using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using RPGCreationKit;
namespace RPGCreationKit
{
///
/// This class manages the alert messages shown in the game.
/// It contains a static instance that must be set on every scene (Awake method)
///
public class TutorialAlertMessage : MonoBehaviour
{
public bool messageOpened = false;
#region Singleton
public static TutorialAlertMessage instance;
///
/// Set the instance
///
private void Awake()
{
if (instance == null)
instance = this;
else
{
// Replace the previous instance
Destroy(instance.gameObject);
instance = this;
}
}
#endregion
public GameObject UI;
[SerializeField] private TextMeshProUGUI message;
public void OpenMessage(string _message)
{
RPGCreationKit.Player.RckPlayer.instance.EnableDisableControls(false);
messageOpened = true;
Cursor.lockState = CursorLockMode.None;
Time.timeScale = 0;
UI.SetActive(true);
message.text = _message;
}
public void CloseButton(bool forcedClose = false)
{
Cursor.lockState = CursorLockMode.Locked;
Time.timeScale = 1;
UI.SetActive(false);
messageOpened = false;
RPGCreationKit.Player.RckPlayer.instance.EnableDisableControls(true);
}
}
}