b486678290
Library -Artifacts
83 lines
3.9 KiB
Objective-C
83 lines
3.9 KiB
Objective-C
#import <UnityAds/UnityMonetization.h>
|
|
#import "UnityAdsUtilities.h"
|
|
#import <UnityAds/UnityServices.h>
|
|
#import "UnityAdsPurchasingWrapper.h"
|
|
|
|
/**
|
|
* Callback invoked into C# when a decision state has changed.
|
|
*/
|
|
typedef void (*UnityMonetizationPlacementContentStateChangedCallback)(const char *placementId, const void *pDecision, int newState, int oldState);
|
|
static UnityMonetizationPlacementContentStateChangedCallback unityMonetizationPlacementContentStateChangedCallback = NULL;
|
|
|
|
/**
|
|
* Callback invoked into C# when a decision is ready.
|
|
*/
|
|
typedef void (*UnityMonetizationPlacementContentReadyCallback)(const char *placementId, const void *pDecision);
|
|
static UnityMonetizationPlacementContentReadyCallback unityMonetizationPlacementContentReadyCallback = NULL;
|
|
|
|
/**
|
|
* Callback invoked into C# when an error occurred
|
|
*/
|
|
typedef void (*UnityMonetizationErrorCallback)(long err, const char* message);
|
|
static UnityMonetizationErrorCallback unityMonetizationErrorCallback = NULL;
|
|
|
|
struct UnityMonetizationMonetizationCallbacks {
|
|
UnityMonetizationPlacementContentReadyCallback unityMonetizationDecisionReadyCallback;
|
|
UnityMonetizationPlacementContentStateChangedCallback unityMonetizationDecisionStateChangedCallback;
|
|
UnityMonetizationErrorCallback unityMonetizationErrorCallback;
|
|
};
|
|
|
|
static id<UnityMonetizationDelegate> monetizationDelegate = nil;
|
|
|
|
@interface UnityMonetizationUnityDecisionDelegate : NSObject<UnityMonetizationDelegate>
|
|
@end
|
|
|
|
@implementation UnityMonetizationUnityDecisionDelegate
|
|
-(void)placementContentReady:(NSString *)placementId placementContent:(UMONPlacementContent *)decision {
|
|
if (unityMonetizationPlacementContentReadyCallback != NULL) {
|
|
const char* rawPlacementId = UnityAdsCopyString([placementId UTF8String]);
|
|
// Note, we are bridging instead of retaining as we don't need to track the lifecycle of this
|
|
// object in C#. When the decision is replaced, ready will be called and C# will be notified.
|
|
unityMonetizationPlacementContentReadyCallback(rawPlacementId, CFBridgingRetain(decision));
|
|
free((void*)rawPlacementId);
|
|
}
|
|
}
|
|
-(void)placementContentStateDidChange:(NSString *)placementId placementContent:(UMONPlacementContent *)placementContent previousState:(UnityMonetizationPlacementContentState)previousState newState:(UnityMonetizationPlacementContentState)newState {
|
|
if (unityMonetizationPlacementContentStateChangedCallback != NULL) {
|
|
const char* rawPlacementId = UnityAdsCopyString([placementId UTF8String]);
|
|
unityMonetizationPlacementContentStateChangedCallback(rawPlacementId, (__bridge void*)placementContent, previousState, newState);
|
|
free((void*)rawPlacementId);
|
|
}
|
|
}
|
|
-(void)unityServicesDidError:(UnityServicesError)error withMessage:(NSString *)message {
|
|
if (unityMonetizationErrorCallback != NULL) {
|
|
const char* rawError = UnityAdsCopyString([message UTF8String]);
|
|
unityMonetizationErrorCallback(error, rawError);
|
|
free((void*)rawError);
|
|
}
|
|
}
|
|
|
|
@end
|
|
|
|
void UnityMonetizationSetMonetizationCallbacks(struct UnityMonetizationMonetizationCallbacks *callbacks) {
|
|
unityMonetizationPlacementContentStateChangedCallback = callbacks->unityMonetizationDecisionStateChangedCallback;
|
|
unityMonetizationPlacementContentReadyCallback = callbacks->unityMonetizationDecisionReadyCallback;
|
|
unityMonetizationErrorCallback = callbacks->unityMonetizationErrorCallback;
|
|
if (monetizationDelegate == nil) {
|
|
monetizationDelegate = [[UnityMonetizationUnityDecisionDelegate alloc] init];
|
|
}
|
|
}
|
|
|
|
void UnityMonetizationInitialize(const char *gameId, bool isTestMode) {
|
|
InitializeUnityAdsPurchasingWrapper();
|
|
[UnityMonetization initialize:[NSString stringWithUTF8String:gameId] delegate:monetizationDelegate testMode:isTestMode];
|
|
}
|
|
|
|
bool UnityMonetizationIsReady(const char* placementId) {
|
|
return [UnityMonetization isReady:[NSString stringWithUTF8String:placementId]];
|
|
}
|
|
|
|
bool UnityMonetizationIsSupported() {
|
|
return [UnityServices isSupported];
|
|
}
|