Firstborn/Library/PackageCache/com.unity.render-pipelines..../Documentation~/post-processing-chromatic-a...
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

21 lines
1.3 KiB
Markdown

# Chromatic Aberration
Chromatic Aberration creates fringes of color along boundaries that separate dark and light parts of the image. It mimics the color distortion that a real-world camera produces when its lens fails to join all colors to the same point. See Wikipedia: Chromation aberration.
## Using Chromatic Aberration
**Chromatic Aberration** uses the [Volume](Volumes.md) system, so to enable and modify **Chromatic Aberration** properties, you must add a **Chromatic Aberration** override to a [Volume](Volumes.md) in your Scene.
To add **Chromatic Aberration** to a Volume:
1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
2. In the Inspector, navigate to **Add Override** > **Post-processing** and click on **Chromatic Aberration**. Universal Render Pipeline applies **Chromatic Aberration** to any Camera this Volume affects.
## Properties
![](Images/Inspectors/ChromaticAberration.png)
| **Property** | **Description** |
| ------------- | ------------------------------------------------------------ |
| **Intensity** | Set the strength of the Chromatic Aberration effect. Values range between 0 and 1. The higher the value, the more intense the effect is. The default value is 0, which disables the effect. |