Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.5/Editor/TerrainTools/GUI/TerrainToolGUIHelper.cs
Schaken-Mods 4ff395c862 Finished the NPC Creator tool
Finished the NPC Creator tool
2023-04-27 18:37:28 -05:00

1042 lines
36 KiB
C#

using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.TerrainTools;
[Serializable]
internal class TerrainFloatMinMaxValue
{
[SerializeField]
private bool m_Expanded = false;
[SerializeField]
private float m_Value = 0.0f;
[SerializeField]
private float m_MinValue = 0.0f;
[SerializeField]
private float m_MaxValue = 1.0f;
[SerializeField]
private bool m_shouldClampMin = false;
[SerializeField]
private bool m_shouldClampMax = false;
[SerializeField]
private float m_MinClampValue = 0.0f;
[SerializeField]
private float m_MaxClampValue = 1.0f;
[SerializeField]
private float m_MouseSensitivity = 1.0f;
[SerializeField]
private bool m_WrapValue = false;
private bool m_EditRange = true;
private readonly GUIContent m_Label;
private static GUIContent m_MinLabel = new GUIContent("Min", "Minimum value of range");
private static GUIContent m_MaxLabel = new GUIContent("Max", "Maximum value of range");
public float value {
get => m_Value;
set
{
if (m_WrapValue)
{
float difference = m_MaxValue - m_MinValue;
while (value < m_MinValue)
{
value += difference;
}
while (value > m_MaxValue)
{
value -= difference;
}
m_Value = value;
}
else
{
m_Value = Mathf.Clamp(value, m_MinValue, m_MaxValue);
}
}
}
public float minValue {
get => m_MinValue;
set
{
if (shouldClampMin && value < m_MinClampValue)
{
m_MinValue = m_MinClampValue;
}
else
{
m_MinValue = value;
}
if (m_Value < m_MinValue)
{
m_Value = m_MinValue;
}
if (m_MinValue > m_MaxValue)
{
m_MaxValue = m_MinValue;
}
}
}
public float maxValue {
get => m_MaxValue;
set
{
if (shouldClampMax && value > m_MaxClampValue)
{
m_MaxValue = m_MaxClampValue;
}
else
{
m_MaxValue = value;
}
if (m_Value > m_MaxValue)
{
m_Value = m_MaxValue;
}
if (m_MinValue > m_MaxValue)
{
m_MinValue = m_MaxValue;
}
}
}
public bool shouldClampMin {
get => m_shouldClampMin;
set
{
m_shouldClampMin = value;
if (m_shouldClampMin)
{
minClamp = m_MinClampValue;
}
}
}
public float minClamp {
get => m_MinClampValue;
set
{
// validate that clamp value is possible
if (shouldClampMin && shouldClampMax && value > maxClamp)
{
throw new ArgumentOutOfRangeException("minClamp", "minimum clamp value must be less than maximum clamp");
}
m_MinClampValue = value;
if (shouldClampMin && m_MinClampValue > minValue)
{
minValue = m_MinClampValue;
}
}
}
public bool shouldClampMax {
get => m_shouldClampMax;
set
{
m_shouldClampMax = value;
if (m_shouldClampMax)
{
maxClamp = m_MaxClampValue;
}
}
}
public float maxClamp {
get => m_MaxClampValue;
set
{
// validate that clamp value is possible
if (shouldClampMax && shouldClampMin && value < minClamp)
{
throw new ArgumentOutOfRangeException("maxClamp", "maximum clamp value must be greater than minimum clamp");
}
m_MaxClampValue = value;
if (shouldClampMax && m_MaxClampValue < maxValue)
{
maxValue = m_MaxClampValue;
}
}
}
public float mouseSensitivity {
get => m_MouseSensitivity;
set => m_MouseSensitivity = value;
}
public bool wrapValue {
get => m_WrapValue;
set => m_WrapValue = value;
}
public bool expanded {
get => m_Expanded;
}
public TerrainFloatMinMaxValue(GUIContent label, float value, float minValue, float maxValue, bool editRange = true)
{
m_Expanded = false;
m_Value = value;
m_MinValue = minValue;
m_MaxValue = maxValue;
m_EditRange = editRange;
m_Label = label;
}
public void DrawInspectorGUI()
{
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
// reset indent level so we can do all our calculations without it
int originalIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
