Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Runtime/Intrinsics/SimdDebugViews.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

487 lines
13 KiB
C#

using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Unity.Burst.Intrinsics
{
internal unsafe class V64DebugView
{
v64 m_Value;
public V64DebugView(v64 value)
{
m_Value = value;
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe byte[] Byte
{
get
{
return new byte[]
{
m_Value.Byte0, m_Value.Byte1, m_Value.Byte2, m_Value.Byte3,
m_Value.Byte4, m_Value.Byte5, m_Value.Byte6, m_Value.Byte7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe sbyte[] SByte
{
get
{
return new sbyte[]
{
m_Value.SByte0, m_Value.SByte1, m_Value.SByte2, m_Value.SByte3,
m_Value.SByte4, m_Value.SByte5, m_Value.SByte6, m_Value.SByte7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe ushort[] UShort
{
get
{
return new ushort[]
{
m_Value.UShort0, m_Value.UShort1, m_Value.UShort2, m_Value.UShort3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe short[] SShort
{
get
{
return new short[]
{
m_Value.SShort0, m_Value.SShort1, m_Value.SShort2, m_Value.SShort3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe uint[] UInt
{
get
{
return new uint[]
{
m_Value.UInt0, m_Value.UInt1,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe int[] SInt
{
get
{
return new int[]
{
m_Value.SInt0, m_Value.SInt1,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe float[] Float
{
get
{
return new float[]
{
m_Value.Float0, m_Value.Float1,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe long[] SLong
{
get
{
return new long[]
{
m_Value.SLong0,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe ulong[] ULong
{
get
{
return new ulong[]
{
m_Value.ULong0,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe double[] Double
{
get
{
return new double[]
{
m_Value.Double0,
};
}
}
}
internal unsafe class V128DebugView
{
v128 m_Value;
public V128DebugView(v128 value)
{
m_Value = value;
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe byte[] Byte
{
get
{
return new byte[]
{
m_Value.Byte0, m_Value.Byte1, m_Value.Byte2, m_Value.Byte3,
m_Value.Byte4, m_Value.Byte5, m_Value.Byte6, m_Value.Byte7,
m_Value.Byte8, m_Value.Byte9, m_Value.Byte10, m_Value.Byte11,
m_Value.Byte12, m_Value.Byte13, m_Value.Byte14, m_Value.Byte15,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe sbyte[] SByte
{
get
{
return new sbyte[]
{
m_Value.SByte0, m_Value.SByte1, m_Value.SByte2, m_Value.SByte3,
m_Value.SByte4, m_Value.SByte5, m_Value.SByte6, m_Value.SByte7,
m_Value.SByte8, m_Value.SByte9, m_Value.SByte10, m_Value.SByte11,
m_Value.SByte12, m_Value.SByte13, m_Value.SByte14, m_Value.SByte15,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe ushort[] UShort
{
get
{
return new ushort[]
{
m_Value.UShort0, m_Value.UShort1, m_Value.UShort2, m_Value.UShort3,
m_Value.UShort4, m_Value.UShort5, m_Value.UShort6, m_Value.UShort7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe short[] SShort
{
get
{
return new short[]
{
m_Value.SShort0, m_Value.SShort1, m_Value.SShort2, m_Value.SShort3,
m_Value.SShort4, m_Value.SShort5, m_Value.SShort6, m_Value.SShort7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe uint[] UInt
{
get
{
return new uint[]
{
m_Value.UInt0, m_Value.UInt1, m_Value.UInt2, m_Value.UInt3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe int[] SInt
{
get
{
return new int[]
{
m_Value.SInt0, m_Value.SInt1, m_Value.SInt2, m_Value.SInt3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe float[] Float
{
get
{
return new float[]
{
m_Value.Float0, m_Value.Float1, m_Value.Float2, m_Value.Float3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe long[] SLong
