# Sample Texture 3D Node ## Description Samples a **Texture 3D** and returns a **Vector 4** color value for use in the shader. You can override the **UV** coordinates using the **UV** input and define a custom **Sampler State** using the **Sampler** input. If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later. NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](Shader-Stage.md). ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture 3D | None | Texture 3D to sample | | UV | Input | Vector 3 | None | 3 dimnensional UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | RGBA | Output | Vector 4 | None | Output value as RGBA | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float4 _SampleTexture3D_Out = SAMPLE_TEXTURE3D(Texture, Sampler, UV); ```