using System; using System.Collections; using NUnit.Framework; using UnityEngine; using Unity.Jobs.LowLevel.Unsafe; using UnityEngine.TestTools; using Unity.Burst; using Unity.Collections; using Unity.Jobs; using System.Threading; using System.Diagnostics; using UnityEditor; using Debug = UnityEngine.Debug; using System.Text.RegularExpressions; using Unity.Profiling; using UnityEditor.Compilation; using System.IO; [TestFixture] public class EditModeTest { private const int MaxIterations = 500; #if UNITY_2019_3_OR_NEWER [UnityTest] public IEnumerator CheckBurstJobEnabledDisabled() { BurstCompiler.Options.EnableBurstCompileSynchronously = true; try { foreach(var item in CheckBurstJobDisabled()) yield return item; foreach(var item in CheckBurstJobEnabled()) yield return item; } finally { BurstCompiler.Options.EnableBurstCompilation = true; } } #endif private IEnumerable CheckBurstJobEnabled() { BurstCompiler.Options.EnableBurstCompilation = true; yield return null; using (var jobTester = new BurstJobTester2()) { var result = jobTester.Calculate(); Assert.AreNotEqual(0.0f, result); } } private IEnumerable CheckBurstJobDisabled() { BurstCompiler.Options.EnableBurstCompilation = false; yield return null; using (var jobTester = new BurstJobTester2()) { var result = jobTester.Calculate(); Assert.AreEqual(0.0f, result); } } #if UNITY_2019_3_OR_NEWER [UnityTest] public IEnumerator CheckJobWithNativeArray() { BurstCompiler.Options.EnableBurstCompileSynchronously = true; BurstCompiler.Options.EnableBurstCompilation = true; yield return null; var job = new BurstJobTester2.MyJobCreatingAndDisposingNativeArray() { Length = 128, Result = new NativeArray(16, Allocator.TempJob) }; var handle = job.Schedule(); handle.Complete(); try { Assert.AreEqual(job.Length, job.Result[0]); } finally { job.Result.Dispose(); } } #endif #if UNITY_BURST_BUG_FUNCTION_POINTER_FIXED [UnityTest] public IEnumerator CheckBurstFunctionPointerException() { BurstCompiler.Options.EnableBurstCompileSynchronously = true; BurstCompiler.Options.EnableBurstCompilation = true; yield return null; using (var jobTester = new BurstJobTester()) { var exception = Assert.Throws(() => jobTester.CheckFunctionPointer()); StringAssert.Contains("Exception was thrown from a function compiled with Burst", exception.Message); } } #endif [BurstCompile(CompileSynchronously = true)] private struct HashTestJob : IJob { public NativeArray Hashes; public void Execute() { Hashes[0] = BurstRuntime.GetHashCode32(); Hashes[1] = TypeHashWrapper.GetIntHash(); Hashes[2] = BurstRuntime.GetHashCode32>(); Hashes[3] = TypeHashWrapper.GetGenericHash(); } } [Test] public static void TestTypeHash() { HashTestJob job = new HashTestJob { Hashes = new NativeArray(4, Allocator.TempJob) }; job.Schedule().Complete(); var hash0 = job.Hashes[0]; var hash1 = job.Hashes[1]; var hash2 = job.Hashes[2]; var hash3 = job.Hashes[3]; job.Hashes.Dispose(); Assert.AreEqual(hash0, hash1, "BurstRuntime.GetHashCode32() has returned two different hashes"); Assert.AreEqual(hash2, hash3, "BurstRuntime.GetHashCode32>() has returned two different hashes"); } #if UNITY_2019_3_OR_NEWER [UnityTest] public IEnumerator CheckSafetyChecksWithDomainReload() { { var job = new SafetyCheckJobWithDomainReload(); { // Run with safety-checks true BurstCompiler.Options.EnableBurstSafetyChecks = true; job.Result = new NativeArray(1, Allocator.TempJob); try { var handle = job.Schedule(); handle.Complete(); Assert.AreEqual(2, job.Result[0]); } finally { job.Result.Dispose(); } } { // Run with safety-checks false