using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using RPGCreationKit; using RPGCreationKit.AI; [Serializable] public struct Metadata : IEquatable { public bool IsOwnedByNPC; public RckAI Owner; public bool Equals(Metadata other) { return IsOwnedByNPC.Equals(other.IsOwnedByNPC); } }