9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
26 lines
1.6 KiB
Markdown
26 lines
1.6 KiB
Markdown
# Utility Nodes
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| [Preview](Preview-Node.md) | [Sub-Graph](Sub-graph-Node.md) |
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|:-------------|:------|
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| ![Image](images/PreviewNodeThumb.png) | ![Image](images/SubgraphNodeThumb.png) |
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| Provides a preview window and passes the input value through without modification. | Provides a reference to a Sub-graph asset. |
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## Logic
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| [All](All-Node.md) | [And](And-Node.md) |
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|:-------------|:------|
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| ![Image](images/AllNodeThumb.png) | ![Image](images/AndNodeThumb.png) |
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| Returns true if all components of the input In are non-zero. | Returns true if both the inputs A and B are true. |
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|[**Any**](Any-Node.md)|[**Branch**](Branch-Node.md)|
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|![Image](images/AnyNodeThumb.png)|![Image](images/BranchNodeThumb.png)|
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|Returns true if any of the components of the input In are non-zero.|Provides a dynamic branch to the shader.|
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|[**Comparison**](Comparison-Node.md)|[**Is Infinite**](Is-Infinite-Node.md)|
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|![Image](images/ComparisonNodeThumb.png)|![Image](images/IsInfiniteNodeThumb.png)|
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|Compares the two input values A and B based on the condition selected on the dropdown.|Returns true if any of the components of the input In is an infinite value.|
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|[**Is NaN**](Is-NaN-Node.md)|[**Nand**](Nand-Node.md)|
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|![Image](images/IsNaNNodeThumb.png)|![Image](images/NandNodeThumb.png)|
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|Returns true if any of the components of the input In is not a number (NaN).|Returns true if both the inputs A and B are false.|
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|[**Not**](Not-Node.md)|[**Or**](Or-Node.md)|
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|![Image](images/NotNodeThumb.png)|![Image](images/OrNodeThumb.png)|
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|Returns the opposite of input In. If In is true, the output is false. Otherwise, it returns true.|Returns true if either input A or input B is true.|
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