5557c03691
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
132 lines
3.7 KiB
Plaintext
132 lines
3.7 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: pants
|
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
|
m_ValidKeywords:
|
|
- _METALLICSPECGLOSSMAP
|
|
- _NORMALMAP
|
|
- _SPECULAR_SETUP
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 1
|
|
m_DoubleSidedGI: 1
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap:
|
|
RenderType: Opaque
|
|
disabledShaderPasses: []
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BaseMap:
|
|
m_Texture: {fileID: 2800000, guid: 6c299279ea1e7844189d8931058b5882, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 2800000, guid: f800c1330e465b749aa032419dad17a3, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailAlbedoMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailMask:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailNormalMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _EmissionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 2800000, guid: 6c299279ea1e7844189d8931058b5882, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MetallicGlossMap:
|
|
m_Texture: {fileID: 2800000, guid: 6d9983bfe6f6baf44b46d7e6741b04a2, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OcclusionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _ParallaxMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _SpecGlossMap:
|
|
m_Texture: {fileID: 2800000, guid: 6d9983bfe6f6baf44b46d7e6741b04a2, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_Lightmaps:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_LightmapsInd:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_ShadowMasks:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _AlphaClip: 0
|
|
- _Blend: 0
|
|
- _BumpScale: 2
|
|
- _ClearCoatMask: 0
|
|
- _ClearCoatSmoothness: 0
|
|
- _Cull: 0
|
|
- _Cutoff: 0.5
|
|
- _DetailAlbedoMapScale: 1
|
|
- _DetailNormalMapScale: 1
|
|
- _DstBlend: 0
|
|
- _EnvironmentReflections: 1
|
|
- _GlossMapScale: 1
|
|
- _Glossiness: 0.7058824
|
|
- _GlossyReflections: 1
|
|
- _Metallic: 0
|
|
- _Mode: 0
|
|
- _OcclusionStrength: 1
|
|
- _Parallax: 0.02
|
|
- _QueueOffset: 0
|
|
- _ReceiveShadows: 1
|
|
- _Smoothness: 0.06
|
|
- _SmoothnessTextureChannel: 0
|
|
- _SpecularHighlights: 1
|
|
- _SrcBlend: 1
|
|
- _Surface: 0
|
|
- _UVSec: 0
|
|
- _WorkflowMode: 0
|
|
- _ZWrite: 1
|
|
m_Colors:
|
|
- _BaseColor: {r: 0.5754717, g: 0.5754717, b: 0.5754717, a: 1}
|
|
- _Color: {r: 0.57547164, g: 0.57547164, b: 0.57547164, a: 1}
|
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
|
m_BuildTextureStacks: []
|
|
--- !u!114 &5898605921929769782
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 11
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
version: 5
|