7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
113 lines
5.4 KiB
C#
113 lines
5.4 KiB
C#
using System.Collections.Generic;
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using UnityEditor.AddressableAssets.Build;
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using UnityEditor.AddressableAssets.Build.DataBuilders;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using UnityEngine.AddressableAssets.ResourceProviders;
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using UnityEngine.AddressableAssets.Utility;
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using UnityEngine.ResourceManagement;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.ResourceManagement.Util;
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namespace UnityEditor.AddressableAssets.Settings
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{
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internal class FastModeInitializationOperation : AsyncOperationBase<IResourceLocator>
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{
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AddressablesImpl m_addressables;
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AddressableAssetSettings m_settings;
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internal ResourceManagerDiagnostics m_Diagnostics;
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AsyncOperationHandle<IList<AsyncOperationHandle>> groupOp;
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public FastModeInitializationOperation(AddressablesImpl addressables, AddressableAssetSettings settings)
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{
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m_addressables = addressables;
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m_settings = settings;
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m_addressables.ResourceManager.RegisterForCallbacks();
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m_Diagnostics = new ResourceManagerDiagnostics(m_addressables.ResourceManager);
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}
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static T GetBuilderOfType<T>(AddressableAssetSettings settings) where T : class, IDataBuilder
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{
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foreach (var db in settings.DataBuilders)
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{
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var b = db;
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if (b.GetType() == typeof(T))
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return b as T;
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}
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return null;
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}
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///<inheritdoc />
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protected override bool InvokeWaitForCompletion()
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{
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if (IsDone)
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return true;
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m_RM?.Update(Time.unscaledDeltaTime);
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if(!HasExecuted)
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InvokeExecute();
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return true;
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}
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protected override void Execute()
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{
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var db = GetBuilderOfType<BuildScriptFastMode>(m_settings);
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if (db == null)
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UnityEngine.Debug.Log($"Unable to find {nameof(BuildScriptFastMode)} builder in settings assets. Using default Instance and Scene Providers.");
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var locator = new AddressableAssetSettingsLocator(m_settings);
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m_addressables.AddResourceLocator(locator);
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m_addressables.AddResourceLocator(new DynamicResourceLocator(m_addressables));
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m_addressables.ResourceManager.postProfilerEvents = ProjectConfigData.PostProfilerEvents;
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if (!m_addressables.ResourceManager.postProfilerEvents)
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{
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m_Diagnostics.Dispose();
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m_Diagnostics = null;
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m_addressables.ResourceManager.ClearDiagnosticCallbacks();
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}
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if (!m_settings.buildSettings.LogResourceManagerExceptions)
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ResourceManager.ExceptionHandler = null;
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//NOTE: for some reason, the data builders can get lost from the settings asset during a domain reload - this only happens in tests and custom instance and scene providers are not needed
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m_addressables.InstanceProvider = db == null ? new InstanceProvider() : ObjectInitializationData.CreateSerializedInitializationData(db.instanceProviderType.Value).CreateInstance<IInstanceProvider>();
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m_addressables.SceneProvider = db == null ? new SceneProvider() : ObjectInitializationData.CreateSerializedInitializationData(db.sceneProviderType.Value).CreateInstance<ISceneProvider>();
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m_addressables.ResourceManager.ResourceProviders.Add(new AssetDatabaseProvider());
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m_addressables.ResourceManager.ResourceProviders.Add(new TextDataProvider());
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m_addressables.ResourceManager.ResourceProviders.Add(new JsonAssetProvider());
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m_addressables.ResourceManager.ResourceProviders.Add(new LegacyResourcesProvider());
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m_addressables.ResourceManager.ResourceProviders.Add(new AtlasSpriteProvider());
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m_addressables.ResourceManager.ResourceProviders.Add(new ContentCatalogProvider(m_addressables.ResourceManager));
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WebRequestQueue.SetMaxConcurrentRequests(m_settings.MaxConcurrentWebRequests);
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m_addressables.CatalogRequestsTimeout = m_settings.CatalogRequestsTimeout;
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if (m_settings.InitializationObjects.Count == 0)
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{
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Complete(locator, true, null);
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}
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else
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{
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List<AsyncOperationHandle> initOperations = new List<AsyncOperationHandle>();
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foreach (var io in m_settings.InitializationObjects)
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{
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if (io is IObjectInitializationDataProvider)
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{
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var ioData = (io as IObjectInitializationDataProvider).CreateObjectInitializationData();
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var h = ioData.GetAsyncInitHandle(m_addressables.ResourceManager);
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initOperations.Add(h);
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}
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}
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groupOp = m_addressables.ResourceManager.CreateGenericGroupOperation(initOperations, true);
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groupOp.Completed += op =>
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{
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bool success = op.Status == AsyncOperationStatus.Succeeded;
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Complete(locator, success, success ? "" : $"{op.DebugName}, status={op.Status}, result={op.Result} failed initialization.");
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m_addressables.Release(op);
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};
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}
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}
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}
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}
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