Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Runtime/Intrinsics/v64.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

531 lines
15 KiB
C#

using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Unity.Burst.Intrinsics
{
/// <summary>
/// Represents a 64-bit SIMD value (Arm only)
/// </summary>
[StructLayout(LayoutKind.Explicit)]
[DebuggerTypeProxy(typeof(V64DebugView))]
public struct v64
{
/// <summary>
/// Get the 0th Byte of the vector
/// </summary>
[FieldOffset(0)] public byte Byte0;
/// <summary>
/// Get the 1st Byte of the vector
/// </summary>
[FieldOffset(1)] public byte Byte1;
/// <summary>
/// Get the 2nd Byte of the vector
/// </summary>
[FieldOffset(2)] public byte Byte2;
/// <summary>
/// Get the 3rd Byte of the vector
/// </summary>
[FieldOffset(3)] public byte Byte3;
/// <summary>
/// Get the 4th Byte of the vector
/// </summary>
[FieldOffset(4)] public byte Byte4;
/// <summary>
/// Get the 5th Byte of the vector
/// </summary>
[FieldOffset(5)] public byte Byte5;
/// <summary>
/// Get the 6th Byte of the vector
/// </summary>
[FieldOffset(6)] public byte Byte6;
/// <summary>
/// Get the 7th Byte of the vector
/// </summary>
[FieldOffset(7)] public byte Byte7;
/// <summary>
/// Get the 0th SByte of the vector
/// </summary>
[FieldOffset(0)] public sbyte SByte0;
/// <summary>
/// Get the 1st SByte of the vector
/// </summary>
[FieldOffset(1)] public sbyte SByte1;
/// <summary>
/// Get the 2nd SByte of the vector
/// </summary>
[FieldOffset(2)] public sbyte SByte2;
/// <summary>
/// Get the 3rd SByte of the vector
/// </summary>
[FieldOffset(3)] public sbyte SByte3;
/// <summary>
/// Get the 4th SByte of the vector
/// </summary>
[FieldOffset(4)] public sbyte SByte4;
/// <summary>
/// Get the 5th SByte of the vector
/// </summary>
[FieldOffset(5)] public sbyte SByte5;
/// <summary>
/// Get the 6th SByte of the vector
/// </summary>
[FieldOffset(6)] public sbyte SByte6;
/// <summary>
/// Get the 7th SByte of the vector
/// </summary>
[FieldOffset(7)] public sbyte SByte7;
/// <summary>
/// Get the 0th UShort of the vector
/// </summary>
[FieldOffset(0)] public ushort UShort0;
/// <summary>
/// Get the 1st UShort of the vector
/// </summary>
[FieldOffset(2)] public ushort UShort1;
/// <summary>
/// Get the 2nd UShort of the vector
/// </summary>
[FieldOffset(4)] public ushort UShort2;
/// <summary>
/// Get the 3rd UShort of the vector
/// </summary>
[FieldOffset(6)] public ushort UShort3;
/// <summary>
/// Get the 0th SShort of the vector
/// </summary>
[FieldOffset(0)] public short SShort0;
/// <summary>
/// Get the 1st SShort of the vector
/// </summary>
[FieldOffset(2)] public short SShort1;
/// <summary>
/// Get the 2nd SShort of the vector
/// </summary>
[FieldOffset(4)] public short SShort2;
/// <summary>
/// Get the 3rd SShort of the vector
/// </summary>
[FieldOffset(6)] public short SShort3;
#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
/// <summary>
/// Get the 0th f16 of the vector
/// </summary>
[FieldOffset(0)] public f16 Half0;
/// <summary>
/// Get the 1st f16 of the vector
/// </summary>
[FieldOffset(2)] public f16 Half1;
/// <summary>
/// Get the 2nd f16 of the vector
/// </summary>
[FieldOffset(4)] public f16 Half2;
/// <summary>
/// Get the 3rd f16 of the vector
/// </summary>
[FieldOffset(6)] public f16 Half3;
#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
/// <summary>
/// Get the 0th UInt of the vector
/// </summary>
[FieldOffset(0)] public uint UInt0;
/// <summary>
/// Get the 1st UInt of the vector
/// </summary>
[FieldOffset(4)] public uint UInt1;
/// <summary>
/// Get the 0th SInt of the vector
/// </summary>
[FieldOffset(0)] public int SInt0;
/// <summary>
/// Get the 1st SInt of the vector
/// </summary>
[FieldOffset(4)] public int SInt1;
/// <summary>
/// Get the 0th ULong of the vector
/// </summary>
[FieldOffset(0)] public ulong ULong0;
/// <summary>
