namespace UnityEditor.TerrainTools { /// <summary> /// A NoiseType implementation for Perlin noise /// </summary> [System.Serializable] internal class PerlinNoise : NoiseType<PerlinNoise> { private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor() { name = "Perlin", outputDir = "Packages/com.unity.terrain-tools/Shaders/NoiseLib", sourcePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/PerlinImpl.hlsl", supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D, inputStructDefinition = null }; public override NoiseTypeDescriptor GetDescription() => desc; } }