using UnityEngine; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph { [FilePath("ProjectSettings/ShaderGraphSettings.asset", FilePathAttribute.Location.ProjectFolder)] internal class ShaderGraphProjectSettings : ScriptableSingleton { [SerializeField] internal int customInterpolatorErrorThreshold = 32; [SerializeField] internal int customInterpolatorWarningThreshold = 16; internal SerializedObject GetSerializedObject() { return new SerializedObject(this); } internal void Save() { Save(true); } private void OnDisable() { Save(); } } class ShaderGraphProjectSettingsProvider : SettingsProvider { private static int kMaxChannelThreshold = 32; private static int kMinChannelThreshold = 8; private static string kCustomInterpolatorHelpBox = "Unity uses these options to help ShaderGraph users maintain known compatibilities with target platform(s) when using Custom Interpolators."; private static string kCustomInterpolatorDocumentationURL = "https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/manual/custom-interpolators.html#thresholds"; private class Styles { public static readonly GUIContent CustomInterpLabel = L10n.TextContent("Custom Interpolator Channel Settings", ""); public static readonly GUIContent CustomInterpWarnThresholdLabel = L10n.TextContent("Warning Threshold", $"ShaderGraph displays a warning when the user creates more custom interpolators than permitted by this setting. The number of interpolators that trigger this warning must be between {kMinChannelThreshold} and the Error Threshold."); public static readonly GUIContent CustomInterpErrorThresholdLabel = L10n.TextContent("Error Threshold", $"ShaderGraph displays an error message when the user tries to create more custom interpolators than permitted by this setting. The number of interpolators that trigger this error must be between {kMinChannelThreshold} and {kMaxChannelThreshold}."); public static readonly GUIContent ReadMore = L10n.TextContent("Read more"); } SerializedObject m_SerializedObject; SerializedProperty m_customInterpWarn; SerializedProperty m_customInterpError; public ShaderGraphProjectSettingsProvider(string path, SettingsScope scopes, IEnumerable keywords = null) : base(path, scopes, keywords) { guiHandler = OnGUIHandler; } public override void OnActivate(string searchContext, VisualElement rootElement) { ShaderGraphProjectSettings.instance.Save(); m_SerializedObject = ShaderGraphProjectSettings.instance.GetSerializedObject(); m_customInterpWarn = m_SerializedObject.FindProperty("customInterpolatorWarningThreshold"); m_customInterpError = m_SerializedObject.FindProperty("customInterpolatorErrorThreshold"); } int oldWarningThreshold; void OnGUIHandler(string searchContext) { m_SerializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.LabelField(Styles.CustomInterpLabel, EditorStyles.boldLabel); EditorGUI.indentLevel++; int newError = EditorGUILayout.IntField(Styles.CustomInterpErrorThresholdLabel, m_customInterpError.intValue); m_customInterpError.intValue = Mathf.Clamp(newError, kMinChannelThreshold, kMaxChannelThreshold); int oldWarn = m_customInterpWarn.intValue; int newWarn = EditorGUILayout.IntField(Styles.CustomInterpWarnThresholdLabel, m_customInterpWarn.intValue); // If the user did not modify the warning field, restore their previous input and reclamp against the new error threshold. if (oldWarn == newWarn) newWarn = oldWarningThreshold; else oldWarningThreshold = newWarn; m_customInterpWarn.intValue = Mathf.Clamp(newWarn, kMinChannelThreshold, m_customInterpError.intValue); GUILayout.BeginHorizontal(EditorStyles.helpBox); GUILayout.Label(EditorGUIUtility.IconContent("console.infoicon"), GUILayout.ExpandWidth(true)); GUILayout.Box(kCustomInterpolatorHelpBox, EditorStyles.wordWrappedLabel); if (EditorGUILayout.LinkButton(Styles.ReadMore)) { System.Diagnostics.Process.Start(kCustomInterpolatorDocumentationURL); } GUILayout.EndHorizontal(); EditorGUI.indentLevel--; if (EditorGUI.EndChangeCheck()) { m_SerializedObject.ApplyModifiedProperties(); ShaderGraphProjectSettings.instance.Save(); } } [SettingsProvider] public static SettingsProvider CreateShaderGraphProjectSettingsProvider() { var provider = new ShaderGraphProjectSettingsProvider("Project/ShaderGraph", SettingsScope.Project); return provider; } } }