Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Runtime/Intrinsics/x86/Bmi2.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

213 lines
7.2 KiB
C#

using System.Diagnostics;
namespace Unity.Burst.Intrinsics
{
public unsafe static partial class X86
{
/// <summary>
/// bmi2 intrinsics
/// </summary>
public static class Bmi2
{
/// <summary>
/// Evaluates to true at compile time if bmi2 intrinsics are supported.
///
/// Burst ties bmi2 support to AVX2 support to simplify feature sets to support.
/// </summary>
public static bool IsBmi2Supported { get { return Avx2.IsAvx2Supported; } }
/// <summary>
/// Copy all bits from unsigned 32-bit integer a to dst, and reset (set to 0) the high bits in dst starting at index.
/// </summary>
/// <remarks>
/// **** bzhi r32, r32, r32
/// </remarks>
/// <param name="a">32-bit integer</param>
/// <param name="index">Starting point</param>
/// <returns>32-bit integer</returns>
[DebuggerStepThrough]
public static uint bzhi_u32(uint a, uint index)
{
index &= 0xff;
if (index >= (sizeof(uint) * 8))
{
return a;
}
return a & ((1u << (int)index) - 1u);
}
/// <summary>
/// Copy all bits from unsigned 64-bit integer a to dst, and reset (set to 0) the high bits in dst starting at index.
/// </summary>
/// <remarks>
/// **** bzhi r64, r64, r64
/// </remarks>
/// <param name="a">64-bit integer</param>
/// <param name="index">Starting point</param>
/// <returns>64-bit integer</returns>
[DebuggerStepThrough]
public static ulong bzhi_u64(ulong a, ulong index)
{
index &= 0xff;
if (index >= (sizeof(ulong) * 8))
{
return a;
}
return a & ((1ul << (int)index) - 1ul);
}
/// <summary>
/// Multiply unsigned 32-bit integers a and b, store the low 32-bits of the result in dst, and store the high 32-bits in hi. This does not read or write arithmetic flags.
/// </summary>
/// <remarks>
/// **** mulx r32, r32, m32
/// </remarks>
/// <param name="a">32-bit integer</param>
/// <param name="b">32-bit integer</param>
/// <param name="hi">Stores the high 32-bits</param>
/// <returns>32-bit integer</returns>
[DebuggerStepThrough]
public static uint mulx_u32(uint a, uint b, out uint hi)
{
ulong aBig = a;
ulong bBig = b;
ulong result = aBig * bBig;
hi = (uint)(result >> 32);
return (uint)(result & 0xffffffff);
}
/// <summary>
/// Multiply unsigned 64-bit integers a and b, store the low 64-bits of the result in dst, and store the high 64-bits in hi. This does not read or write arithmetic flags.
/// </summary>
/// <remarks>
/// **** mulx r64, r64, m64
/// </remarks>
/// <param name="a">64-bit integer</param>
/// <param name="b">64-bit integer</param>
/// <param name="hi">Stores the high 64-bits</param>
/// <returns>64-bit integer</returns>
[DebuggerStepThrough]
public static ulong mulx_u64(ulong a, ulong b, out ulong hi)
{
return Common.umul128(a, b, out hi);
}
/// <summary>
/// Deposit contiguous low bits from unsigned 32-bit integer a to dst at the corresponding bit locations specified by mask; all other bits in dst are set to zero.
/// </summary>
/// <remarks>
/// **** pdep r32, r32, r32
/// </remarks>
/// <param name="a">32-bit integer</param>
/// <param name="mask">Mask</param>
/// <returns>32-bit integer</returns>
[DebuggerStepThrough]
public static uint pdep_u32(uint a, uint mask)
{
uint result = 0;
int k = 0;
for (int i = 0; i < 32; i++)
{
if ((mask & (1u << i)) != 0)
{
result |= ((a >> k) & 1u) << i;
k++;
}
}
return result;
}
/// <summary>
/// Deposit contiguous low bits from unsigned 64-bit integer a to dst at the corresponding bit locations specified by mask; all other bits in dst are set to zero.
/// </summary>
/// <remarks>
/// **** pdep r64, r64, r64
/// </remarks>
/// <param name="a">64-bit integer</param>
/// <param name="mask">Mask</param>
/// <returns>64-bit integer</returns>
[DebuggerStepThrough]
public static ulong pdep_u64(ulong a, ulong mask)
{
ulong result = 0;
int k = 0;
for (int i = 0; i < 64; i++)
{
if ((mask & (1ul << i)) != 0)
{
result |= ((a >> k) & 1ul) << i;
k++;
}
}
return result;
}
/// <summary>
/// Extract bits from unsigned 32-bit integer a at the corresponding bit locations specified by mask to contiguous low bits in dst; the remaining upper bits in dst are set to zero.
/// </summary>
/// <remarks>
/// **** pext r32, r32, r32
/// </remarks>
/// <param name="a">32-bit integer</param>
/// <param name="mask">Mask</param>
/// <returns>32-bit integer</returns>
[DebuggerStepThrough]
public static uint pext_u32(uint a, uint mask)
{
uint result = 0;
int k = 0;
for (int i = 0; i < 32; i++)
{
if ((mask & (1u << i)) != 0)
{
result |= ((a >> i) & 1u) << k;
k++;
}
}
return result;
}
/// <summary>
/// Extract bits from unsigned 64-bit integer a at the corresponding bit locations specified by mask to contiguous low bits in dst; the remaining upper bits in dst are set to zero.
/// </summary>
/// <remarks>
/// **** pext r64, r64, r64
/// </remarks>
/// <param name="a">64-bit integer</param>
/// <param name="mask">Mask</param>
/// <returns>64-bit integer</returns>
[DebuggerStepThrough]
public static ulong pext_u64(ulong a, ulong mask)
{
ulong result = 0;
int k = 0;
for (int i = 0; i < 64; i++)
{
if ((mask & (1ul << i)) != 0)
{
result |= ((a >> i) & 1ul) << k;
k++;
}
}
return result;
}
}
}
}