{ "name": "com.unity.scriptablebuildpipeline", "displayName": "Scriptable Build Pipeline", "version": "1.20.1", "unity": "2019.4", "description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.", "keywords": [ "build", "bundle", "bundles", "assetbundles", "cache", "server" ], "repository": { "url": "https://github.cds.internal.unity3d.com/unity/Addressables.git", "type": "git", "revision": "f2d9aac4eb254f268ff4e23f800ccc30c53dbd75" }, "_upm": { "changelog": "- Fix an issue where cached Sprite state could be stale." }, "upmCi": { "footprint": "a5753b93ff70455d833ef8b4200101686c279d8f" } }