namespace UnityEngine.Rendering.Universal { /// <summary> /// Controls when URP renders via an intermediate texture. /// </summary> public enum IntermediateTextureMode { /// <summary> /// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not. /// </summary> Auto, /// <summary> /// Forces rendering via an intermediate texture if any Renderer Feature is active, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms. /// </summary> Always } }