BurstCompiler.Options.EnableBurstSafetyChecks = false; job.Result = new NativeArray(1, Allocator.TempJob); bool hasException = false; try { var handle = job.Schedule(); handle.Complete(); Assert.AreEqual(1, job.Result[0]); } catch { hasException = true; throw; } finally { job.Result.Dispose(); if (hasException) { BurstCompiler.Options.EnableBurstSafetyChecks = true; } } } } // Ask for domain reload EditorUtility.RequestScriptReload(); // Wait for the domain reload to be completed yield return new WaitForDomainReload(); { // The safety checks should have been disabled by the previous code Assert.False(BurstCompiler.Options.EnableBurstSafetyChecks); // Restore safety checks BurstCompiler.Options.EnableBurstSafetyChecks = true; } } #endif [BurstCompile(CompileSynchronously = true)] private struct DebugLogJob : IJob { public int Value; public void Execute() { UnityEngine.Debug.Log($"This is a string logged from a job with burst with the following {Value}"); } } [Test] public static void TestDebugLog() { var job = new DebugLogJob { Value = 256 }; job.Schedule().Complete(); } [BurstCompile(CompileSynchronously = true, Debug = true)] struct DebugLogErrorJob : IJob { public void Execute() { UnityEngine.Debug.LogError("X"); } } [UnityTest] public IEnumerator DebugLogError() { LogAssert.Expect(LogType.Error, "X"); var jobData = new DebugLogErrorJob(); jobData.Run(); yield return null; } [BurstCompile(CompileSynchronously = true)] private struct SafetyCheckJobWithDomainReload : IJob { public NativeArray Result; public void Execute() { Result[0] = 1; SetResultWithSafetyChecksOnly(); } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] private void SetResultWithSafetyChecksOnly() { Result[0] = 2; } } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] private static void SafelySetSomeBool(ref bool b) { b = true; } [BurstCompile(DisableSafetyChecks = false)] private struct EnabledSafetyChecksJob : IJob { [WriteOnly] public NativeArray WasHit; public void Execute() { var b = false; SafelySetSomeBool(ref b); WasHit[0] = b ? 1 : 0; } } [BurstCompile(DisableSafetyChecks = true)] private struct DisabledSafetyChecksJob : IJob { [WriteOnly] public NativeArray WasHit; public void Execute() { var b = false; SafelySetSomeBool(ref b); WasHit[0] = b ? 1 : 0; } } #if UNITY_2019_3_OR_NEWER [UnityTest] public IEnumerator CheckSafetyChecksOffGloballyAndOnInJob() { BurstCompiler.Options.EnableBurstSafetyChecks = false; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var job = new EnabledSafetyChecksJob() { WasHit = new NativeArray(1, Allocator.TempJob) }; job.Schedule().Complete(); try { // Safety checks are off globally which overwrites the job having safety checks on. Assert.AreEqual(0, job.WasHit[0]); } finally { job.WasHit.Dispose(); } } [UnityTest] public IEnumerator CheckSafetyChecksOffGloballyAndOffInJob() { BurstCompiler.Options.EnableBurstSafetyChecks = false; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var job = new DisabledSafetyChecksJob() { WasHit = new NativeArray(1, Allocator.TempJob) }; job.Schedule().Complete(); try { // Safety checks are off globally and off in job. Assert.AreEqual(0, job.WasHit[0]); } finally { job.WasHit.Dispose(); } } [UnityTest] public IEnumerator CheckSafetyChecksOnGloballyAndOnInJob() { BurstCompiler.Options.EnableBurstSafetyChecks = true; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var job = new EnabledSafetyChecksJob() { WasHit = new NativeArray(1, Allocator.TempJob) }; job.Schedule().Complete(); try { // Safety checks are on globally and on in job. Assert.AreEqual(1, job.WasHit[0]); } finally { job.WasHit.Dispose(); } } [UnityTest] public IEnumerator CheckSafetyChecksOnGloballyAndOffInJob() { BurstCompiler.Options.EnableBurstSafetyChecks = true; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var job = new DisabledSafetyChecksJob() { WasHit = new NativeArray(1, Allocator.TempJob) }; job.Schedule().Complete(); try { // Safety checks are on globally but off in job. Assert.AreEqual(0, job.WasHit[0]); } finally { job.WasHit.Dispose(); } } [UnityTest] public IEnumerator CheckForceSafetyChecksWorks() { BurstCompiler.Options.ForceEnableBurstSafetyChecks = true; yield return null; var job = new DisabledSafetyChecksJob() { WasHit = new NativeArray(1, Allocator.TempJob) }; job.Schedule().Complete(); try { // Even though the job has set disabled safety checks, the menu item 'Force On' // has been set which overrides any other requested behaviour. Assert.AreEqual(1, job.WasHit[0]); } finally { job.WasHit.Dispose(); } } [UnityTest] public IEnumerator CheckSharedStaticWithDomainReload() { // Check that on a first access, SharedStatic is always empty AssertTestSharedStaticEmpty(); // Fill with some data TestSharedStatic.SharedValue.Data = new TestSharedStatic(1, 2, 3, 4); Assert.AreEqual(1, TestSharedStatic.SharedValue.Data.Value1); Assert.AreEqual(2, TestSharedStatic.SharedValue.Data.Value2); Assert.AreEqual(3, TestSharedStatic.SharedValue.Data.Value3); Assert.AreEqual(4, TestSharedStatic.SharedValue.Data.Value4); // Ask for domain reload EditorUtility.RequestScriptReload(); // Wait for the domain reload to be completed yield return new WaitForDomainReload(); // Make sure that after a domain reload everything is initialized back to zero AssertTestSharedStaticEmpty(); } private static void AssertTestSharedStaticEmpty() { Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value1); Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value2); Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value3); Assert.AreEqual(0, TestSharedStatic.SharedValue.Data.Value4); } private struct TestSharedStatic { public static readonly SharedStatic SharedValue = SharedStatic.GetOrCreate(); public TestSharedStatic(int value1, long value2, long value3, long value4) { Value1 = value1; Value2 = value2; Value3 = value3; Value4 = value4; } public int Value1; public long Value2; public long Value3; public long Value4; } static EditModeTest() { // UnityEngine.Debug.Log("Domain Reload"); } [BurstCompile] private static class FunctionPointers { public delegate int SafetyChecksDelegate(); [BurstCompile(DisableSafetyChecks = false)] public static int WithSafetyChecksEnabled() { var b = false; SafelySetSomeBool(ref b); return b ? 1 : 0; } [BurstCompile(DisableSafetyChecks = true)] public static int WithSafetyChecksDisabled() { var b = false; SafelySetSomeBool(ref b); return b ? 1 : 0; } } [UnityTest] public IEnumerator CheckSafetyChecksOffGloballyAndOffInFunctionPointer() { BurstCompiler.Options.EnableBurstSafetyChecks = false; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var funcPtr = BurstCompiler.CompileFunctionPointer(FunctionPointers.WithSafetyChecksDisabled); // Safety Checks are off globally and off in the job. Assert.AreEqual(0, funcPtr.Invoke()); } [UnityTest] public IEnumerator CheckSafetyChecksOffGloballyAndOnInFunctionPointer() { BurstCompiler.Options.EnableBurstSafetyChecks = false; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var funcPtr = BurstCompiler.CompileFunctionPointer(FunctionPointers.WithSafetyChecksEnabled); // Safety Checks are off globally and on in job, but the global