/// Get the 0th SLong of the vector
/// </summary>
[FieldOffset(0)] public long SLong0;
/// <summary>
/// Get the 0th Float of the vector
/// </summary>
[FieldOffset(0)] public float Float0;
/// <summary>
/// Get the 1st Float of the vector
/// </summary>
[FieldOffset(4)] public float Float1;
/// <summary>
/// Get the 0th Double of the vector
/// </summary>
[FieldOffset(0)] public double Double0;
/// <summary>
/// Splat a single byte across the v64
/// </summary>
/// <param name="b">Splatted byte</param>
public v64(byte b)
{
this = default(v64);
Byte0 = Byte1 = Byte2 = Byte3 = Byte4 = Byte5 = Byte6 = Byte7 = b;
}
/// <summary>
/// Initialize the v64 with 8 bytes
/// </summary>
/// <param name="a">byte a</param>
/// <param name="b">byte b</param>
/// <param name="c">byte c</param>
/// <param name="d">byte d</param>
/// <param name="e">byte e</param>
/// <param name="f">byte f</param>
/// <param name="g">byte g</param>
/// <param name="h">byte h</param>
public v64(
byte a, byte b, byte c, byte d,
byte e, byte f, byte g, byte h)
{
this = default(v64);
Byte0 = a;
Byte1 = b;
Byte2 = c;
Byte3 = d;
Byte4 = e;
Byte5 = f;
Byte6 = g;
Byte7 = h;
}
/// <summary>
/// Splat a single sbyte across the v64
/// </summary>
/// <param name="b">Splatted sbyte</param>
public v64(sbyte b)
{
this = default(v64);
SByte0 = SByte1 = SByte2 = SByte3 = SByte4 = SByte5 = SByte6 = SByte7 = b;
}
/// <summary>
/// Initialize the v64 with 8 sbytes
/// </summary>
/// <param name="a">sbyte a</param>
/// <param name="b">sbyte b</param>
/// <param name="c">sbyte c</param>
/// <param name="d">sbyte d</param>
/// <param name="e">sbyte e</param>
/// <param name="f">sbyte f</param>
/// <param name="g">sbyte g</param>
/// <param name="h">sbyte h</param>
public v64(
sbyte a, sbyte b, sbyte c, sbyte d,
sbyte e, sbyte f, sbyte g, sbyte h)
{
this = default(v64);
SByte0 = a;
SByte1 = b;
SByte2 = c;
SByte3 = d;
SByte4 = e;
SByte5 = f;
SByte6 = g;
SByte7 = h;
}
/// <summary>
/// Splat a single short across the v64
/// </summary>
/// <param name="v">Splatted short</param>
public v64(short v)
{
this = default(v64);
SShort0 = SShort1 = SShort2 = SShort3 = v;
}
/// <summary>
/// Initialize the v64 with 4 shorts
/// </summary>
/// <param name="a">short a</param>
/// <param name="b">short b</param>
/// <param name="c">short c</param>
/// <param name="d">short d</param>
public v64(short a, short b, short c, short d)
{
this = default(v64);
SShort0 = a;
SShort1 = b;
SShort2 = c;
SShort3 = d;
}
/// <summary>
/// Splat a single ushort across the v64
/// </summary>
/// <param name="v">Splatted ushort</param>
public v64(ushort v)
{
this = default(v64);
UShort0 = UShort1 = UShort2 = UShort3 = v;
}
/// <summary>
/// Initialize the v64 with 4 ushorts
/// </summary>
/// <param name="a">ushort a</param>
/// <param name="b">ushort b</param>
/// <param name="c">ushort c</param>
/// <param name="d">ushort d</param>
public v64(ushort a, ushort b, ushort c, ushort d)
{
this = default(v64);
UShort0 = a;
UShort1 = b;
UShort2 = c;
UShort3 = d;
}
#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
/// <summary>
/// Splat a single f16 across the v64
/// </summary>
/// <param name="v">Splatted f16</param>
public v64(f16 v)
{
this = default(v64);
Half0 = Half1 = Half2 = Half3 = v;
}
/// <summary>
/// Initialize the v64 with 4 half's
/// </summary>
/// <param name="a">f16 a</param>
/// <param name="b">f16 b</param>
/// <param name="c">f16 c</param>
/// <param name="d">f16 d</param>
public v64(f16 a, f16 b, f16 c, f16 d)
{
this = default(v64);
Half0 = a;
Half1 = b;
Half2 = c;
Half3 = d;
}
#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
/// <summary>
/// Splat a single int across the v64
/// </summary>
/// <param name="v">Splatted int</param>
public v64(int v)
{
this = default(v64);
SInt0 = SInt1 = v;
}
/// <summary>
/// Initialize the v64 with 2 ints
/// </summary>
/// <param name="a">int a</param>
