using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KevinIglesias { public class RunningVillagers : MonoBehaviour { Transform villager; public float destination = 7; public bool going; void Awake() { villager = transform; } // Update is called once per frame void Update () { if(!going) { if(villager.position.x >= destination) { going = true; villager.localEulerAngles = new Vector3(villager.localEulerAngles.x, villager.localEulerAngles.y+180, villager.localEulerAngles.z); } }else{ if(villager.position.x <= -destination) { villager.localEulerAngles = new Vector3(villager.localEulerAngles.x, villager.localEulerAngles.y-180, villager.localEulerAngles.z); going = false; } } } } }