float paddingAmount = 5f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
totalRect.x += indentOffset;
totalRect.width -= indentOffset;
Rect labelRect = new Rect(totalRect.x + 15, totalRect.y, EditorGUIUtility.labelWidth - 15, totalRect.height);
// if we don't allow range editing, just reserve a padding value for this foldout
Rect foldoutRect = new Rect(totalRect.x, labelRect.y, 15, totalRect.height);
// the implementation of the slider uses a hardcoded 5 value to define the padding between it and the float value
Rect sliderRect = new Rect(labelRect.xMax, foldoutRect.y, totalRect.width - labelRect.width - fieldWidth - foldoutRect.width - paddingAmount, totalRect.height);
Rect floatFieldRect = new Rect(sliderRect.xMax + paddingAmount, sliderRect.y, fieldWidth, totalRect.height);
int rectHeight = 1;
EditorGUI.PrefixLabel(labelRect, m_Label);
m_Value = GUI.HorizontalSlider(sliderRect, m_Value, minValue, maxValue);
m_Value = Mathf.Clamp(EditorGUI.FloatField(floatFieldRect, m_Value), minValue, maxValue);
m_Expanded = GUI.Toggle(foldoutRect, m_Expanded, GUIContent.none, EditorStyles.foldout);
// allow the label to be used as a toggle as well
if (Event.current != null
&& Event.current.type == EventType.MouseDown
&& labelRect.Contains(Event.current.mousePosition))
{
m_Expanded = !m_Expanded;
Event.current.Use();
}
if (m_Expanded && m_EditRange)
{
// vertical padding
GUILayoutUtility.GetRect(1, 3);
// minimum possible display width
var labelPadding = 7.0f;
var maxLabelWidth = EditorStyles.label.CalcSize(m_MaxLabel).x;
var minLabelWidth = EditorStyles.label.CalcSize(m_MinLabel).x;
var totalWidth = EditorGUIUtility.fieldWidth + labelPadding + maxLabelWidth + minLabelWidth;
totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
// if the width would cause the range editor to clip, force it to break past the indent
if (sliderRect.width >= totalWidth)
{
totalRect.xMin = sliderRect.xMin;
}
else
{
totalRect.xMin += totalRect.width - ((EditorGUIUtility.fieldWidth + labelPadding) * 2.0f + maxLabelWidth + minLabelWidth);
}
Rect minRect = new Rect(totalRect.xMin, totalRect.y, totalRect.width / 2, totalRect.height);
Rect minLabelRect = new Rect(minRect);
minLabelRect.width = minLabelWidth;
minRect.xMin += minLabelRect.width + labelPadding;
minRect.width = fieldWidth;
Rect maxRect = new Rect(totalRect.xMin + totalRect.width / 2, totalRect.y, totalRect.width / 2, totalRect.height);
Rect maxLabelRect = new Rect(minRect);
maxRect.xMax = totalRect.xMax;
maxRect.xMin = totalRect.xMax - fieldWidth;
maxLabelRect.xMin = maxRect.xMin - maxLabelWidth - labelPadding;
EditorGUI.BeginChangeCheck();
EditorGUI.PrefixLabel(minLabelRect, m_MinLabel);
minValue = EditorGUI.FloatField(minRect, minValue);
EditorGUI.PrefixLabel(maxLabelRect, m_MaxLabel);
maxValue = EditorGUI.FloatField(maxRect, maxValue);
if (EditorGUI.EndChangeCheck())
{
m_Value = Mathf.Clamp(m_Value, minValue, maxValue);
}
}
// if the min/max values are the same, then auto open the range edit
// when the user attempts to change something
if (m_EditRange && minValue.Equals(maxValue)
&& Event.current != null && Event.current.type == EventType.MouseDown
&& totalRect.Contains(Event.current.mousePosition))
{
m_Expanded = true;
Event.current.Use();
}
GUILayoutUtility.GetRect(1, rectHeight);
EditorGUI.indentLevel = originalIndent;
GUILayoutUtility.GetRect(1, 2);
}
}
[Serializable]
internal class TerrainIntMinMaxValue
{
[SerializeField]
private bool m_Expanded = false;
[SerializeField]
private int m_Value = 0;
[SerializeField]
private int m_MinValue = 0;
[SerializeField]
private int m_MaxValue = 10;
private GUIContent m_Label;
private static GUIContent m_MinLabel = new GUIContent("Min", "Minimum Range Value");
private static GUIContent m_MaxLabel = new GUIContent("Max", "Maximum Range Value");
public int value {
get => m_Value;
set => m_Value = Mathf.Clamp(value, m_MinValue, m_MaxValue);
}
public int minValue {
get => m_MinValue;
set => m_MinValue = value;
}
public int maxValue {
get => m_MaxValue;
set => m_MaxValue = value;
}
public GUIContent label {
get => m_Label;
set => m_Label = value;
}
public TerrainIntMinMaxValue(GUIContent label, int value, int minValue, int maxValue)
{
m_Expanded = false;
m_Value = value;
m_MinValue = minValue;
m_MaxValue = maxValue;
m_Label = label;
}
public void DrawInspectorGUI()
{
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
// reset indent level so we can do all our calculations without it
int originalIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
float paddingAmount = 5f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
totalRect.x += indentOffset;
totalRect.width -= indentOffset;
Rect labelRect = new Rect(totalRect.x + 15, totalRect.y, EditorGUIUtility.labelWidth - 15, totalRect.height);
// if we don't allow range editing, just reserve a padding value for this foldout
Rect foldoutRect = new Rect(totalRect.x, labelRect.y, 15, totalRect.height);
// the implementation of the slider uses a hardcoded 5 value to define the padding between it and the float value
Rect sliderRect = new Rect(labelRect.xMax, foldoutRect.y, totalRect.width - labelRect.width - fieldWidth - foldoutRect.width - paddingAmount, totalRect.height);
Rect floatFieldRect = new Rect(sliderRect.xMax + paddingAmount, sliderRect.y, fieldWidth, totalRect.height);
int rectHeight = 1;
EditorGUI.PrefixLabel(labelRect, m_Label);
m_Value = Mathf.RoundToInt(GUI.HorizontalSlider(sliderRect, (float)m_Value, minValue, maxValue));
m_Value = (int)Mathf.Clamp(EditorGUI.FloatField(floatFieldRect, m_Value), minValue, maxValue);
m_Expanded = GUI.Toggle(foldoutRect, m_Expanded, GUIContent.none, EditorStyles.foldout);
// allow the label to be used as a toggle as well
if (Event.current != null
&& Event.current.type == EventType.MouseDown
&& labelRect.Contains(Event.current.mousePosition))
{
m_Expanded = !m_Expanded;
Event.current.Use();
}
if (m_Expanded)
{
// vertical padding
GUILayoutUtility.GetRect(1, 3);
// minimum possible display width
var labelPadding = 7.0f;
var maxLabelWidth = EditorStyles.label.CalcSize(m_MaxLabel).x;
var minLabelWidth = EditorStyles.label.CalcSize(m_MinLabel).x;
var totalWidth = EditorGUIUtility.fieldWidth + labelPadding + maxLabelWidth + minLabelWidth;
totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
// if the width would cause the range editor to clip, force it to break past the indent
if (sliderRect.width >= totalWidth)
{
totalRect.xMin = sliderRect.xMin;
}
else
{
totalRect.xMin += totalRect.width - ((EditorGUIUtility.fieldWidth + labelPadding) * 2.0f + maxLabelWidth + minLabelWidth);
}
Rect minRect = new Rect(totalRect.xMin, totalRect.y, totalRect.width / 2, totalRect.height);
Rect minLabelRect = new Rect(minRect);
minLabelRect.width = minLabelWidth;
minRect.xMin += minLabelRect.width + labelPadding;
minRect.width = fieldWidth;
Rect maxRect = new Rect(totalRect.xMin + totalRect.width / 2, totalRect.y, totalRect.width / 2, totalRect.height);
Rect maxLabelRect = new Rect(minRect);
maxRect.xMax = totalRect.xMax;
maxRect.xMin = totalRect.xMax - fieldWidth;
maxLabelRect.xMin = maxRect.xMin - maxLabelWidth - labelPadding;
EditorGUI.BeginChangeCheck();
EditorGUI.PrefixLabel(minLabelRect, m_MinLabel);
minValue = EditorGUI.IntField(minRect, minValue);
EditorGUI.PrefixLabel(maxLabelRect, m_MaxLabel);
maxValue = EditorGUI.IntField(maxRect, maxValue);
