using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("Unity.ScriptableBuildPipeline.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.ScriptableBuildPipeline.Test.Fixtures")]
[assembly: InternalsVisibleTo("PerformanceTests.Editor")]
[assembly: InternalsVisibleTo("SBPDebug.Editor")]
[assembly: InternalsVisibleTo("SBPDebug.Editor.Tests")]