using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using RPGCreationKit; namespace RPGCreationKit { /// /// This class manages the alert messages shown in the game. /// It contains a static instance that must be set on every scene (Awake method) /// public class TutorialAlertMessage : MonoBehaviour { public bool messageOpened = false; #region Singleton public static TutorialAlertMessage instance; /// /// Set the instance /// private void Awake() { if (instance == null) instance = this; else { // Replace the previous instance Destroy(instance.gameObject); instance = this; } } #endregion public GameObject UI; [SerializeField] private TextMeshProUGUI message; public void OpenMessage(string _message) { RPGCreationKit.Player.RckPlayer.instance.EnableDisableControls(false); messageOpened = true; Cursor.lockState = CursorLockMode.None; Time.timeScale = 0; UI.SetActive(true); message.text = _message; } public void CloseButton(bool forcedClose = false) { Cursor.lockState = CursorLockMode.Locked; Time.timeScale = 1; UI.SetActive(false); messageOpened = false; RPGCreationKit.Player.RckPlayer.instance.EnableDisableControls(true); } } }