if (EditorGUI.EndChangeCheck())
{
maxValue = Mathf.Max(minValue, maxValue);
minValue = Mathf.Min(minValue, maxValue);
value = Mathf.Clamp(value, minValue, maxValue);
}
}
// if the min/max values are the same, then auto open the range edit
// when the user attempts to change something
if (minValue.Equals(maxValue)
&& Event.current != null && Event.current.type == EventType.MouseDown
&& totalRect.Contains(Event.current.mousePosition))
{
m_Expanded = true;
Event.current.Use();
}
GUILayoutUtility.GetRect(1, rectHeight);
EditorGUI.indentLevel = originalIndent;
GUILayoutUtility.GetRect(1, 2);
}
}
internal static class TerrainToolGUIHelper
{
public delegate void ResetTool();
public static GUILayoutOption dontExpandWidth = GUILayout.ExpandWidth(false);
public static GUIStyle toolbarNormalStyle = null;
public static GUIStyle toolbarActiveStyle = null;
public static GUIStyle leftToolbarStyle = null;
public static GUIStyle midToolbarStyle = null;
public static GUIStyle midToolbarActiveStyle = null;
public static GUIStyle rightToolbarStyle = null;
static TerrainToolGUIHelper()
{
toolbarNormalStyle = new GUIStyle("ToolbarButton");
toolbarActiveStyle = new GUIStyle("ToolbarButton");
toolbarActiveStyle.normal.background = toolbarNormalStyle.hover.background;
leftToolbarStyle = new GUIStyle("CommandLeft");
midToolbarStyle = new GUIStyle("CommandMid");
midToolbarActiveStyle = new GUIStyle("CommandMid");
midToolbarActiveStyle.normal.background = midToolbarStyle.active.background;
rightToolbarStyle = new GUIStyle("CommandRight");
}
public static GUIStyle GetToolbarToggleStyle(bool isToggled)
{
return isToggled ? toolbarActiveStyle : toolbarNormalStyle;
}
public static bool DrawToggleHeaderFoldout(GUIContent title, bool state, ref bool enabled)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 32f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.xMin += 13f;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
var toggleRect = foldoutRect;
toggleRect.x = foldoutRect.xMax + 4f;
// Background rect should be full-width
backgroundRect.xMin = 16f * EditorGUI.indentLevel;
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
// Enabled toggle
enabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, EditorStyles.toggle);
var e = Event.current;
if (e.type == EventType.MouseDown && e.button == 0)
{
if (toggleRect.Contains(e.mousePosition))
{
enabled = !enabled;
e.Use();
}
else if (backgroundRect.Contains(e.mousePosition))
{
state = !state;
e.Use();
}
}
return state;
}
public static bool DrawToggleHeaderFoldout(GUIContent title, bool state, ref bool enabled, float padding)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 32f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.xMin += padding;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
var toggleRect = foldoutRect;
toggleRect.x = foldoutRect.xMax + 4f;
// Background rect should be full-width
backgroundRect.xMin = padding;
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
// Enabled toggle
enabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, EditorStyles.toggle);
var e = Event.current;
if (e.type == EventType.MouseDown && e.button == 0)
{
if (toggleRect.Contains(e.mousePosition))
{
enabled = !enabled;
e.Use();
}
else if (backgroundRect.Contains(e.mousePosition))
{
state = !state;
e.Use();
}
}
return state;
}
public static bool DrawHeaderFoldout(GUIContent title, bool state)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
var e = Event.current;
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
return state;
}
/// <summary>
/// Handles drawing a foldout in which the label can be disabled while still being selectable and separte from the foldout state.
