using System; using System.Collections; using System.Collections.Generic; namespace UnityEditor.ShaderGraph.Drawing { sealed class IndexSet : ICollection { List m_Masks = new List(); public IndexSet() { } public IndexSet(IEnumerable indices) { foreach (var index in indices) Add(index); } public IEnumerator GetEnumerator() { for (var i = 0; i < m_Masks.Count; i++) { var mask = m_Masks[i]; if (mask == 0) continue; for (var j = 0; j < 32; j++) { if ((mask & (1 << j)) > 0) yield return i * 32 + j; } } } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void UnionWith(IEnumerable other) { var otherSet = other as IndexSet; if (otherSet != null) { UnionWith(otherSet); } else { foreach (var index in other) Add(index); } } public void UnionWith(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) m_Masks[i] |= other.m_Masks[i]; for (var i = m_Masks.Count; i < other.m_Masks.Count; i++) m_Masks.Add(other.m_Masks[i]); } public void IntersectWith(IEnumerable other) { IntersectWith(other as IndexSet ?? new IndexSet(other)); } public void IntersectWith(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) m_Masks[i] &= other.m_Masks[i]; } public void ExceptWith(IEnumerable other) { var otherSet = other as IndexSet; if (otherSet != null) { ExceptWith(otherSet); } else { foreach (var index in other) Remove(index); } } public void ExceptWith(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) m_Masks[i] &= ~other.m_Masks[i]; } public void SymmetricExceptWith(IEnumerable other) { SymmetricExceptWith(other as IndexSet ?? new IndexSet(other)); } public void SymmetricExceptWith(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) m_Masks[i] ^= other.m_Masks[i]; } public bool IsSubsetOf(IEnumerable other) { return IsSubsetOf(other as IndexSet ?? new IndexSet(other)); } public bool IsSubsetOf(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) { var mask = m_Masks[i]; var otherMask = other.m_Masks[i]; if ((mask & otherMask) != mask) return false; } for (var i = other.m_Masks.Count; i < m_Masks.Count; i++) { if (m_Masks[i] > 0) return false; } return true; } public bool IsSupersetOf(IEnumerable other) { return IsSupersetOf(other as IndexSet ?? new IndexSet(other)); } public bool IsSupersetOf(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) { var otherMask = other.m_Masks[i]; var mask = m_Masks[i]; if ((otherMask & mask) != otherMask) return false; } for (var i = m_Masks.Count; i < other.m_Masks.Count; i++) { if (other.m_Masks[i] > 0) return false; } return true; } public bool IsProperSupersetOf(IEnumerable other) { return IsProperSupersetOf(other as IndexSet ?? new IndexSet(other)); } public bool IsProperSupersetOf(IndexSet other) { var isProper = false; for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) { var mask = m_Masks[i]; var otherMask = other.m_Masks[i]; if ((otherMask & mask) != otherMask) return false; if ((~otherMask & mask) > 0) isProper = true; } for (var i = m_Masks.Count; i < other.m_Masks.Count; i++) { if (other.m_Masks[i] > 0) return false; } if (!isProper) { for (var i = other.m_Masks.Count; i < m_Masks.Count; i++) { if (m_Masks[i] > 0) return true; } } return isProper; } public bool IsProperSubsetOf(IEnumerable other) { return IsProperSubsetOf(other as IndexSet ?? new IndexSet(other)); } public bool IsProperSubsetOf(IndexSet other) { var isProper = false; for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) { var mask = m_Masks[i]; var otherMask = other.m_Masks[i]; if ((mask & otherMask) != mask) return false; if ((~mask & otherMask) > 0) isProper = true; } for (var i = other.m_Masks.Count; i < m_Masks.Count; i++) { if (m_Masks[i] > 0) return false; } if (!isProper) { for (var i = m_Masks.Count; i < other.m_Masks.Count; i++) { if (other.m_Masks[i] > 0) return true; } } return isProper; } public bool Overlaps(IEnumerable other) { var otherSet = other as IndexSet; if (otherSet != null) return Overlaps(otherSet); foreach (var index in other) { if (Contains(index)) return true; } return false; } public bool Overlaps(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) { if ((m_Masks[i] & other.m_Masks[i]) > 0) return true; } return false; } public bool SetEquals(IEnumerable other) { var otherSet = other as IndexSet; if (otherSet != null) return SetEquals(otherSet); foreach (var index in other) { if (!Contains(index)) return false; } return true; } public bool SetEquals(IndexSet other) { for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++) { if (m_Masks[i] != other.m_Masks[i]) return false; } for (var i = other.m_Masks.Count; i < m_Masks.Count; i++) { if (m_Masks[i] > 0) return false; } for (var i = m_Masks.Count; i < other.m_Masks.Count; i++) { if (other.m_Masks[i] > 0) return false; } return true; } public bool Add(int index) { var maskIndex = index >> 5; var bitIndex = index & 31; for (var i = m_Masks.Count; i <= maskIndex; i++) m_Masks.Add(0); var mask = (uint)1 << bitIndex; var isNew = (m_Masks[maskIndex] & mask) == 0; m_Masks[maskIndex] |= mask; return isNew; } void ICollection.Add(int index) { Add(index); } public void Clear() { m_Masks.Clear(); } public bool Contains(int index) { var maskIndex = index >> 5; var bitIndex = index & 31; return maskIndex < m_Masks.Count && (m_Masks[maskIndex] & ((uint)1 << bitIndex)) > 0; } public void CopyTo(int[] array, int arrayIndex) { throw new NotImplementedException(); } public bool Remove(int index) { var maskIndex = index >> 5; var bitIndex = index & 31; if (maskIndex >= m_Masks.Count) return false; var mask = (uint)1 << bitIndex; var exists = (m_Masks[maskIndex] & mask) > 0; m_Masks[maskIndex] &= ~mask; return exists; } public int Count { get { var count = 0; foreach (var mask in m_Masks) { for (var j = 0; j < 32; j++) { if ((mask & (1 << j)) > 0) count++; } } return count; } } public bool IsReadOnly { get { return false; } } } }