9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
58 lines
1.2 KiB
Markdown
58 lines
1.2 KiB
Markdown
# Log Node
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## Description
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Returns the logarithm of input **In**. **Log** is the inverse operation to the [Exponential Node](Exponential-Node.md).
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For example, the result of a base-2 **Exponential** using an input value of 3 is 8.
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![](images/LogNodePage02.png)
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Therefore the result of a base-2 **Log** using an input value of 8 is 3.
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The logarithmic base can be switched between base-e, base-2 and base-10 from the **Base** dropdown on the node.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| In | Input | Dynamic Vector | Input value |
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| Out | Output | Dynamic Vector | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Base | Dropdown | BaseE, Base2, Base10 | Selects the logarithmic base |
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## Generated Code Example
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The following example code represents one possible outcome of this node per **Base** mode.
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**Base E**
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```
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void Unity_Log_float4(float4 In, out float4 Out)
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{
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Out = log(In);
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}
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```
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**Base 2**
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```
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void Unity_Log2_float4(float4 In, out float4 Out)
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{
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Out = log2(In);
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}
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```
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**Base 10**
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```
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void Unity_Log10_float4(float4 In, out float4 Out)
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{
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Out = log10(In);
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}
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```
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