/// </summary>
/// <param name="label">The <see cref="GUIContent"/> to display./param>
/// <param name="state">The state of the foldout.</param>
/// <param name="labelState">The state of the label.</param>
/// <returns>Returns <c>true</c> when the foldout is in a enabled state. Otherwise, returns <c>false</c>.</returns>
internal static bool DrawDisableableLabelFoldout(GUIContent label, bool state, bool labelState = true)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Title
GUI.enabled = labelState;
EditorGUI.LabelField(labelRect, label);
GUI.enabled = true;
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
var e = Event.current;
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
return state;
}
public static bool DrawSimpleFoldout(GUIContent label, bool state, int indentLevel = 0, float width = 10f)
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space(indentLevel * 15);
state = GUILayout.Toggle(state, label, EditorStyles.foldout, GUILayout.Width(width));
EditorGUILayout.EndHorizontal();
return state;
}
public static bool DrawHeaderFoldoutForErosion(GUIContent title, bool state, ResetTool resetMethod)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
var gearIconRect = new Rect();
gearIconRect.y = backgroundRect.y;
gearIconRect.x = backgroundRect.width - 30f;
gearIconRect.width = 18f;
gearIconRect.height = 18f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
bool reset = false;
//icon
reset = GUI.Toggle(gearIconRect, reset, EditorGUIUtility.IconContent("_Popup"), EditorStyles.label);
var e = Event.current;
if (reset)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
else if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 1)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
return state;
}
public static bool DrawHeaderFoldoutForBrush(GUIContent title, bool state, ResetBrush resetMethod)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
var gearIconRect = new Rect();
gearIconRect.y = backgroundRect.y;
gearIconRect.x = backgroundRect.width - 30f;
gearIconRect.width = 18f;
gearIconRect.height = 18f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
bool reset = false;
//icon
reset = GUI.Toggle(gearIconRect, reset, EditorGUIUtility.IconContent("_Popup"), EditorStyles.label);
var e = Event.current;
if (reset)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
else if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 1)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
return state;
}
public static bool DrawFoldout(bool expanded, GUIContent title, Action func)
{
bool state = expanded;
state = DrawHeaderFoldout(title, state);
if (state)
{
EditorGUI.indentLevel++;
if (func != null)
{
func();
}
EditorGUI.indentLevel--;
}
return state;
}
public static void DrawFoldout(SerializedProperty prop, GUIContent title, Action func)
{
prop.isExpanded = DrawFoldout(prop.isExpanded, title, func);
}
private static Rect GetToolbarRect(GUIContent[] toolbarContent, params GUILayoutOption[] options)
{
Debug.Assert(toolbarContent.Length > 0);
Rect maxRect = EditorGUILayout.GetControlRect(false, 0f);
Rect totalRect = new Rect(maxRect.xMin, maxRect.yMin, 0f, 0f);
Vector2 buttonPos = new Vector2(maxRect.xMin, maxRect.yMin);
GUIStyle skin = GetToolbarToggleStyle(false);
//bool newLine = true;
int linecount = 1;
Vector2 buttonSize = skin.CalcSize(toolbarContent[0]);
