b486678290
Library -Artifacts
147 lines
6.6 KiB
Objective-C
147 lines
6.6 KiB
Objective-C
#import <UnityAds/USRVUnityPurchasing.h>
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#import "UnityAdsUtilities.h"
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#import "UnityJsonAdditions.h"
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struct UnityPurchasingProduct {
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const ushort* productId;
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const ushort* localizedTitle;
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const ushort* localizedDescription;
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const ushort* localizedPriceString;
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const ushort* isoCurrencyCode;
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const ushort* productType;
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double localizedPrice;
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};
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struct UnityPurchasingPurchaseCallbacks {
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const void* completionHandler;
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const void* errorHandler;
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};
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// Callback called to C# that handles retrieiving the products.
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// It is assumed that pDelegate will be the same delegate passed into
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// UnityPurchasingInvokeRetrieveProductsCallback.
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typedef void (*UnityPurchasingOnRetrieveProductsCallback)(const void *pDelegate);
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UnityPurchasingOnRetrieveProductsCallback unityPurchasingOnRetrieveProductsCallback;
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// Callback called to C# that handles the purchasing flow.
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// It is assumed that pDelegate will be the same delegate passed into
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// UnityPurchasingInvokeTransactionCompleteCallback and
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// UnityPurchasingInvokeTransactionErrorCallback
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typedef void (*UnityPurchasingOnPurchaseCallback)(const char *productId, struct UnityPurchasingPurchaseCallbacks* callbacks);
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UnityPurchasingOnPurchaseCallback unityPurchasingOnPurchaseCallback;
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struct UnityPurchasingAdapterCallbacks {
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UnityPurchasingOnRetrieveProductsCallback unityPurchasingOnRetrieveProductsCallback;
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UnityPurchasingOnPurchaseCallback unityPurchasingOnPurchaseCallback;
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};
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@interface UnityPurchasingAdapterDelegate : NSObject <USRVUnityPurchasingDelegate>
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@end
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@implementation UnityPurchasingAdapterDelegate
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-(void)loadProducts:(void (^)(NSArray<UPURProduct*> *products))completionHandler {
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unityPurchasingOnRetrieveProductsCallback(CFBridgingRetain(completionHandler));
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}
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-(void)purchaseProduct:(NSString *)productId completionHandler:(UnityPurchasingTransactionCompletionHandler)completionHandler errorHandler:(UnityPurchasingTransactionErrorHandler)errorHandler userInfo:(nullable NSDictionary *)extras {
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struct UnityPurchasingPurchaseCallbacks* callbacks;
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callbacks->completionHandler = CFBridgingRetain(completionHandler);
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callbacks->errorHandler = CFBridgingRetain(errorHandler);
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unityPurchasingOnPurchaseCallback([productId UTF8String], callbacks);
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}
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@end
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static id <USRVUnityPurchasingDelegate> unityPurchasingAdapterDelegate;
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/**
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* Sets the callbacks for invoking purchasing adapter functionality into C#.
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*/
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void UnityPurchasingSetPurchasingAdapterCallbacks(struct UnityPurchasingAdapterCallbacks *callbacks) {
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unityPurchasingOnRetrieveProductsCallback = callbacks->unityPurchasingOnRetrieveProductsCallback;
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unityPurchasingOnPurchaseCallback = callbacks->unityPurchasingOnPurchaseCallback;
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if (unityPurchasingAdapterDelegate == NULL) {
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unityPurchasingAdapterDelegate = [[UnityPurchasingAdapterDelegate alloc] init];
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[USRVUnityPurchasing setDelegate:unityPurchasingAdapterDelegate];
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}
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}
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/**
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* Allocates a fixed sized array to be returned as a pointer to C#.
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*/
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const void *UnityPurchasingAdapterAllocateProductsArray(int num) {
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NSMutableArray *array = [NSMutableArray arrayWithCapacity:num];
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return CFBridgingRetain(array);
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}
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/**
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* Appends the given product to the end of the product array.
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*/
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void UnityPurchasingAddItemToProductsArray(const void *pArray, struct UnityPurchasingProduct *pProduct) {
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NSMutableArray *array = (__bridge NSMutableArray *) pArray;
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UPURProduct *product = [UPURProduct build:^(UPURProductBuilder* builder) {
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builder.productId = NSStringFromIl2CppString(pProduct->productId);
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builder.localizedTitle = NSStringFromIl2CppString(pProduct->localizedTitle);
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builder.localizedDescription = NSStringFromIl2CppString(pProduct->localizedDescription);
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builder.localizedPriceString = NSStringFromIl2CppString(pProduct->localizedPriceString);
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builder.isoCurrencyCode = NSStringFromIl2CppString(pProduct->isoCurrencyCode);
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builder.productType = NSStringFromIl2CppString(pProduct->productType);
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builder.localizedPrice = [[NSDecimalNumber alloc] initWithDouble:pProduct->localizedPrice];
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}];
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[array addObject:product];
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}
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/**
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* Invokes the given retrieve products delegate with the given products.
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*/
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void UnityPurchasingInvokeRetrieveProductsCallback(const void *pDelegate, const void *pProducts) {
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if (pDelegate != NULL && pProducts != NULL) {
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NSArray *products = (__bridge NSArray *) pProducts;
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UnityPurchasingLoadProductsCompletionHandler completionHandler = (__bridge UnityPurchasingLoadProductsCompletionHandler)pDelegate;
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completionHandler(products);
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CFBridgingRelease(pDelegate);
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CFBridgingRelease(pProducts);
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}
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}
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/**
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* Invokes the given transaction delegate's complete callback with the given details
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*/
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void UnityPurchasingInvokeTransactionCompleteCallback(struct UnityPurchasingPurchaseCallbacks* callbacks, ushort* transactionDetailsJson) {
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if (callbacks != NULL && transactionDetailsJson != NULL) {
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NSString *transactionDetailsJsonString = NSStringFromIl2CppString(transactionDetailsJson);
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NSError *error = nil;
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UPURTransactionDetails *details = [UPURTransactionDetails buildWithJson:transactionDetailsJsonString error:&error];
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if (error) {
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// do nothing
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} else if (details) {
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// make sure details is non-null
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UnityPurchasingTransactionCompletionHandler handler = (__bridge UnityPurchasingTransactionCompletionHandler)(callbacks->completionHandler);
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handler(details);
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}
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CFBridgingRelease(callbacks->completionHandler);
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CFBridgingRelease(callbacks->errorHandler);
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free(callbacks);
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}
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}
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/**
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* Invokes the given transaction delegate's error callback with the given error and message.
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*/
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void UnityPurchasingInvokeTransactionErrorCallback(struct UnityPurchasingPurchaseCallbacks* callbacks, ushort* transactionErrorDetailsJson) {
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if (callbacks != NULL && transactionErrorDetailsJson != NULL) {
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NSString *transactionErrorDetailsJsonString = NSStringFromIl2CppString(transactionErrorDetailsJson);
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NSError *error = nil;
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UPURTransactionErrorDetails *details = [UPURTransactionErrorDetails buildWithJson: transactionErrorDetailsJsonString error:&error];
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if (error) {
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// do nothing
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} else if (details) {
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// make sure details is non-null
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UnityPurchasingTransactionErrorHandler handler = (__bridge UnityPurchasingTransactionErrorHandler)(callbacks->errorHandler);
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handler(details);
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}
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CFBridgingRelease(callbacks->completionHandler);
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CFBridgingRelease(callbacks->errorHandler);
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free(callbacks);
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}
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}
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