# Compute Deformation Node ## Description This node lets you pass compute deformed vertex data to a vertex shader, and only works with the [DOTS Hybrid Renderer](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@latest/). You must provide `DeformedVertexData` in the `_DeformedMeshData` buffer. The node uses the `_ComputeMeshIndex` property to calculate where the `DeformedVertexData` associated with the current mesh are located in the `_DeformedMeshData` buffer. To output data, you must either install both the DOTS Hybrid Renderer and DOTS Animation packages, or use a custom solution. ## Ports | Name | Direction | Type | Stage | Description | |:--------- |:-----------|:--------|:-------|:------------| | Position | Output | Vector3 | Vertex | Outputs the deformed vertex position. | | Normal | Output | Vector3 | Vertex | Outputs the deformed vertex normal. | | Tangent | Output | Vector3 | Vertex | Outputs the deformed vertex tangent. |