Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Documentation~/csharp-string-support.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
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# String support
Burst supports string usage in the following scenarios:
* [`Debug.Log`](https://docs.unity3d.com/ScriptReference/Debug.Log.html)
* Assigning a string to the `FixedString` structs that `Unity.Collections` provides, for example [`FixedString128`](https://docs.unity3d.com/Packages/com.unity.collections@1.2/api/Unity.Collections.FixedString128.html).
* The [`System.Runtime.CompilerServices`](https://docs.microsoft.com/en-us/dotnet/api/system.runtime.compilerservices?view=net-6.0) attributes `[CallerLineNumber]`, `[CallerMemberName]`, and `[CallerFilePath]` on arguments to Burst functions. However, you can only pass the strings directly to calls to `Debug.Log`.
A string can be either:
* A string literal. For example: `"This is a string literal"`.
* An interpolated string using `$"This is an integer {value}` or using `string.Format`, where the string to format is also a string literal.
For example, Burst supports the following constructions:
* Logging with a string literal:
```c#
Debug.Log("This a string literal");
```
* Logging using string interpolation:
```c#
int value = 256;
Debug.Log($"This is an integer value {value}");
```
This is the same as using `string.Format` directly:
```c#
int value = 256;
Debug.Log(string.Format("This is an integer value {0}", value));
```
## Supported `Debug.Log` methods
Burst supports the following [`Debug.Log`](https://docs.unity3d.com/ScriptReference/Debug.Log.html) methods:
* `Debug.Log(object)`
* `Debug.LogWarning(object)`
* `Debug.LogError(object)`
## String interpolation support
String interpolation has the following restrictions:
* The string must be a string literal
* Burst supports the following `string.Format` methods:
* `string.Format(string, object)`
* `string.Format(string, object, object)`
* `string.Format(string, object, object, object)`
* `string.Format(string, object[])`. Use this for a string interpolation that contains more than three arguments, for example `$"{arg1} {arg2} {arg3} {arg4} {arg5}"`. In this case, the `object[]` array needs to be a constant size and no arguments should involve control flows (for example, `$"This is a {(cond ? arg1 : arg2)}"`).
* The string must only use value types
* The string must take only built-in type arguments:
* `char`
* `boolean`
* `byte` / `sbyte`
* `double`
* `float`
* `short` / `ushort`
* `int` / `uint`
* `long` / `ulong`
* Burst supports sll vector types (for example `int2`, `float3`), except `half` vector types. For example:
```c#
var value = new float3(1.0f, 2.0f, 3.0f);
// Logs "This value float3(1f, 2f, 3f)"
Debug.Log($"This value `{value}`");
* Burst doesn't support `ToString()` of structs. It displays the full name of the struct instead.
For more information, see the .NET documentation on [String interpolation](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/interpolated) and [Standard numeric format strings](https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings).
## Managed strings
You can pass a managed `string` literal or an interpolated string directly to `Debug.Log`, but you can't pass a string to a user method or to use them as fields in a struct. To pass around or store strings, use one of the [`FixedString`](https://docs.unity3d.com/Packages/com.unity.collections@1.2/api/Unity.Collections.FixedString.html) structs in the `Unity.Collections` package:
```c#
int value = 256;
FixedString128 text = $"This is an integer value {value} used with FixedString128";
MyCustomLog(text);
// ...
// String can be passed as an argument to a method using a FixedString,
// but not using directly a managed `string`:
public static void MyCustomLog(in FixedString128 log)
{
Debug.Log(text);
}
```
## Arguments and specifiers
Burst has limited support for string format arguments and specifiers:
```c#
int value = 256;
// Padding left: "This value ` 256`
Debug.Log($"This value `{value,5}`");
// Padding right: "This value `256 `
Debug.Log($"This value `{value,-5}`");
// Hexadecimal uppercase: "This value `00FF`
Debug.Log($"This value `{value:X4}`");
// Hexadecimal lowercase: "This value `00ff`
Debug.Log($"This value `{value:x4}`");
// Decimal with leading-zero: "This value `0256`
Debug.Log($"This value `{value:D4}`");
```