using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using System; using UnityEngine.SceneManagement; using RPGCreationKit.CellsSystem; using RPGCreationKit.AI; using RPGCreationKit.PersistentReferences; using RPGCreationKit.SaveSystem; namespace RPGCreationKit { public enum RCKScriptType { QuestScript = 0, QuestStageScript = 1, ItemScript = 2, ResultScript = 3 } [AttributeUsage(AttributeTargets.All, Inherited = false)] public class IsConditionAttribute : Attribute { } /// /// This class provides quick static access to useful methods and functions /// public static class RCKFunctions { public static void ExecuteScript(string fullScriptPath) { QuestScriptManager.instance.scriptsHolder.AddComponent(System.Type.GetType(fullScriptPath)); } public static void ExecuteEvents(Events events, GameObject caller = null) { QuestManager.instance.QuestDealerActivator(events.questDealers); QuestManager.instance.QuestUpdaterActivator(events.questUpdaters); ConsequenceManager.instance.ConsequencesActivator(caller, events.consequences); } public static void AddQuest(string newQuestID, int atIndex = 0, bool hideAlert = false) { QuestManager.instance.AddQuest(newQuestID, atIndex, hideAlert); } public static void AddQuestParam(Quest newQuest, int atIndex = 0, bool hideAlert = false) { QuestManager.instance.AddQuest(newQuest, atIndex, hideAlert); } [IsCondition] public static int GetStage(string _questID) { return QuestManager.instance.GetStage(_questID); } [IsCondition] public static int GetStageFailed(string _questID, int _stage) { return QuestManager.instance.GetStageFailed(_questID, _stage); } [IsCondition] public static int GetStageCompleted(string _questID, int _stage) { return QuestManager.instance.GetStageCompleted(_questID, _stage); } [IsCondition] public static int GetPlayerEquipped(string _itemID) { return Equipment.PlayerEquipment.IsEquipped(_itemID) ? 1 : 0; } public static bool GetPlayerEquippedBool(string _itemID) { return Equipment.PlayerEquipment.IsEquipped(_itemID); } public static void SetQuestStage(string _questID, int _stageIndex) { QuestManager.instance.SetQuestStage(_questID, _stageIndex); } public static void CompleteQuestStage(string _questID, int _stageIndex) { QuestManager.instance.CompleteQuestStage(_questID, _stageIndex); } public static void CompleteQuestStage(string _questID, int _stageIndex, bool hideLog = false, bool _comesFromLoad = false) { QuestManager.instance.CompleteQuestStage(_questID, _stageIndex, hideLog, _comesFromLoad); } public static void SetQuestStageParam(Quest _quest, QuestStage _questStage) { QuestManager.instance.SetQuestStage(_quest, _questStage); } public static void CompleteQuest(Quest _quest) { QuestManager.instance.CompleteQuest(_quest); } public static void FailQuestStage(string _questID, int _stageIndex, bool hideLog = false, bool _comesFromLoad = false) { QuestManager.instance.FailQuestStage(_questID, _stageIndex, hideLog, _comesFromLoad); } [IsCondition] public static bool IsQuestCompleted(string _questID) { Debug.Log(QuestManager.instance.IsQuestCompleted(_questID)); return QuestManager.instance.IsQuestCompleted(_questID); } public static int GetIsID(string _id, int c64) { return 0; } public static void DisplayCurrentQuestObjective(bool isCompleted) { QuestAlertManager.instance.DisplayCurrentQuestObjective(isCompleted); } public static void DisplayQuestObjective(string questID, int stageIndex, bool isCompleted) { QuestAlertManager.instance.DisplayQuestObjective(questID, stageIndex, isCompleted); } public static void DisplayQuestObjective(Quest quest, int stageIndex, bool isCompleted) { QuestAlertManager.instance.DisplayQuestObjective(quest, stageIndex, isCompleted); } public static void InitQuestAlert(Quest newQuest, bool isCompleted) { QuestAlertManager.instance.InitQuestAlert(newQuest.questName, !isCompleted); } public static bool VerifyConditions(Condition[] conditions) { // No conditions if (conditions.Length == 0) return true; // At least 1 condition int orConditionsNumber = 1; for (int i = 0; i < conditions.Length; i++) if (conditions[i].OR) orConditionsNumber++; bool[] evaluatedBlocks = new bool[orConditionsNumber]; int lastIndex = -1; for (int i = 0; i < orConditionsNumber; i++) { List currentBlockConditions = new List(); for (int j = lastIndex + 1; j < conditions.Length; j++) { // Add this element currentBlockConditions.Add(conditions[j].conditionValue); if (conditions[j].OR) { // Add this element lastIndex = j; break; } } /* Debug of Blocks