# Add UI for Brush controls [Create your tool script](create-tool-script.md) showed you how to create a new custom tool without any additional functionality. The example below shows you how to add UI for Brush controls in your script. ``` using UnityEngine; using UnityEditor; using UnityEditor.TerrainTools; internal class CustomTerrainToolWithBrushUI : TerrainPaintTool { private float m_BrushRotation; // Name of the Terrain Tool. This appears in the tool UI. public override string GetName() { return "Examples/Custom Terrain Tool with Brush UI"; } // Description for the Terrain Tool. This appears in the tool UI. public override string GetDesc() { return "This is a very basic Terrain Tool that doesn't do anything aside from appear in the list of Paint Terrain tools."; } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { editContext.ShowBrushesGUI(5, BrushGUIEditFlags.Select | BrushGUIEditFlags.Opacity | BrushGUIEditFlags.Size); m_BrushRotation = EditorGUILayout.Slider("Rotation", m_BrushRotation, 0, 360); } public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext) { } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { return true; } } ``` This example still doesn't do much, but it does give some useful information about the Brush.