using UnityEngine; using System.Collections; using System.Collections.Generic; using DigitalOpus.MB.Core; public class MB2_UpdateSkinnedMeshBoundsFromBounds : MonoBehaviour { public List objects; SkinnedMeshRenderer smr; void Start () { smr = GetComponent(); if (smr == null){ Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBounds script to an object with a SkinnedMeshRenderer component attached."); return; } if (objects == null || objects.Count == 0){ Debug.LogWarning("The MB2_UpdateSkinnedMeshBoundsFromBounds had no Game Objects. It should have the same list of game objects that the MeshBaker does."); smr = null; return; } for (int i = 0; i < objects.Count; i++){ if (objects[i] == null || objects[i].GetComponent() == null){ Debug.LogError("The list of objects had nulls or game objects without a renderer attached at position " + i); smr = null; return; } } bool origVal = smr.updateWhenOffscreen; smr.updateWhenOffscreen = true; smr.updateWhenOffscreen = origVal; } void Update () { if (smr != null && objects != null){ MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(objects,smr); } } }