Debug.LogWarning("-----BLOCK N: " + i); for(int z = 0; z < currentBlockConditions.Count; z++) { Debug.Log(currentBlockConditions[z]); } Debug.LogWarning("-----END N: " + i); */ bool absEvaluatedBlock = false; // Fill the evaluetedBlocks. for (int p = 0; p < currentBlockConditions.Count; p++) { if (currentBlockConditions[p] == false) { absEvaluatedBlock = false; break; } absEvaluatedBlock = true; } evaluatedBlocks[i] = absEvaluatedBlock; } // Check if there is at least a single true in blocks for (int i = 0; i < evaluatedBlocks.Length; i++) { if (evaluatedBlocks[i]) return true; } return false; } [IsCondition] public static int GetItemCount(Inventory inventory, string itemID) { return inventory.GetItemCount(itemID); } [IsCondition] public static int GetItemCountPlayer(string itemID) { return Inventory.PlayerInventory.GetItemCount(itemID); } [IsCondition] public static float GetPlayerMaxHealth() { return GlobalVariables.PlayerMaxHealth; } public static bool IsNumber(object value) { if (value is sbyte) return true; if (value is byte) return true; if (value is short) return true; if (value is ushort) return true; if (value is int) return true; if (value is uint) return true; if (value is long) return true; if (value is ulong) return true; if (value is float) return true; if (value is double) return true; if (value is decimal) return true; return false; } public static Quest GetQuest(string _questID) { return QuestsDatabase.GetQuest(_questID); } public static void StartTrading(Merchant merchant) { if (merchant != null) TradeSystemUI.instance.OpenTradePanel(merchant); else Debug.LogWarning("Tried to StartTrading but there was no Merchant given"); } /* public static void StartTrading(NPC_Behaviour npc) { TradeSystemUI.instance.OpenTradePanel(npc, true); } */ /// /// Gets the distance of the Persistent AI and the player and returns it as a float. Returns the special value 99999.12f if the the Player is in a different cell. /// /// /// [IsCondition] public static float AI_GetDistanceFromPC(string _npcRef) { if (IsAILoadedForPlayer(_npcRef)) { // Get the NPC behaviour PersistentReference npcRef = PersistentReferenceManager.instance.GetPersistentReference(_npcRef); if (npcRef != null) return (Vector3.Distance(Player.RckPlayer.instance.transform.position, npcRef.transform.position)); else return 99999.12f; } else return 99999.12f; } public static int GetPCInFaction(string _factionID) { //return Interactor.instance. return 001; } public static GameObject GetChildWithName(GameObject obj, string name) { Transform t = obj.transform; Transform childT = t.Find(name); if (childT != null) { return childT.gameObject; } else { return null; } } /// /// Returns true if the provided AI is loaded and present in the same cell of the Player or in a neighbour cell. /// public static bool IsAILoadedForPlayer(string _npcRef) { var npc = PersistentReferences.PersistentReferenceManager.instance.GetPersistentReference(_npcRef); if (npc != null) { if (npc.isActiveAndEnabled && !npc.GetComponent().isInOfflineMode) return true; } return false; } /// /// Usage: GameObject.scene.GetCellInformation - Gets the CellInformation of a GameObject, ergo the cell in which the gameobject is at any given point /// /// /// public static CellInformation GetCellInformation(this Scene _scene) { try { GameObject[] gos = SceneManager.GetSceneByPath(_scene.path).GetRootGameObjects(); for (int z = 0; z < gos.Length; z++) { if (gos[z].CompareTag("RPG Creation Kit/CellInfo")) return gos[z].GetComponent(); } return null; } catch { return null; } } public static bool ContainsBiped(BipedObject[] arr, BipedObject target) { for(int i = 0; i < arr.Length; i++) { if (arr[i] == target) return true; } return false; } [IsCondition] public static int IsAIAlive(string _entityID) { RckAI ai = null; CellInformation.TryToGetAI(_entityID, out ai); if (ai != null) return ai.isAlive ? 1 : 0; else if (SaveSystemManager.instance.saveFile.AIData.aiDictionary.ContainsKey(_entityID)) { // Look in the save files AISaveData aiData = SaveSystemManager.instance.saveFile.AIData.aiDictionary[_entityID]; return aiData.isAlive ? 1 : 0; } else return 1; } [IsCondition] public static int IsAILoaded(string _entityID) { RckAI ai = null; CellInformation.TryToGetAI(_entityID, out ai); return (ai != null) ? 1 : 0; } public static void MutateMutable(string _mutableID, bool _restoreMutable) { Mutable mutable = null; if (CellInformation.TryToGetMutable(_mutableID, out mutable)) { if (!