using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit.BehaviourTree; namespace RPGCreationKit.BehaviourTree { [System.Serializable] public enum NodeState { Null = 0, Running = 1, Success = 2, Failure = 3 }; [System.Serializable] public class NodeStatus { protected NodeState state; public NodeState State { get { return state; } } } }