for (int i = 0; i < toolbarContent.Length; ++i)
{
buttonSize = skin.CalcSize(toolbarContent[i]);
if (buttonPos.x + buttonSize.x > maxRect.xMax)
{
buttonPos.x = maxRect.xMin;
buttonPos.y += buttonSize.y;
linecount++;
}
else
{
totalRect.xMax = Mathf.Max(buttonPos.x + buttonSize.x, totalRect.xMax);
}
buttonPos.x += buttonSize.x;
}
totalRect.height = buttonSize.y * linecount;
return totalRect;
}
public static int HorizontalFlagToolbar(GUIContent[] toolbarContent, int[] enumValues, int selection, params GUILayoutOption[] options)
{
Rect toolbarRect = GetToolbarRect(toolbarContent, options);
// GUI.Box(totalRect, GUIContent.none);
GUILayoutUtility.GetRect(toolbarRect.width, toolbarRect.height / 4);
// GUI.Box(totalRect, GUIContent.none);
// Rect maxRect = EditorGUILayout.GetControlRect(false, totalRect.height);
Vector2 buttonPos = new Vector2(toolbarRect.xMin, toolbarRect.yMin);
for (int i = 0; i < toolbarContent.Length; ++i)
{
int enumVal = enumValues[i];
bool wasActive = (selection & enumVal) == enumVal && enumVal != 0;
GUIStyle skin = GetToolbarToggleStyle(wasActive);
Vector2 buttonSize = skin.CalcSize(toolbarContent[i]);
if (buttonPos.x + buttonSize.x > toolbarRect.xMax)
{
buttonPos.x = toolbarRect.xMin;
buttonPos.y += buttonSize.y;
}
Rect buttonRect = new Rect(buttonPos.x, buttonPos.y, buttonSize.x, buttonSize.y);
if (GUI.Button(buttonRect, toolbarContent[i], skin))
{
if (enumVal == 0)
{
selection = enumVal;
}
else if (enumVal == ~0)
{
selection = wasActive ? ~enumVal : enumVal;
}
else
{
selection = wasActive ? (selection & ~enumVal) : (selection | enumVal);
}
}
buttonPos.x += buttonSize.x;
}
return selection;
}
// assumes that an enum value of 0 = None and ~0 = Everything
private static int OLDHorizontalFlagToolbar(GUIContent[] toolbarContent, int[] enumValues, int selection, params GUILayoutOption[] options)
{
// TODO(wyatt): Change to use EditorGUIUtility.GetFlowLayoutedRects instead of Begin/EndHorizontal
Rect widthRect = GUILayoutUtility.GetRect(Screen.width, 17f);
// GetToolbarRect(true, toolbarContent, options);
// GUI.Box(widthRect, GUIContent.none);
Vector2 currPos = widthRect.position;
Rect totalRect = widthRect;
bool newLine = true;
//int skinID = 0; // left = 0, 1 = mid, 2 = right
for (int i = 0; i < toolbarContent.Length; ++i)
{
int enumVal = enumValues[i];
bool wasActive = (selection & enumVal) == enumVal && enumVal != 0;
GUIStyle skin = GetToolbarToggleStyle(wasActive);
Vector2 size = skin.CalcSize(toolbarContent[i]);
Rect buttonRect = new Rect(currPos.x, currPos.y, size.x, size.y);
currPos.x += size.x;
totalRect.yMax = Mathf.Max(currPos.y + size.y, totalRect.yMax);
if (currPos.x + size.x > widthRect.xMax)
{
currPos.x = widthRect.xMin;
currPos.y += size.y;
newLine = true;
}
if (newLine)
{
// reserve a rect for the line
Rect reservedRect = GUILayoutUtility.GetRect(widthRect.width, size.y);
// GUI.Box(reservedRect, GUIContent.none);
newLine = false;
}
if (GUI.Button(buttonRect, toolbarContent[i], skin))
{
if (enumVal == 0)
{
selection = enumVal;
}
else if (enumVal == ~0)
{
selection = wasActive ? ~enumVal : enumVal;
}
else
{
selection = wasActive ? (selection & ~enumVal) : (selection | enumVal);
}
}
}
return selection;
}
public static int MinMaxSliderInt(GUIContent label, int value, ref int minValue, ref int maxValue)
{
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