{
get
{
return new long[]
{
m_Value.SLong0, m_Value.SLong1,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe ulong[] ULong
{
get
{
return new ulong[]
{
m_Value.ULong0, m_Value.ULong1,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe double[] Double
{
get
{
return new double[]
{
m_Value.Double0, m_Value.Double1,
};
}
}
}
internal unsafe class V256DebugView
{
v256 m_Value;
public V256DebugView(v256 value)
{
m_Value = value;
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe byte[] Byte
{
get
{
return new byte[]
{
m_Value.Byte0, m_Value.Byte1, m_Value.Byte2, m_Value.Byte3,
m_Value.Byte4, m_Value.Byte5, m_Value.Byte6, m_Value.Byte7,
m_Value.Byte8, m_Value.Byte9, m_Value.Byte10, m_Value.Byte11,
m_Value.Byte12, m_Value.Byte13, m_Value.Byte14, m_Value.Byte15,
m_Value.Byte16, m_Value.Byte17, m_Value.Byte18, m_Value.Byte19,
m_Value.Byte20, m_Value.Byte21, m_Value.Byte22, m_Value.Byte23,
m_Value.Byte24, m_Value.Byte25, m_Value.Byte26, m_Value.Byte27,
m_Value.Byte28, m_Value.Byte29, m_Value.Byte30, m_Value.Byte31,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe sbyte[] SByte
{
get
{
return new sbyte[]
{
m_Value.SByte0, m_Value.SByte1, m_Value.SByte2, m_Value.SByte3,
m_Value.SByte4, m_Value.SByte5, m_Value.SByte6, m_Value.SByte7,
m_Value.SByte8, m_Value.SByte9, m_Value.SByte10, m_Value.SByte11,
m_Value.SByte12, m_Value.SByte13, m_Value.SByte14, m_Value.SByte15,
m_Value.SByte16, m_Value.SByte17, m_Value.SByte18, m_Value.SByte19,
m_Value.SByte20, m_Value.SByte21, m_Value.SByte22, m_Value.SByte23,
m_Value.SByte24, m_Value.SByte25, m_Value.SByte26, m_Value.SByte27,
m_Value.SByte28, m_Value.SByte29, m_Value.SByte30, m_Value.SByte31,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe ushort[] UShort
{
get
{
return new ushort[]
{
m_Value.UShort0, m_Value.UShort1, m_Value.UShort2, m_Value.UShort3,
m_Value.UShort4, m_Value.UShort5, m_Value.UShort6, m_Value.UShort7,
m_Value.UShort8, m_Value.UShort9, m_Value.UShort10, m_Value.UShort11,
m_Value.UShort12, m_Value.UShort13, m_Value.UShort14, m_Value.UShort15,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe short[] SShort
{
get
{
return new short[]
{
m_Value.SShort0, m_Value.SShort1, m_Value.SShort2, m_Value.SShort3,
m_Value.SShort4, m_Value.SShort5, m_Value.SShort6, m_Value.SShort7,
m_Value.SShort8, m_Value.SShort9, m_Value.SShort10, m_Value.SShort11,
m_Value.SShort12, m_Value.SShort13, m_Value.SShort14, m_Value.SShort15,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe uint[] UInt
{
get
{
return new uint[]
{
m_Value.UInt0, m_Value.UInt1, m_Value.UInt2, m_Value.UInt3,
m_Value.UInt4, m_Value.UInt5, m_Value.UInt6, m_Value.UInt7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe int[] SInt
{
get
{
return new int[]
{
m_Value.SInt0, m_Value.SInt1, m_Value.SInt2, m_Value.SInt3,
m_Value.SInt4, m_Value.SInt5, m_Value.SInt6, m_Value.SInt7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe float[] Float
{
get
{
return new float[]
{
m_Value.Float0, m_Value.Float1, m_Value.Float2, m_Value.Float3,
m_Value.Float4, m_Value.Float5, m_Value.Float6, m_Value.Float7,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe long[] SLong
{
get
{
return new long[]
{
m_Value.SLong0, m_Value.SLong1, m_Value.SLong2, m_Value.SLong3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe ulong[] ULong
{
get
{
return new ulong[]
{
m_Value.ULong0, m_Value.ULong1, m_Value.ULong2, m_Value.ULong3,
};
}
}
#if !UNITY_DOTSPLAYER
[DebuggerBrowsable(DebuggerBrowsableState.Collapsed)]
#endif
public unsafe double[] Double
{
get
{
return new double[]
{
m_Value.Double0, m_Value.Double1, m_Value.Double2, m_Value.Double3,
};
}
}
}
}