Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Runtime/Intrinsics/x86/Popcnt.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

63 lines
2.0 KiB
C#

using System.Diagnostics;
namespace Unity.Burst.Intrinsics
{
public unsafe static partial class X86
{
/// <summary>
/// popcnt intrinsics
/// </summary>
public static class Popcnt
{
/// <summary>
/// Evaluates to true at compile time if popcnt intrinsics are supported.
///
/// Burst ties popcnt support to SSE4.2 support to simplify feature sets to support.
/// </summary>
public static bool IsPopcntSupported { get { return Sse4_2.IsSse42Supported; } }
/// <summary>
/// Count the number of bits set to 1 in unsigned 32-bit integer a, and return that count in dst.
/// </summary>
/// <remarks>
/// **** popcnt r32, r32
/// </remarks>
/// <param name="v">Integer to be counted in</param>
/// <returns>Count</returns>
[DebuggerStepThrough]
public static int popcnt_u32(uint v)
{
int result = 0;
uint mask = 0x80000000u;
while (mask != 0)
{
result += ((v & mask) != 0) ? 1 : 0;
mask >>= 1;
}
return result;
}
/// <summary>
/// Count the number of bits set to 1 in unsigned 64-bit integer a, and return that count in dst.
/// </summary>
/// <remarks>
/// **** popcnt r64, r64
/// </remarks>
/// <param name="v">Integer to be counted in</param>
/// <returns>Count</returns>
[DebuggerStepThrough]
public static int popcnt_u64(ulong v)
{
int result = 0;
ulong mask = 0x8000000000000000u;
while (mask != 0)
{
result += ((v & mask) != 0) ? 1 : 0;
mask >>= 1;
}
return result;
}
}
}
}