Rect sliderRect = new Rect(labelRect.xMax, labelRect.y, totalRect.width - labelRect.width - 2 * fieldWidth - 4, totalRect.height);
Rect minLabelRect = new Rect(sliderRect.xMax + 4 - indentOffset, labelRect.y, fieldWidth, totalRect.height);
Rect minRect = new Rect(minLabelRect.xMax, labelRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
Rect maxRect = new Rect(minRect.xMax - indentOffset, sliderRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
EditorGUI.PrefixLabel(labelRect, label);
value = EditorGUI.IntSlider(sliderRect, value, minValue, maxValue);
EditorGUI.PrefixLabel(minLabelRect, new GUIContent("Range:"));
minValue = EditorGUI.IntField(minRect, minValue);
maxValue = EditorGUI.IntField(maxRect, maxValue);
return value;
}
public static float MinMaxSlider(GUIContent label, float value, ref float minValue, ref float maxValue)
{
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
Rect sliderRect = new Rect(labelRect.xMax, labelRect.y, totalRect.width - labelRect.width - 2 * fieldWidth - 4, totalRect.height);
Rect minLabelRect = new Rect(sliderRect.xMax + 4 - indentOffset, labelRect.y, fieldWidth, totalRect.height);
Rect minRect = new Rect(minLabelRect.xMax, labelRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
Rect maxRect = new Rect(minRect.xMax - indentOffset, sliderRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
EditorGUI.PrefixLabel(labelRect, label);
value = EditorGUI.Slider(sliderRect, value, minValue, maxValue);
EditorGUI.PrefixLabel(minLabelRect, new GUIContent("Range:"));
minValue = EditorGUI.FloatField(minRect, minValue);
maxValue = EditorGUI.FloatField(maxRect, maxValue);
return value;
}
private static GUIContent s_TempGUIContent = new GUIContent();
public static GUIContent TempContent(string str)
{
s_TempGUIContent.image = null;
s_TempGUIContent.text = str;
s_TempGUIContent.tooltip = null;
return s_TempGUIContent;
}
/// <summary>
/// Terrain editor hash.
/// </summary>
public static int s_TerrainEditorHash = "TerrainEditor".GetHashCode();
/// <summary>
/// Percentage based slider GUI, used on brush spacing, scatter and strength controls.
/// </summary>
/// <param name="content">The style and content of the slider GUI.</param>
/// <param name="valueInPercent">The current value in percentage.</param>
/// <param name="minVal">The minimum value of the slider.</param>
/// <param name="maxVal">The maximum value of the slider.</param>
/// <returns>Return the current slider GUI value in percentage.</returns>
public static float PercentSlider(GUIContent content, float valueInPercent, float minVal, float maxVal)
{
EditorGUI.BeginChangeCheck();
float v = EditorGUILayout.Slider(content, Mathf.Round(valueInPercent * 100f), minVal * 100f, maxVal * 100f);
if (EditorGUI.EndChangeCheck())
{
return v / 100f;
}
return valueInPercent;
}
/// <summary>
/// Check heightmap resolution on terrain and add an extra line of message in scene GUI if size smaller than 1025.
/// Currently used in all Erosion brushes, since resolution sensitive.
/// </summary>
/// <param name="terrain">The terrain tile in check.</param>
/// <returns>Return the user message string.</returns>
public static string ValidateAndGenerateSceneGUIMessage(Terrain terrain)
{
if (terrain.terrainData.heightmapResolution < 1025)
{
return "Erosion tools work best with \n" +
"a heightmap resolution of 1025 or greater.";
}
return "";
}
}