9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
114 lines
4.3 KiB
Markdown
114 lines
4.3 KiB
Markdown
# String support
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Burst supports string usage in the following scenarios:
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* [`Debug.Log`](https://docs.unity3d.com/ScriptReference/Debug.Log.html)
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* Assigning a string to the `FixedString` structs that `Unity.Collections` provides, for example [`FixedString128`](https://docs.unity3d.com/Packages/com.unity.collections@1.2/api/Unity.Collections.FixedString128.html).
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* The [`System.Runtime.CompilerServices`](https://docs.microsoft.com/en-us/dotnet/api/system.runtime.compilerservices?view=net-6.0) attributes `[CallerLineNumber]`, `[CallerMemberName]`, and `[CallerFilePath]` on arguments to Burst functions. However, you can only pass the strings directly to calls to `Debug.Log`.
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A string can be either:
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* A string literal. For example: `"This is a string literal"`.
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* An interpolated string using `$"This is an integer {value}` or using `string.Format`, where the string to format is also a string literal.
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For example, Burst supports the following constructions:
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* Logging with a string literal:
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```c#
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Debug.Log("This a string literal");
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```
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* Logging using string interpolation:
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```c#
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int value = 256;
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Debug.Log($"This is an integer value {value}");
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```
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This is the same as using `string.Format` directly:
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```c#
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int value = 256;
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Debug.Log(string.Format("This is an integer value {0}", value));
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```
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## Supported `Debug.Log` methods
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Burst supports the following [`Debug.Log`](https://docs.unity3d.com/ScriptReference/Debug.Log.html) methods:
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* `Debug.Log(object)`
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* `Debug.LogWarning(object)`
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* `Debug.LogError(object)`
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## String interpolation support
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String interpolation has the following restrictions:
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* The string must be a string literal
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* Burst supports the following `string.Format` methods:
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* `string.Format(string, object)`
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* `string.Format(string, object, object)`
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* `string.Format(string, object, object, object)`
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* `string.Format(string, object[])`. Use this for a string interpolation that contains more than three arguments, for example `$"{arg1} {arg2} {arg3} {arg4} {arg5}"`. In this case, the `object[]` array needs to be a constant size and no arguments should involve control flows (for example, `$"This is a {(cond ? arg1 : arg2)}"`).
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* The string must only use value types
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* The string must take only built-in type arguments:
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* `char`
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* `boolean`
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* `byte` / `sbyte`
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* `double`
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* `float`
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* `short` / `ushort`
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* `int` / `uint`
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* `long` / `ulong`
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* Burst supports sll vector types (for example `int2`, `float3`), except `half` vector types. For example:
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```c#
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var value = new float3(1.0f, 2.0f, 3.0f);
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// Logs "This value float3(1f, 2f, 3f)"
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Debug.Log($"This value `{value}`");
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* Burst doesn't support `ToString()` of structs. It displays the full name of the struct instead.
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For more information, see the .NET documentation on [String interpolation](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/interpolated) and [Standard numeric format strings](https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings).
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## Managed strings
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You can pass a managed `string` literal or an interpolated string directly to `Debug.Log`, but you can't pass a string to a user method or to use them as fields in a struct. To pass around or store strings, use one of the [`FixedString`](https://docs.unity3d.com/Packages/com.unity.collections@1.2/api/Unity.Collections.FixedString.html) structs in the `Unity.Collections` package:
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```c#
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int value = 256;
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FixedString128 text = $"This is an integer value {value} used with FixedString128";
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MyCustomLog(text);
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// ...
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// String can be passed as an argument to a method using a FixedString,
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// but not using directly a managed `string`:
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public static void MyCustomLog(in FixedString128 log)
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{
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Debug.Log(text);
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}
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```
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## Arguments and specifiers
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Burst has limited support for string format arguments and specifiers:
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```c#
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int value = 256;
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// Padding left: "This value ` 256`
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Debug.Log($"This value `{value,5}`");
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// Padding right: "This value `256 `
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Debug.Log($"This value `{value,-5}`");
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// Hexadecimal uppercase: "This value `00FF`
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Debug.Log($"This value `{value:X4}`");
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// Hexadecimal lowercase: "This value `00ff`
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Debug.Log($"This value `{value:x4}`");
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// Decimal with leading-zero: "This value `0256`
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Debug.Log($"This value `{value:D4}`");
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```
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