{ "name": "com.unity.shadergraph", "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "12.1.8", "unity": "2021.2", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "12.1.8", "com.unity.searcher": "4.9.1" }, "samples": [ { "displayName": "Procedural Patterns", "description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag", "path": "Samples~/ProceduralPatterns" } ] }