using UnityEditor; using UnityEngine; namespace Daz3D { /// /// A component to attach to the scene instance of the prefab created by the DTUImporter /// allows the instance to be "refreshed" with the newer prefab, between successive import sessions /// If the scene containing the instance is open and the fbx is fresher than the scene, then /// a instance of the new prefab will replace the old /// TODO add a switch in the DTU JSON to override this behavior /// public class Daz3DInstance : MonoBehaviour { /// /// The FBX modelPrefab is used as the unifying key between the import session /// and the instance in the scene. /// public GameObject SourceFBX; [Tooltip("If true, future bridge imports will replace this instance in the scene, including any prefab overrides.")] public bool ReplaceOnImport = true; // // // // // // // // //adds rightclick menu to project view //[MenuItem("Assets/MUNKEE/DoSomething")] //public static void Init() //{ // var file = Selection.activeObject.name; // Debug.LogWarning(file); //} //// Add a menu item named "Do Something" to MyMenu in the menu bar. //[MenuItem("MyMenu/Do Something M U N K E E _____________")] //static void DoSomething() //{ // Debug.Log("Doing Something..."); //} // Add a menu item named "Do Something with a Shortcut Key" to MyMenu in the menu bar // and give it a shortcut (ctrl-g on Windows, cmd-g on macOS). //[MenuItem("MyMenu/Do Something with a Shortcut Key %g M U N K E E _____________")] //static void DoSomethingWithAShortcutKey() //{ // Debug.Log("Doing something with a Shortcut Key..."); //} // Add a menu item called "Double Mass" to a Rigidbody's context menu. //[MenuItem("CONTEXT/Rigidbody/Double Mass M U N K E E _____________")] //static void DoubleMass(MenuCommand command) //{ // Rigidbody body = (Rigidbody)command.context; // body.mass = body.mass * 2; // Debug.Log("Doubled Rigidbody's Mass to " + body.mass + " from Context Menu."); //} // Add a menu item to create custom GameObjects. // Priority 1 ensures it is grouped with the other menu items of the same kind // and propagated to the hierarchy dropdown and hierarchy context menus. //[MenuItem("GameObject/M U N K E E _____________/Custom Game Object", false, 10)] //static void CreateCustomGameObject(MenuCommand menuCommand) //{ // // Create a custom game object // GameObject go = new GameObject("Custom Game Object"); // // Ensure it gets reparented if this was a context click (otherwise does nothing) // GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject); // // Register the creation in the undo system // Undo.RegisterCreatedObjectUndo(go, "Create " + go.name); // Selection.activeObject = go; //} } }