using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.Player; using UnityEngine.EventSystems; public class AmbienceSoundFX : MonoBehaviour { public AudioClip AmbienceClip; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } // private void OnTriggerEnter(Collider other) { // if (other == RPGCreationKit.Player.RckPlayer.instance.gameObject. { // GameAudioManager.instance.PlayOneShot(AudioSources.Ambience, AmbienceClip); // } // } }