setting takes precedence. Assert.AreEqual(0, funcPtr.Invoke()); } [UnityTest] public IEnumerator CheckSafetyChecksOnGloballyAndOffInFunctionPointer() { BurstCompiler.Options.EnableBurstSafetyChecks = true; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var funcPtr = BurstCompiler.CompileFunctionPointer(FunctionPointers.WithSafetyChecksDisabled); // Safety Checks are on globally and off in the job, so the job takes predence. Assert.AreEqual(0, funcPtr.Invoke()); } [UnityTest] public IEnumerator CheckSafetyChecksOnGloballyAndOnInFunctionPointer() { BurstCompiler.Options.EnableBurstSafetyChecks = true; BurstCompiler.Options.ForceEnableBurstSafetyChecks = false; yield return null; var funcPtr = BurstCompiler.CompileFunctionPointer(FunctionPointers.WithSafetyChecksEnabled); // Safety Checks are on globally and on in the job. Assert.AreEqual(1, funcPtr.Invoke()); } [UnityTest] public IEnumerator CheckFunctionPointerForceSafetyChecksWorks() { BurstCompiler.Options.ForceEnableBurstSafetyChecks = true; yield return null; var funcPtr = BurstCompiler.CompileFunctionPointer(FunctionPointers.WithSafetyChecksDisabled); // Even though the job has set disabled safety checks, the menu item 'Force On' // has been set which overrides any other requested behaviour. Assert.AreEqual(1, funcPtr.Invoke()); } #endif #if UNITY_2020_1_OR_NEWER [BurstCompile(CompileSynchronously = true)] private struct DebugDrawLineJob : IJob { public void Execute() { Debug.DrawLine(new Vector3(0, 0, 0), new Vector3(5, 0, 0), Color.green); } } [Test] public void TestDebugDrawLine() { var job = new DebugDrawLineJob(); job.Schedule().Complete(); } #endif #if UNITY_2020_2_OR_NEWER [BurstCompile] private static class ProfilerMarkerWrapper { private static readonly ProfilerMarker StaticMarker = new ProfilerMarker("TestStaticBurst"); [BurstCompile(CompileSynchronously = true)] public static int CreateAndUseProfilerMarker(int start) { using (StaticMarker.Auto()) { var p = new ProfilerMarker("TestBurst"); p.Begin(); var result = 0; for (var i = start; i < start + 100000; i++) { result += i; } p.End(); return result; } } } private delegate int IntReturnIntDelegate(int param); [Test] public void TestCreateProfilerMarker() { var fp = BurstCompiler.CompileFunctionPointer(ProfilerMarkerWrapper.CreateAndUseProfilerMarker); fp.Invoke(5); } #endif [BurstCompile] private static class EnsureAssemblyBuilderDoesNotInvalidFunctionPointers { [BurstDiscard] private static void MessOnManaged(ref int x) => x = 42; [BurstCompile(CompileSynchronously = true)] public static int WithBurst() { int x = 13; MessOnManaged(ref x); return x; } } [Test] public void TestAssemblyBuilder() { var preBuilder = EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst(); Assert.AreEqual(13, preBuilder); var tempDirectory = Path.GetTempPath(); var script = Path.Combine(tempDirectory, "BurstGeneratedAssembly.cs"); File.WriteAllText(script, @" using Unity.Burst; namespace BurstGeneratedAssembly { [BurstCompile] public static class MyStuff { [BurstCompile(CompileSynchronously = true)] public static int BurstedFunction(int x) => x + 1; } } "); var dll = Path.Combine(tempDirectory, "BurstGeneratedAssembly.dll"); var builder = new AssemblyBuilder(dll, script); Assert.IsTrue(builder.Build()); // Busy wait for the build to be done. while (builder.status != AssemblyBuilderStatus.Finished) { Assert.AreEqual(preBuilder, EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst()); Thread.Sleep(10); } Assert.AreEqual(preBuilder, EnsureAssemblyBuilderDoesNotInvalidFunctionPointers.WithBurst()); } }