using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.AI; namespace RPGCreationKit { public class AIDatabase : MonoBehaviour { public static AIDatabase instance; private void Awake() { instance = this; sFile = file; } public AIDatabaseFile file; public static AIDatabaseFile sFile; public void InsertAllProjectItems() { // Find all Projects Items and fill the allItems List } private void FillAllItemsSubLists() { // Fills all sublists } public void InsertNewItem(Item _item) { // Insert a single item in the allItems list and fill in sublist } public static GameObject GetAI(string _factionID) { // Find the item in the database // return it //for (int i = 0; i < sFile.allItems.Count; i++) // if (sFile.allItems[i].ItemID == _itemID) // return sFile.allItems[i]; GameObject ai; sFile.dictionary.TryGetValue(_factionID, out ai); return ai; } } }