>> groupOp;
public FastModeInitializationOperation(AddressablesImpl addressables, AddressableAssetSettings settings)
{
m_addressables = addressables;
m_settings = settings;
m_addressables.ResourceManager.RegisterForCallbacks();
m_Diagnostics = new ResourceManagerDiagnostics(m_addressables.ResourceManager);
}
static T GetBuilderOfType<T>(AddressableAssetSettings settings) where T : class, IDataBuilder
{
foreach (var db in settings.DataBuilders)
{
var b = db;
if (b.GetType() == typeof(T))
return b as T;
}
return null;
}
///<inheritdoc />
protected override bool InvokeWaitForCompletion()
{
if (IsDone)
return true;
m_RM?.Update(Time.unscaledDeltaTime);
if(!HasExecuted)
InvokeExecute();
return true;
}
protected override void Execute()
{
var db = GetBuilderOfType<BuildScriptFastMode>(m_settings);
if (db == null)
UnityEngine.Debug.Log($"Unable to find {nameof(BuildScriptFastMode)} builder in settings assets. Using default Instance and Scene Providers.");
var locator = new AddressableAssetSettingsLocator(m_settings);
m_addressables.AddResourceLocator(locator);
m_addressables.AddResourceLocator(new DynamicResourceLocator(m_addressables));
m_addressables.ResourceManager.postProfilerEvents = ProjectConfigData.PostProfilerEvents;
if (!m_addressables.ResourceManager.postProfilerEvents)
{
m_Diagnostics.Dispose();
m_Diagnostics = null;
m_addressables.ResourceManager.ClearDiagnosticCallbacks();
}
if (!m_settings.buildSettings.LogResourceManagerExceptions)
ResourceManager.ExceptionHandler = null;
//NOTE: for some reason, the data builders can get lost from the settings asset during a domain reload - this only happens in tests and custom instance and scene providers are not needed
m_addressables.InstanceProvider = db == null ? new InstanceProvider() : ObjectInitializationData.CreateSerializedInitializationData(db.instanceProviderType.Value).CreateInstance<IInstanceProvider>();
m_addressables.SceneProvider = db == null ? new SceneProvider() : ObjectInitializationData.CreateSerializedInitializationData(db.sceneProviderType.Value).CreateInstance<ISceneProvider>();
m_addressables.ResourceManager.ResourceProviders.Add(new AssetDatabaseProvider());
m_addressables.ResourceManager.ResourceProviders.Add(new TextDataProvider());
m_addressables.ResourceManager.ResourceProviders.Add(new JsonAssetProvider());
m_addressables.ResourceManager.ResourceProviders.Add(new LegacyResourcesProvider());
m_addressables.ResourceManager.ResourceProviders.Add(new AtlasSpriteProvider());
m_addressables.ResourceManager.ResourceProviders.Add(new ContentCatalogProvider(m_addressables.ResourceManager));
WebRequestQueue.SetMaxConcurrentRequests(m_settings.MaxConcurrentWebRequests);
m_addressables.CatalogRequestsTimeout = m_settings.CatalogRequestsTimeout;
if (m_settings.InitializationObjects.Count == 0)
{
Complete(locator, true, null);
}
else
{
List<AsyncOperationHandle> initOperations = new List<AsyncOperationHandle>();
foreach (var io in m_settings.InitializationObjects)
{
if (io is IObjectInitializationDataProvider)
{
var ioData = (io as IObjectInitializationDataProvider).CreateObjectInitializationData();
var h = ioData.GetAsyncInitHandle(m_addressables.ResourceManager);
initOperations.Add(h);
}
}
groupOp = m_addressables.ResourceManager.CreateGenericGroupOperation(initOperations, true);
groupOp.Completed += op =>
{
bool success = op.Status == AsyncOperationStatus.Succeeded;
Complete(locator, success, success ? "" : $"{op.DebugName}, status={op.Status}, result={op.Result} failed initialization.");
m_addressables.Release(op);
};
}
}
}
}