# Iris Offset Node Applies an offset to the center of the Iris as real world eyes are never symmetrical and centered. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------------------- | ----------------------------------- | ------------------------------------------ | | **Iris Offset Node** | No | Yes | ## Ports | name | **Direction** | type | description | | -------------- | ------------- | ------- | ------------------------------------------------------------ | | **IrisUV** | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. | | **IrisOffset** | Input | Vector2 | Normalized [0, 1]x[0,1] value that defines on each axis the intensity of the offset of the Center of the pupil. | | **IrisUV** | Output | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |