using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; #if UNITY_2019_3_OR_NEWER namespace UnityEditor.TerrainTools { internal class PaintHolesTool : TerrainPaintTool { [Shortcut("Terrain/Select Paint Holes Tool", typeof(TerrainToolShortcutContext), KeyCode.F8)] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Paint Holes Tool"); } [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if (m_commonUI == null) { m_commonUI = new DefaultBrushUIGroup( "PaintHoles", null, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.99f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } public override string GetName() { return "Paint Holes"; } public override string GetDescription() { return "Masks out areas on the Terrain.\n\n" + "Hold Ctrl + Click to erase masked areas."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { commonUI.OnInspectorGUI(terrain, editContext); } //Returns a negative value if ctrl is not held down (which will add holes), returns a positive value if ctrl is held down (which will remove holes) float GetBrushStrength() { //Due to the way the brush preview tool renders its threshold stripe, it's best to clamp the brushStrength to avoid ugly aliasing float brushStrength = Mathf.Clamp(commonUI.brushStrength, -254.0f/255.0f, 254.0f/255.0f); brushStrength = Event.current.control ? brushStrength : -brushStrength; return brushStrength; } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); if (Event.current.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHoles", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); float brushStrength = GetBrushStrength(); previewMaterial.SetFloat("_HoleStripeThreshold", 1.0f - Mathf.Abs(brushStrength)); previewMaterial.SetFloat("_UseAltColor", brushStrength > 0.0f ? 1.0f : 0.0f); previewMaterial.SetFloat("_IsPaintHolesTool", 1.0f); var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); RTUtils.Release(filterRT); } } } } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (commonUI.allowPaint) { Vector2 uv = editContext.uv; if (commonUI.ScatterBrushStamp(ref terrain, ref uv)) { Texture brushTexture = editContext.brushTexture; using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHoles", brushTexture)) { Vector2 halfTexelOffset = new Vector2(0.5f / terrain.terrainData.holesResolution, 0.5f / terrain.terrainData.holesResolution); BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, uv - halfTexelOffset, commonUI.brushSize, commonUI.brushRotation); PaintContext paintContext = brushRender.AquireHolesTexture(true, brushXform.GetBrushXYBounds()); PaintContext paintContextHeight = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds()); // filter stack Material mat = Utility.GetPaintHeightMaterial(); var brushMask = RTUtils.GetTempHandle(paintContextHeight.sourceRenderTexture.width, paintContextHeight.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContextHeight.sourceRenderTexture, brushMask, mat); float brushStrength = GetBrushStrength(); Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.PaintHoles); TerrainPaintUtility.EndPaintHoles(paintContext, "Terrain Paint - Paint Holes"); RTUtils.Release(brushMask); } } } return true; } } } #endif