using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { /// /// The InteractiveObject in the scene /// public class InteractiveObject_Behaviour : MonoBehaviour { // Reference to InteractiveObject base data public InteractiveObject interactiveObj; // Array of events, used with the InteractiveOptions to have Events to every options public Events[] events = new Events[0]; // Array of result scripts public string[] resultScripts = new string[0]; // Can we interact with the object public bool canInteract = true; } }