_restoreMutable) mutable.Mutate(); else mutable.RestoreToNormal(); } else // Update the save file directly { var allMutables = SaveSystemManager.instance.saveFile.MutablesData.allMutables; if (!_restoreMutable) { if (allMutables.ContainsKey(_mutableID)) allMutables[_mutableID].isMutated = true; else allMutables.Add(_mutableID, new MutableData(true)); } else { if (allMutables.ContainsKey(_mutableID)) allMutables[_mutableID].isMutated = false; else allMutables.Add(_mutableID, new MutableData(false)); } } } /// /// Unlocks a door, loaded or not. /// /// The ID of the door public static void UnlockDoor(string _doorID) { Door door = null; // If Door is loaded if (CellInformation.TryToGetDoor(_doorID, out door)) { door.UnlockDoor(); } else // Update the save file directly { var allDoors = SaveSystemManager.instance.saveFile.DoorData.allDoors; if (allDoors.ContainsKey(_doorID)) allDoors[_doorID].isLocked = false; else allDoors.Add(_doorID, new DoorSaveData(_doorID, false)); } } /// /// Locks a door, loaded or not. /// /// The ID of the door public static void LockDoor(string _doorID, DoorLockLevel _doorLockLevel) { Door door = null; if (CellInformation.TryToGetDoor(_doorID, out door)) { door.LockDoor(_doorLockLevel); } else // Update the save file directly { var allDoors = SaveSystemManager.instance.saveFile.DoorData.allDoors; if (allDoors.ContainsKey(_doorID)) { allDoors[_doorID].isLocked = true; allDoors[_doorID].doorLockLevel = (int)_doorLockLevel; } else allDoors.Add(_doorID, new DoorSaveData(_doorID, true, (int)_doorLockLevel)); } } public static void DisplayHeardLine(string _line, float _time) { Player.RckPlayer.instance.DisplayHeardLine(_line, _time); } public static RckAI SpawnAIInCurrentCell(string _ID, Vector3 _pos, Quaternion _rot) { return CellInformation.activeCells[WorldManager.instance.currentCenterCell.ID].SpawnNewAI(_ID, _pos, _rot); } public static void SpawnAIInDistantCell(string _ID, string _cellID, Vector3 _pos, Quaternion _rot) { CellInformation.activeCells[WorldManager.instance.currentCenterCell.ID].SpawnAIInDistantCell(_ID, _cellID, _pos, _rot); } public static RckAI SpawnAIInCell(string _ID, string _cellID, Vector3 _pos, Quaternion _rot) { if (CellInformation.activeCells.ContainsKey(_cellID)) { var cell = CellInformation.activeCells[_cellID]; if (cell.isActiveInScene) return CellInformation.activeCells[_cellID].SpawnNewAI(_ID, _pos, _rot); else return CellInformation.activeCells[_cellID].SpawnNewAIWhileCellIsCached(_ID, _pos, _rot); } else { SpawnAIInDistantCell(_ID, _cellID, _pos, _rot); return null; } } public static bool SendIntoOblivion(string _rckID) { // If AI is loaded save and destroy it RckAI ai = null; CellInformation.TryToGetAI(_rckID, out ai); if(ai != null) ai.DestroyThis(); // Pick the AI in the save file var aiData = SaveSystem.SaveSystemManager.instance.saveFile.AIData; var rckAIData = aiData.aiDictionary[_rckID]; // Remove from CellDictionary aiData.aiCellDictionary[rckAIData.saveCellID].allIDs.Remove(_rckID); rckAIData.runtimeSaveCellID = "OBLIVION"; rckAIData.saveCellID = "OBLIVION"; return true; } public static bool SummonFromOblivion(string _rckID) { return true; } public static bool RckAI_AddInFaction(string _rckID, string _factionID) { RckAI ai = null; CellInformation.TryToGetAI(_rckID, out ai); if (ai != null) { ai.AddToFaction(_factionID); return true; } else return false; } public static bool RckAI_RemoveFromFaction(string _rckID, string _factionID) { RckAI ai = null; CellInformation.TryToGetAI(_rckID, out ai); if (ai != null) { ai.RemoveFromFaction(_factionID); return true; } else return false; } public static bool KillRckAI(string _rckID) { RckAI ai = null; CellInformation.TryToGetAI(_rckID, out ai); if (ai != null) { ai.PlayDeathSound(); ai.Die(); return true; } // Pick the AI in the save file var aiData = SaveSystem.SaveSystemManager.instance.saveFile.AIData; if (aiData.aiDictionary.ContainsKey(_rckID)) { var rckAIData = aiData.aiDictionary[_rckID]; rckAIData.isAlive = false; return true; } return false; } public static bool ChangeDialogueToRckAI(string _rckID, string _dialogueID) { RckAI ai = null; CellInformation.TryToGetAI(_rckID, out ai); if (ai != null) { ai.ChangeDialogueGraph(_dialogueID); return true; } else { // Pick the AI in the save file var aiData = SaveSystem.SaveSystemManager.instance.saveFile.AIData; if (aiData.aiDictionary.ContainsKey(_rckID)) { var rckAIData = aiData.aiDictionary[_rckID]; rckAIData.currentDialogueID = _dialogueID; return true; } } return false; } } }