/// <param name="b">int b</param>
public v64(int a, int b)
{
this = default(v64);
SInt0 = a;
SInt1 = b;
}
/// <summary>
/// Splat a single uint across the v64
/// </summary>
/// <param name="v">Splatted uint</param>
public v64(uint v)
{
this = default(v64);
UInt0 = UInt1 = v;
}
/// <summary>
/// Initialize the v64 with 2 uints
/// </summary>
/// <param name="a">uint a</param>
/// <param name="b">uint b</param>
public v64(uint a, uint b)
{
this = default(v64);
UInt0 = a;
UInt1 = b;
}
/// <summary>
/// Splat a single float across the v64
/// </summary>
/// <param name="f">Splatted float</param>
public v64(float f)
{
this = default(v64);
Float0 = Float1 = f;
}
/// <summary>
/// Initialize the v64 with 2 floats
/// </summary>
/// <param name="a">float a</param>
/// <param name="b">float b</param>
public v64(float a, float b)
{
this = default(v64);
Float0 = a;
Float1 = b;
}
/// <summary>
/// Initialize the v64 with a double
/// </summary>
/// <param name="a">Splatted double</param>
public v64(double a)
{
this = default(v64);
Double0 = a;
}
/// <summary>
/// Initialize the v64 with a long
/// </summary>
/// <param name="a">long a</param>
public v64(long a)
{
this = default(v64);
SLong0 = a;
}
/// <summary>
/// Initialize the v64 with a ulong
/// </summary>
/// <param name="a">ulong a</param>
public v64(ulong a)
{
this = default(v64);
ULong0 = a;
}
}
#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
/// <summary>
/// Represents a 128-bit SIMD value (Arm only)
/// (a combination of 2 64-bit values, equivalent to Arm Neon *x2 types)
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct v64x2
{
/// <summary>
/// Get the first 64 bits of the vector
/// </summary>
[FieldOffset(0)] public v64 v64_0;
/// <summary>
/// Get the second 64 bits of the vector
/// </summary>
[FieldOffset(8)] public v64 v64_1;
/// <summary>
/// Initialize the v64x2 with 2 v64's
/// </summary>
/// <param name="v0">First v64.</param>
/// <param name="v1">Second v64.</param>
public v64x2(v64 v0, v64 v1)
{
this = default(v64x2);
v64_0 = v0;
v64_1 = v1;
}
}
/// <summary>
/// Represents a 192-bit SIMD value (Arm only)
/// (a combination of 3 64-bit values, equivalent to Arm Neon *x3 types)
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct v64x3
{
/// <summary>
/// Get the first 64 bits of the vector
/// </summary>
[FieldOffset(0)] public v64 v64_0;
/// <summary>
/// Get the second 64 bits of the vector
/// </summary>
[FieldOffset(8)] public v64 v64_1;
/// <summary>
/// Get the third 64 bits of the vector
/// </summary>
[FieldOffset(16)] public v64 v64_2;
/// <summary>
/// Initialize the v64x3 with 3 v64's
/// </summary>
/// <param name="v0">First v64.</param>
/// <param name="v1">Second v64.</param>
/// <param name="v2">Third v64.</param>
public v64x3(v64 v0, v64 v1, v64 v2)
{
this = default(v64x3);
v64_0 = v0;
v64_1 = v1;
v64_2 = v2;
}
}
/// <summary>
/// Represents a 256-bit SIMD value (Arm only)
/// (a combination of 4 64-bit values, equivalent to Arm Neon *x4 types)
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct v64x4
{
/// <summary>
/// Get the first 64 bits of the vector
/// </summary>
[FieldOffset(0)] public v64 v64_0;
/// <summary>
/// Get the second 64 bits of the vector
/// </summary>
[FieldOffset(8)] public v64 v64_1;
/// <summary>
/// Get the third 64 bits of the vector
/// </summary>
[FieldOffset(16)] public v64 v64_2;
/// <summary>
/// Get the fourth 64 bits of the vector
/// </summary>
[FieldOffset(24)] public v64 v64_3;
/// <summary>
/// Initialize the v64x4 with 4 v64's
/// </summary>
/// <param name="v0">First v64.</param>
/// <param name="v1">Second v64.</param>
/// <param name="v2">Third v64.</param>
/// <param name="v3">Fourth v64.</param>
public v64x4(v64 v0, v64 v1, v64 v2, v64 v3)
{
this = default(v64x4);
v64_0 = v0;
v64_1 = v1;
v64_2 = v2;
v64_3 = v3;
}
}
#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
}